Divination

Divination

(1) Foresight


lancement Type Durée
7+ Amélioration Réplicable
Portée 18"
Un tour

The target gains +Y+2 Def and +X+2 Off, where [enquote](X) and [enquote](Y) depend on the Game Turn number when the spell was cast.

No model can be affected by more than one instance of this spell simultaneously.

(2) Chance of Redemption


lancement Type Durée
9+ Amélioration
Portée 18"
Un tour

The target gains Divine Attacks.

In addition it may immediately perform a 5″ Magical Move.

(3) The Stars Align


lancement Type Durée
9+ Amélioration
Portée 18"
Un tour

The target's Melee Attacks must reroll failed to-hit rolls.

(4) Fate's Judgement


lancement Type Durée
7+ Malédiction Projectile Dégât
Portée 24"
Un tour

The target suffers 2D3+1 hits with AP 1 and Magical Attacks. These hits are set to wound on 4+ and are resolved with AP 0 and Magical Attacks6+ and gain a +1 to wound for each friendly turn before the current one. E.g. in the fourth Magic Phase it wounds on 3+.

(5) Augury of Despair


lancement Type Durée
9+ Malédiction
Portée 24"
Un tour

The target suffers -1 Off and -1 Agi (to a minimum of 1)-3 Off, -3 Agi, and treats all Terrain Features as Dangerous Terrain, including Open Terrain.

(6) Inescapable Doom


lancement Type Durée
11+ Malédiction Projectile Dégât
Portée 24"
Un tour

Immediately when the spell is cast and at the start of each of the Caster's subsequent Magic Phases, the target suffers 1 hit that wounds automatically with AP 10 and Magical Attacks.

No model can be affected by more than one instance of this spell simultaneously.