Evocation is the Path of Souls. It focuses on the spiritual essence of living creatures – calling forth, strengthening and weakening souls in the Mortal Realm, or even summoning them from beyond the Veil. It bypasses the physical might of a being, interacting directly with the psyche to devastating effect, sometimes leaving nothing but a lifeless body. Evokers carry their power as an eerie aura, with disembodied souls drawn to those who can offer them a voice – or a release.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 7++ | 
            Hex
                      Replicable
           Portée 18"  | 
        One Turn | ||
The target suffers −1 Res.
No model or unit can be affected by more than one instance of this spell simultaneously.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 7++ | 
            Hex
                      Damage
           Portée 24"  | 
        Instant | ||
The target suffers D3+1 hits with Str 9, AP 10, and Magical Attacks.
When rolling to wound with this attack, substitute the target’s Res with its Cou.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 9++ | 
            Augment
                      Aura
           Portée 8"  | 
        One Turn | ||
The target may immediately perform a 4″ Magical Move.
In addition, it gains Dying Blow and Ghost Step.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 10++ | 
            Augment
           Portée 18"  | 
        One Turn | ||
The target gains Distracting (1) and Horror.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 11++ | 
            Augment
           Portée 18"  | 
        One Turn | ||
Standard Melee Attacks from Rank-andFile models in the target have their Str always set to 4, AP always set to 4, and gain Magical Attacks.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 11++ | 
            Hex
                      Missile
                      Damage
           Portée 24"  | 
        Instant | ||
The target takes a Courage Test:
• If passed it suffers D6 hits.
• If failed it suffers 2D6 hits.
Hits are with Str 9, AP 10, and Magical Attacks.
When rolling to wound with this attack, substitute the target’s Res with its Cou.