Divination

Divination

Le conclave :
les sorts de Divination gagnent +3″ en Portée pour chaque autre Magicien allié à 12″ ou moins du Lanceur. Ce bonus ne peut jamais accroître ce bonus combiné au-delà de 9″ (néanmoins, d’autres sources le peuvent).

(1) Foresight


lancement Type Durée
7++ Amélioration Réplicable
Portée 18"
Un tour

The target gains +Y Def and +X Off, where “X” and “Y” depend on the Game Turn number when the spell was cast.
• Game Turn 1-2: +0 Def and +4 Off
• Game Turn 3-4: +2 Def and +2 Off
• Game Turn 5-6: +4 Def and +0 Off

No model or unit can be affected by more than one instance of this spell simultaneously.

(2) Fate’s Judgement


lancement Type Durée
6++ Malédiction Projectile Dégât
Portée 24"
Immédiat

The target suffers D6+X hits, where “X” is the Game Turn number when the spell was cast. These hits are set to wound on 4+ and are resolved with AP 0 and Magical Attacks.

(3) The Stars Align


lancement Type Durée
10++ Amélioration
Portée 18"
Un tour

Target unit must reroll failed to-hit rolls.

(4) Chance of Redemption


lancement Type Durée
9++ Amélioration
Portée 18"
Un tour

The target may immediately perform a 5″ Magical Move.
In addition, it gains Divine Attacks (Melee).

(5) Inescapable Doom


lancement Type Durée
11++ Malédiction Projectile Dégât
Portée 24"
Permanent

Immediately when the spell is cast, and at the start of each of the caster’s subsequent Magic Phases, the target suffers 1 hit that wounds automatically with AP 10 and Magical Attacks.

No model or unit can be affected by more than one instance of this spell simultaneously.

(6) Augury of Dispair


lancement Type Durée
11++ Malédiction
Portée 36"
Un tour

The target suffers −3 Off, −3 Agi (to a minimum of 1), and treats all Terrain Features as Dangerous Terrain, including Open Terrain.