Druidisme

Druidisme

Appel de la Nature : tous les Magiciens qui connaissent au moins un sort de Druidisme (sauf Sorts liés) connaissent automatiquement le Sort appris "Le Trône de chêne" en plus de leurs autres sorts.

(1) Fountain of Youth


lancement Type Durée
7++ Amélioration Focused Réplicable
Portée 36"
Immédiat

Raise 1 HP in the target’s Health Pool.

No model can Raise more than 1 HP per turn from this spell.

(2) Entwining Roots


lancement Type Durée
7++ Malédiction
Portée 24"
Un tour

The target suffers −2″ Cha and −2″ Mob, both to a minimum of 2″.
If the target or the caster is in contact with a Forest when the spell is cast:
The target suffers an D6 hits with Str 4, AP1, and Magical Attacks.
These hits are resolved immediately when the spell is cast. .

(3) Healing Waters


lancement Type Durée
9++ Amélioration
Portée 18"
Un tour

The target gains Fortitude (6+) and Fortitude (+1).
If the target or the caster is in contact with a Water Terrain when the spell is cast:
The target also gains Immune (Flaming Attacks).

(4) Nature’s Venom


lancement Type Durée
10++ Amélioration
Portée 18"
Un tour

The target gains Poison Attacks (Melee).
If the target or the caster is in contact with a Field when the spell is cast:
The target also gains Poison Attacks (Shooting).

(5) Stone Skin


lancement Type Durée
11++ Amélioration
Portée 18"
Un tour

The target gains +1 Res, and Melee Attacks allocated towards it never wound on better than 4+.

(6) Earth’s Blessing


lancement Type Durée
11++ Marqueur
Portée 24"
Permanent

Place a round Forest, Field or Water Terrain feature (declare which when casting the spell) with a 6″ diameter on the target.
This Terrain Feature has Dangerous Terrain. If the chosen Terrain Feature has already been created by the caster using this spell, first remove the Terrain Feature from the Battlefield before placing it again on the target.