| lancement | Type | Durée | ||
|---|---|---|---|---|
| 7++ |
Malédiction
Portée 18" |
Un tour | ||
The target suffers −1 Cou and loses Devastating Charge and/or First Strike (if it has them). If the target rolls for the number of Impact Hits, this roll is Minimised.
No model or unit can be affected by more than one instance of this spell simultaneously.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 7++ |
Malédiction
Portée 24" |
Un tour | ||
Melee Attacks against the target are set to hit on 2+
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 10++ |
Universel
Portée 18" |
Un tour | ||
Choose which effect to apply when casting the spell:
• The target gains Random Movement (2D6″).
• The target gains Random Movement (3D6″).
The target must perform a move in the movement phase if able to.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 9++ |
Malédiction
Portée 24" |
Un tour | ||
The target gains Weakness (Ranged Attacks).
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 11++ |
Dégât
Amélioration
Portée 12" |
Immédiat | ||
Mark the ground under the center of the target. The target gains Ambush (within 12″ of the marked point). Then remove the target from the Battlefield. It automatically passes the roll to return to the Battlefield in your next Player Turn.
*Cannot target Shaken units
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 11++ |
Malédiction
Portée 24" |
Un tour | ||
The target cannot draw Line of Sight to a target more than 12″ from it.