Sorcellerie

Sorcellerie

(1) Evil Eye


lancement Type Durée
7++ Malédiction
Portée 18"
Un tour

The target suffers −1 Cou and loses Devastating Charge and/or First Strike (if it has them). If the target rolls for the number of Impact Hits, this roll is Minimised.

No model or unit can be affected by more than one instance of this spell simultaneously.

(2) Soured Luck


lancement Type Durée
7++ Malédiction
Portée 24"
Un tour

Melee Attacks against the target are set to hit on 2+

(3) Illusory Paths


lancement Type Durée
10++ Universel
Portée 18"
Un tour

Choose which effect to apply when casting the spell:
• The target gains Random Movement (2D6″).
• The target gains Random Movement (3D6″).
The target must perform a move in the movement phase if able to.

(4) Cauldron’s Curse


lancement Type Durée
9++ Malédiction
Portée 24"
Un tour

The target gains Weakness (Ranged Attacks).

(5) Mists of Invisibility


lancement Type Durée
11++ Dégât Amélioration
Portée 12"
Immédiat

Mark the ground under the center of the target. The target gains Ambush (within 12″ of the marked point). Then remove the target from the Battlefield. It automatically passes the roll to return to the Battlefield in your next Player Turn.

*Cannot target Shaken units

(6) Clouded Sight


lancement Type Durée
11++ Malédiction
Portée 24"
Un tour

The target cannot draw Line of Sight to a target more than 12″ from it.