Le conclave :
les sorts de Divination gagnent +3″ en Portée pour chaque autre Magicien allié à 12″ ou moins du Lanceur. Ce bonus ne peut jamais accroître ce bonus combiné au-delà de 9″ (néanmoins, d’autres sources le peuvent).
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 7++ | 
            Augment
                      Replicable
           Portée 18"  | 
        One Turn | ||
The target gains +Y Def and +X Off, where “X” and “Y” depend on the Game Turn number when the spell was cast.
• Game Turn 1-2: +0 Def and +4 Off
• Game Turn 3-4: +2 Def and +2 Off
• Game Turn 5-6: +4 Def and +0 Off
No model or unit can be affected by more than one instance of this spell simultaneously.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 6++ | 
            Hex
                      Missile
                      Damage
           Portée 24"  | 
        Instant | ||
The target suffers D6+X hits, where “X” is the Game Turn number when the spell was cast. These hits are set to wound on 4+ and are resolved with AP 0 and Magical Attacks.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 10++ | 
            Augment
           Portée 18"  | 
        One Turn | ||
Target unit must reroll failed to-hit rolls.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 9++ | 
            Augment
           Portée 18"  | 
        One Turn | ||
The target may immediately perform a 5″ Magical Move.
In addition, it gains Divine Attacks (Melee).
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 11++ | 
            Hex
                      Missile
                      Damage
           Portée 24"  | 
        Permanent | ||
Immediately when the spell is cast, and at the start of each of the caster’s subsequent Magic Phases, the target suffers 1 hit that wounds automatically with AP 10 and Magical Attacks.
No model or unit can be affected by more than one instance of this spell simultaneously.
| lancement | Type | Durée | ||
|---|---|---|---|---|
| 11++ | 
            Hex
           Portée 36"  | 
        One Turn | ||
The target suffers −3 Off, −3 Agi (to a minimum of 1), and treats all Terrain Features as Dangerous Terrain, including Open Terrain.