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Skaven (Revision-39)
Magic Weapons
Fellblade
max 1 per ArmyWarlord only.
This foul sword gives the bearer Strength 10 and the Multiple Wounds (D6) special rule, and successful ward saves taken against wounds inflicted by the bearer in close combat must be re- rolled. Roll a D6 at the end of each of the wielder's turns; on a 3+ there is no effect. On a roll of 1-2 the wielder suffers 1 wound with no armour save allowed.
Blade of Corruption
max 1 per ArmyThe wielder of this sword always wounds on at least a 3+, regardless of the enemy's Toughness. For each wound suffered (after saves), the enemy model must pass a Toughness test or suffer an additional Wound, with no saves allowed.
Dwarf Slayer
max 1 per ArmyAll attacks made with this weapon are resolved at +1 Strength and have the Multiple Wounds (2) special rule. Against all models from Warhammer: Dwarfs, all hits have the Armour Piercing (1) special rule and the wielder may re-roll all failed rolls To Wound.
Magic Armour
Rust Armour
max 1 per ArmyMedium armour.
The first time the wearer is wounded by a Strength high enough to completely cancel his armour save, or is not permitted an armour save for any reason, the Wound is discounted, but the armour is completely destroyed.
Talismans
Warpstone Amulet
max 1 per ArmyThe Amulet confers to the bearer the Ward save (4+) special rule. At the end of each of your turns, roll a D6. On the result of 1, the character succumbs to the mutating power of the warpstone and suffers a Wound with no saves allowed.
Arcane Items
Warpscroll
max 1 per ArmyOne use only. Bound spell (power lever 6). The Warpscroll contains a direct damage spell with a range of 24". It inflicts a Strength 3 Hit on all models in the unit. If the unit suffers any casualties from the spell, they must also take a Panic test.
Enchanted Items
Skalm
max 1 per ArmyOne use only. Skalm can be used at the beginning of any phase in either player’s turn. The bearer recovers all Wounds suffered up to that point in the battle.
Skavenbrew
max 1 per ArmyOne use only. At the start of the game, a character carrying Skavenbrew can force a single unit of Clanrats or Stormvermin in base contact to guzzle the vile liquid. Skavenbrew only affects the unit, but no character models would be so unwise as to drink the potion. Roll a D6 and consult the table below:
1 Gone Bad. The unit takes D6 Strength 3
automatic hits with the Ignores Armour save special rule. The Skavenbrew has no additional effect.
2-3 Inspired Hatred. The unit is subject to Hatred.
4-5 Frenzied. The unit is subject to Frenzy.
6 Rabid. The unit's metabolism is driven hyperactive, ramping up to a feverish pitch. The unit is subject to both Frenzy and Hatred. At the start of Skaven player's subsequent turns, the unit will take D6 automatic wounds as some of the ratmen collapse, hearts or brains bursting with fury.
Banner enchantement
Sacred Standard Of The Horned Rat
max 1 per ArmyAll enemy units within 12" of this banner suffer a -1 penalty to their Leadership and enemy units in base contact with the bearer of this banner must re-roll any successful Leadership tests.
Storm Banner
max 1 per ArmyOne use only. The banner can be activated at the beginning of any player's turn. Within 24" of the banner, no model may use the Fly special rule and units are at -2 to be Hit with non-magical missile attacks. All non-magical missile attacks that do not use Ballistics Skill to hit need to roll a 4+ on a D6 before they can attempt to fire if they are within 24" of the banner. Roll a D6 at the beginning of each following player turn – the effects of the banner will end on a D6 roll of 4+.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Cloud of Corruption | Affects all units within range. Roll a D6 for each unit (friend or foe), even if they are in close combat. Enemy units are affected on a 2+, friendly units are affected on a 4+, and models from Clan Pestilens (friend or foe) are affected on a roll of 5+. Each unit that is affected suffers D6 S 5 hits which Ignores Armour saves. Roll separately for each unit. | ||||
Mf | 12+ | 12" | Instant | ||
Affects all units within range. Roll a D6 for each unit (friend or foe), even if they are in close combat. Enemy units are affected on a 2+, friendly units are affected on a 4+, and models from Clan Pestilens (friend or foe) are affected on a roll of 5+. Each unit that is affected suffers D6 S 5 hits which Ignores Armour saves. Roll separately for each unit. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Plague | May be cast on enemies in close combat. Each model in the targeted unit must pass a T test or suffer one Wound which Ignores Armour saves. If cast on a unit engaged in close combat, all units involved in the fight (friend and foe) will be affected. After working out the effects of the spell and removing casualties, roll a dice on the Plague Chart and continue to apply the results until the spell ends or there are no targets within range. | ||||
Mf | 15+ | 18" | Instant | ||
May be cast on enemies in close combat. Each model in the targeted unit must pass a T test or suffer one Wound which Ignores Armour saves. If cast on a unit engaged in close combat, all units involved in the fight (friend and foe) will be affected. After working out the effects of the spell and removing casualties, roll a dice on the Plague Chart and continue to apply the results until the spell ends or there are no targets within range. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Plague Rash | Whenever a spell from the Lore of Plague is cast, all enemy units within range of the caster suffer -1 to their M and I (to a minimum of 1) until the start of the caster's next magic phase. | ||||
Mf | - | 6" | Instant | ||
Whenever a spell from the Lore of Plague is cast, all enemy units within range of the caster suffer -1 to their M and I (to a minimum of 1) until the start of the caster's next magic phase. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Pestilent Breath | The caster makes a S 2/3 Breath Attack which Ignores Armour save. This may be cast in close combat, following the normal rules for Breath Weapons. | ||||
Mf | 5+/8+ | Instant | |||
The caster makes a S 2/3 Breath Attack which Ignores Armour save. This may be cast in close combat, following the normal rules for Breath Weapons. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Vermintide | Once the template is placed, it moves 4D6" in a straight line from the caster. Any unit touched by the template takes 3D6 S 2 hits. After this, the spell disappears. This spell may also be cast in close combat, in which case it causes 3D6 S 2 hits on a single enemy unit in base contact with the caster. | ||||
Mf | 8+ | Instant | |||
Once the template is placed, it moves 4D6" in a straight line from the caster. Any unit touched by the template takes 3D6 S 2 hits. After this, the spell disappears. This spell may also be cast in close combat, in which case it causes 3D6 S 2 hits on a single enemy unit in base contact with the caster. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Weeping World Sores | Place the small/large template anywhere within range; it scatters D6"/2D6". All models touched by the template suffer a S 2 Hit which Ignores Armour save. | ||||
Mf | 9+/12+ | 24"/48" | Instant | ||
Place the small/large template anywhere within range; it scatters D6"/2D6". All models touched by the template suffer a S 2 Hit which Ignores Armour save. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Wither | The target suffers -1 to their T for the remainder of the game. This can be cast multiple times on the same target and the effects are cumulative. | ||||
Mf | 11+/15+ | 12"/24" | Instant | ||
The target suffers -1 to their T for the remainder of the game. This can be cast multiple times on the same target and the effects are cumulative. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Curse of the Horned Rat | Can affect Infantry units. The unit suffers 3D6 Hits, though no single model can be Hit more than once. Each model Hit is automatically slain with only Magic Resistance being allowed as saves. If the whole unit is removed as casualties, replace them with a number of Clanrats equal to the number of casualties, with any normally allowed equipment or command, facing the same direction as before. The casting player now controls this unit. If the casting player does not have enough models to replace the entire unit, transfigure what you can, the rest are considered destroyed. If the number rolled is not great enough to replace the whole targeted unit, then remove as many casualties as the number rolled. |
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Mf | 18+ | 24" | Instant | ||
Can affect Infantry units. The unit suffers 3D6 Hits, though no single model can be Hit more than once. Each model Hit is automatically slain with only Magic Resistance being allowed as saves. If the whole unit is removed as casualties, replace them with a number of Clanrats equal to the number of casualties, with any normally allowed equipment or command, facing the same direction as before. The casting player now controls this unit. If the casting player does not have enough models to replace the entire unit, transfigure what you can, the rest are considered destroyed. If the number rolled is not great enough to replace the whole targeted unit, then remove as many casualties as the number rolled. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Cracks Call | Trace a straight line from the base of the caster the number of inches rolled. All models in its path must pass an I test or be removed as casualties with no saves except Magic Resistance allowed. Instead of taking an I test, War Machines and Chariots must instead roll a 5+ or be destroyed. A building (or single section of a multi-part building) affected by the spell will collapse on a roll of 5+. If the building collapses, any models garrisoning it must pass an I test, or be removed as a casualty with no armour save allowed. Any survivors are placed outside the building, as described for a unit abandoning a building. Then replace the building with an area of dangerous terrain of equal size. Boosted version doubles the result of the 4D6" range rolled. | ||||
Mf | 14+/18+ | 4D6" | Instant | ||
Trace a straight line from the base of the caster the number of inches rolled. All models in its path must pass an I test or be removed as casualties with no saves except Magic Resistance allowed. Instead of taking an I test, War Machines and Chariots must instead roll a 5+ or be destroyed. A building (or single section of a multi-part building) affected by the spell will collapse on a roll of 5+. If the building collapses, any models garrisoning it must pass an I test, or be removed as a casualty with no armour save allowed. Any survivors are placed outside the building, as described for a unit abandoning a building. Then replace the building with an area of dangerous terrain of equal size. Boosted version doubles the result of the 4D6" range rolled. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Death Frenzy | The target unit will immediately be affected by Frenzy. If the wizard casts this spell on a unit that already has Frenzy, the unit will be subject to Death Frenzy, giving them 2 extra attacks rather than the normal 1 from Frenzy. Units that are Death Frenzied suffer D6 automatic Wounds which Ignore Armour save at the end of each friendly turn. A unit that is Death Frenzied will go back to having normal Frenzy once they lose a round of close combat. | ||||
Mf | 8+ | 24" | Instant | ||
The target unit will immediately be affected by Frenzy. If the wizard casts this spell on a unit that already has Frenzy, the unit will be subject to Death Frenzy, giving them 2 extra attacks rather than the normal 1 from Frenzy. Units that are Death Frenzied suffer D6 automatic Wounds which Ignore Armour save at the end of each friendly turn. A unit that is Death Frenzied will go back to having normal Frenzy once they lose a round of close combat. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Flensing Ruin | Targets a single model (even a character in a unit). The target suffers D3 S 6 Hits with Lightning Attacks. | ||||
Mf | 10+/14+ | 12"/24" | Instant | ||
Targets a single model (even a character in a unit). The target suffers D3 S 6 Hits with Lightning Attacks. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Musk of Fear | Whenever a spell from the Lore of Ruin is cast, all enemy units within range of the caster suffer -1 to their LD (to a minimum of 1) until the start of the caster's next magic phase. | ||||
Mf | - | 6" | Instant | ||
Whenever a spell from the Lore of Ruin is cast, all enemy units within range of the caster suffer -1 to their LD (to a minimum of 1) until the start of the caster's next magic phase. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Howling Warpgale | Is cast on the wizard itself. Until the start of the caster's next Magic phase, no units within range of the caster may use Fly, and all nonmagical missile attacks suffer -1 To Hit. | ||||
Mf | 7+/14+ | 18"/36" | Instant | ||
Is cast on the wizard itself. Until the start of the caster's next Magic phase, no units within range of the caster may use Fly, and all nonmagical missile attacks suffer -1 To Hit. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Scorch | Place the small/large round template anywhere within range – it then scatters D6"/2D6". All models underneath suffer a Flaming S 4 hit. Any unit that suffers an unsaved wound must take a Panic test. | ||||
Mf | 13+/16+ | 24" | Instant | ||
Place the small/large round template anywhere within range – it then scatters D6"/2D6". All models underneath suffer a Flaming S 4 hit. Any unit that suffers an unsaved wound must take a Panic test. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Warpstorm | Affects all units within range. Roll a D6 for each unit within range, including units in close combat. On a 4+, enemy units suffer D6 S 5 hits with Lightning Attacks. Friendly units are only affected on a 6. | ||||
Mf | 10+ | 12" | Instant | ||
Affects all units within range. Roll a D6 for each unit within range, including units in close combat. On a 4+, enemy units suffer D6 S 5 hits with Lightning Attacks. Friendly units are only affected on a 6. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Warp Lightning | Causes D6/2D6 S 5 hits with Lightning Attacks. If the number of hits rolled is a natural 1, then the caster suffers a S 5 hit instead of the target. | ||||
Mf | 8+/16+ | 24"/24" | Instant | ||
Causes D6/2D6 S 5 hits with Lightning Attacks. If the number of hits rolled is a natural 1, then the caster suffers a S 5 hit instead of the target. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Warp Lightning (Bound Spell) | Causes D6 S 5 hits with Lightning Attacks. If the number of hits rolled is a natural 1, then the caster suffers a S 5 hit instead of the target. | ||||
Mf | 4+ | 24" | Instant | ||
Causes D6 S 5 hits with Lightning Attacks. If the number of hits rolled is a natural 1, then the caster suffers a S 5 hit instead of the target. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Armour of Darkness | Is cast on the Wizard itself. Until the start of the caster's next turn, all missile fire directed at the target unit suffers -1 To Hit. In addition, the unit adds +1 to their armour save. Boosted version targets all friendly units within range. | ||||
Mf | 9+/18+ | 0"/6" | Instant | ||
Is cast on the Wizard itself. Until the start of the caster's next turn, all missile fire directed at the target unit suffers -1 To Hit. In addition, the unit adds +1 to their armour save. Boosted version targets all friendly units within range. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Black Whirlwind | Place the small round template anywhere within range – it then scatters D6"/2D6". All models underneath the template suffer a S 3 hit. The unit then suffers -1 to their WS, BS and I until the start of the caster's next Magic phase. | ||||
Mf | 10+/13+ | 24"/24" | Instant | ||
Place the small round template anywhere within range – it then scatters D6"/2D6". All models underneath the template suffer a S 3 hit. The unit then suffers -1 to their WS, BS and I until the start of the caster's next Magic phase. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Warp Stars | Causes D3/D6 S 5 hits with Multiple Wounds (D3). | ||||
Mf | 5+/10+ | 18"/18" | Instant | ||
Causes D3/D6 S 5 hits with Multiple Wounds (D3). |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Toxic Rain | Whenever a spell from the Lore of Stealth is cast, all enemy units within range of the caster suffer a -1 penalty to their armour saves until the start of the caster's next magic phase. | ||||
Mf | - | 6" | Instant | ||
Whenever a spell from the Lore of Stealth is cast, all enemy units within range of the caster suffer a -1 penalty to their armour saves until the start of the caster's next magic phase. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Swiftscamper | The target unit doubles its M rate (to a maximum of 10) and can re-roll their Charge, Flee and Pursuit results until the start of the caster's next Magic phase. Boosted version affects all friendly units within range. | ||||
Mf | 9+/18+ | 24"/12" | Instant | ||
The target unit doubles its M rate (to a maximum of 10) and can re-roll their Charge, Flee and Pursuit results until the start of the caster's next Magic phase. Boosted version affects all friendly units within range. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Veil of Shadows | Remains in Play. Uses the large template. Once the template is placed, the player then nominates the direction in which the Veil of Shadows will move. To determine how many inches the template moves, roll an artillery dice and multiply the result by 3. Any model touched by the template takes a S 3 hit, and the unit will count as being Disrupted for the remainder of the turn. If the result on the artillery dice is a misfire, centre the template on the caster and roll a scatter dice and a D6. The template moves the number of inches equal to the result of the D6, in the direction shown on the scatter dice (if you roll a Hit!, use the little arrow shown on the Hit! symbol). In either event, in subsequent turns, the Veil of Shadows travels in a random direction and moves a number of inches equal to the roll on an artillery dice. If a misfire is rolled in subsequent turns, the Veil of Shadows is removed. |
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Mf | 11+ | Instant | |||
Remains in Play. Uses the large template. Once the template is placed, the player then nominates the direction in which the Veil of Shadows will move. To determine how many inches the template moves, roll an artillery dice and multiply the result by 3. Any model touched by the template takes a S 3 hit, and the unit will count as being Disrupted for the remainder of the turn. If the result on the artillery dice is a misfire, centre the template on the caster and roll a scatter dice and a D6. The template moves the number of inches equal to the result of the D6, in the direction shown on the scatter dice (if you roll a Hit!, use the little arrow shown on the Hit! symbol). In either event, in subsequent turns, the Veil of Shadows travels in a random direction and moves a number of inches equal to the roll on an artillery dice. If a misfire is rolled in subsequent turns, the Veil of Shadows is removed. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Skitterleap | The target model (which must be an Infantry character) may immediately be placed anywhere on battlefield within 24" of the caster, but at least 1" away from enemy models. | ||||
Mf | 5+/9+ | 12"/24" | Instant | ||
The target model (which must be an Infantry character) may immediately be placed anywhere on battlefield within 24" of the caster, but at least 1" away from enemy models. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Stickypaws | Can be cast on an Infantry unit. The target unit ignores Dangerous and Impassable Terrain (note that it may not end its move within 1" of it as normal) until the start of the caster's next Magic phase. Boosted version targets all friendly Infantry units within range. | ||||
Mf | 6+/12+ | 24"/12" | Instant | ||
Can be cast on an Infantry unit. The target unit ignores Dangerous and Impassable Terrain (note that it may not end its move within 1" of it as normal) until the start of the caster's next Magic phase. Boosted version targets all friendly Infantry units within range. |
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
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Bless with Filth | The target gets Poisoned Attacks until the start of the caster's next Magic phase. If the unit already has Poisoned Attacks, the warriors will also cause an automatic wound on a To Hit roll of 6+. | ||||
Mf | 8+/12+ | 12"/24" | Instant | ||
The target gets Poisoned Attacks until the start of the caster's next Magic phase. If the unit already has Poisoned Attacks, the warriors will also cause an automatic wound on a To Hit roll of 6+. |
Army Organisation
Lords
Heroes
Core
Special
Rare
Thanquol & Boneripper
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Thanquol |
Skreech Verminking
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Skreech Verminking |
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Queek Headtaker
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Queek Headtaker |
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Nurglitch
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Nurglitch |
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Bilios |
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Pox |
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Lord Skrolk
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Lord Skrolk |
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Throt the Unclean
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Throth the Unclean |
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Ikit Claw
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Ikit Claw |
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Deathmaster Snikch
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Grey Seer
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Grey Seer |
Warlord
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Warlord |
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Verminlord
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Vermilord |
Plaguelord
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Plaguelord |
Master Assassin
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Master Assassin |
Eshin Sorcerer Lord
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Eshin Sorcerer Lord |
Master Mutator
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Master Mutator |
Warlock Master
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Warlock Master |
Klawmunkast
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Klawmunkast |
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Morbus Sanguis
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Morbus Sanguis |
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Spinetail
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Spinetail |
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Mount Boneripper
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Boneripper |
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Mount Boneripper Mk II
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Boneripper Mk II |
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Mount Rat Ogre Bohebreaker
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Rat Ogre Bohebreaker |
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Mount Brood Horror
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Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Brood Horror |
|
Mount War-Litter
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
War-litter |
|
Mount Great Pox Rat
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Great Pox Rat |
|
Mount Plague Monk
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi |
---|
Mount Plague Furnace
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Plague Furnace | ||||||
Plague Monk |
Mount Packmaster
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi |
---|
Mount Screaming Bell
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Screaming Bell |
|
|||||
Rat Ogre |
Tretch Craventail
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Tretch Craventail | 5 | 5 | 4 | 4 | 4 | 2 | 6 | 3 | 6 |
Skweel Gnawtooth
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Skweel Gnawtooth | 6 | 5 | 3 | 4 | 4 | 2 | 6 | 2 | 6 |
Chieftain
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Chieftain | 5 | 5 | 4 | 4 | 4 | 2 | 6 | 3 | 6 |
Plague Priest
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Plague Priest | 5 | 4 | 3 | 4 | 5 | 2 | 5 | 2 | 6 | Infantry |
Assassin
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Assassin | 6 | 6 | 5 | 4 | 4 | 2 | 8 | 3 | 7 |
Eshin Sorcerer
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Eshin Sorcerer | 6 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 5 |
Master Moulder
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Master Moulder | 6 | 4 | 3 | 4 | 4 | 2 | 5 | 2 | 6 |
Warlock Engineer
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Warlock Engineer | 5 | 3 | 3 | 3 | 3 | 2 | 4 | 1 | 5 |
Ghoritch
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ghoritch | 6 | 6 | - | 5 | 5 | 4 | 5 | 5 | 7 |
Veskit
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Veskit | 6 | 6 | 5 | 4 | 4 | 2 | 8 | 4 | 8 |
Clanrats
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Clawleader | ||||||
Clanrat |
Stormvermin
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Fangleader | ||||||
Stormvermin |
Skavenslaves
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Pawleader | ||||||
Skavenslave |
Plague Monks
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Plague Monk | ||||||
Plague Deacon |
Night Runners
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Nightleader | ||||||
Night Runner |
Giant Rats
If your army General is a Clan Moulder Character, the requirement to take Clanrats does not apply.
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Giant Rat | ||||||
Packmaster |
Rat Swarms
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rat Swarm |
|
The Red Guard
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Fangleader |
|
|||||
Stormvermin |
|
Exceptional Pack
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Giant Rat |
|
Warpstone Mutants
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Pawleader |
|
|||||
Warpstone Mutant |
|
Gutter Runners
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Deathrunner | ||||||
Gutter Runner |
Plague Censer Bearers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Plague Chanter | ||||||
Censer Bearer |
Plague Rats
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Plague Rats |
|
Wolf Rats
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wolf Rat |
|
Warplock Jezzails
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sharpshooter | ||||||
Jezzail Team |
Rat Ogres
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rat Ogre |
|
|||||
Packmaster |
Poisoned Wind Globadiers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Bombardier | ||||||
Globadier |
Regiments of Renown
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi |
---|
Yellow Death Rats
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Yellow Death Rats |
|
Stormfiends
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Stormfiend |
|
Regiments of Renown
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi |
---|
Eshin Triad
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Assassin Adept |
Brood Horror
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi |
---|
Hell Pit Abomination
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Hell Pit Abomination |
|
Plagueclaw Catapult
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Plagueclaw Catapult |
|
|||||
Plague Monk Crew(3) |
Warp Lightning Cannon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Warp Lightning Cannon |
|
|||||
Crew(3) |
Doomwheel
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
" | " |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Doomwheel | ||||||
Warlock Enginner |