Règles spéciales
Dogs of War

Global

Been There, Done That

Each Maneater in the unit may pick one of the special rules.

Berserkergang

Whenever a unit of Norse makes a successful charge (including Pursuit and Overrun), the unit is subject to Frenzy in the following first round of close combat.

Black Lotus

If Johann rolls a natural 6 on his To Hit rolls, that attack will automatically Wound. Armour saves are taken as normal.

Blessings of Lethe

Lietpold has a 3+ Ward save, but should he fail this save, then from Lietpold's next turn onward the save no longer applies and Lietpold suffers a -1 penalty to his T and LD characteristics.

Bloodroar

Enemy units must roll an additional D6, discarding the lowest result, for LD tests caused by this beast's Terror.

Garde du corps

The Paymaster must join this unit, and he may not leave it. As long as the Paymaster is alive, the unit is Stubborn.

Crimson Shade

One use only. Johan may use the Crimson Shade at the start of any of your turns. If he does so, he will gain +1 M, S, I and A for the duration of the turn.

Crossbow Hunter

Marco ignores Move or Fire with his crossbow.

Destroying the Land Ship

When the Land Ship loses its last wound roll a D6. On a roll of a 1, it suffers the effects of the Abandon Ship! result on the Land Ship Calamity table and on a 6 the Boom! result. On any other roll, the Land Ship is removed as normal.

Difficult to Slay

If Borgio is reduced to zero wounds, roll a D6. On a 1-3, he is removed as a casualty as normal. On a 4+, he stands back up again with a single wound remaining. Note that this ability cannot be used against attacks that kill the model outright.

Elven Longbow

Longbow. All shots with this weapon has Armour Piercing (1).

Fights on Foot

Any Infantry unit joined by Lorenzo Lupo add +1 to their combat resolution bonus.

Genius

You may set Leonardo's formidable intellect to each of the following problems:

• Artillery Accuracy: As long as Leonardo is within 3" of one war machine, that war machine may re-roll one Artillery Dice, Scatter Dice, or To Hit roll per turn.

• Crossbow Accuracy: As long as Leonardo is with a unit armed with crossbows, the unit may re-roll all failed rolls of 1 To Hit in the Shooting phase.

• Battle Strategy: One Core unit in the army gains Ambushers.

Grind Attack

In any turn in which the Land Ship does not charge, it inflicts D6 Impact Hits at the start of each round of close combat.

Grudgebringer Cavalry

Morgan Bernhardt must be accompanied by a unit of Stradiots armed with hand weapons, medium armour, shields and the Defiant Quirk of Character. The unit may include a standard bearer and musician, but not any other upgrades. He may never leave this unit during the game.

Hobgoblin Animosity

Units with this rule must roll a D6 and consult the Hobgolin Animosity Chart in the Charge sub-phase after all other charges have been declared, unless they have declared a charge, are already in combat, fleeing, or have less than 5 models.

Inseparable

Ulli and Marquand must remain with each other at all times, following the rules for Characters forming their own unit, though they may still join other units as normal. If one of them should be removed as a casualty, the surviving model will be subject to Hatred for the remainder of the game. However, neither of them may ever be the Army General.

Invincible Swordsman

Aenur always hits his opponents on a roll of 2+ in close combat.

Iron-hard Hooves

A Pegasus with this upgrade re-roils failed To Wound rolls.

Knife Fighter Extraordinaire

Johann has Multiple Shots (3), which is increased to Multiple Shots (6) if he has not moved earlier this turn.

Lucrezzia's Kiss

At the start of the battle, one character in your army may be given Poisoned Attacks.

Master of Siegecraft

If Borgio is your General, you may take one more duplicate War Machine unit than normal at the points value played.

Mighty Athlete

Roll a D6 on the Mighty Athlete Table at the start of the battle to determine which pursuit he has been following prior to joining the army.

Money Lender

The Money Lender must be placed in base contact with the Paymaster, but may not otherwise be targeted separately from the unit. If a Paymaster is accompanied by a Money Lender, any unit using his Hold Your Ground! ability adds +1 to their LD.

Motley Crew

The models in a unit of Maneaters are often armed with a variety of different weapons. If they are, your opponent must make it clear which model they want to allocate their attacks to. Any excess wounds are carried over to the rest of the unit as normal in an order chosen by your opponent.

Murderous Charge

Lietpold and any unit he has joined gain Devastating Charge.

Mydas' Bodyguard

Mydas the Mean must be accompanied by a unit of Paymaster’s Bodyguard, and he may not leave this unit.

Navigator's Telescope

Marco has Sniper. In addition, all enemy units within Line of Sight and 24" to Marco must reveal any Hidden models they might contain.

Net Fighters

When it is their turn to attack, roll a D6 for each model armed with nets. On a 2+, one enemy model in base contact is ensnared and suffers -1 Attack (both rider and mount) for the remainder of the close combat phase.

Quell Treachery

Any Hobgoblin unit within 6" of Ghazak may re-roll the initial D6 for Treachery or Hobgoblin Animosity tests. In addition, if Ghazak Khan is your army's General, units of Hobgoblin Wolf Riders count as Core Units.

Razorbeak

The Griffon gains Armour Piercing (1).

Ribault

To fire the Ribault, select a target according to the normal rules for shooting, then roll one artillery dice and one D6 to find out how many shots are fired. If a Misfire is rolled, roll, a D6 and consult the Blackpowder War Machine Misfire chart.

If no Misfires are rolled, the number of shots fired is equal to the total on the dice. After determining how many shots are fired, roll To Hit the target with an equivalent number of dice, resolving any successful hits using the profile given above. Note that the Ribault does not suffer penalties for firing multiple shots.

Scorpion

A unit of multiple Scorpions must deploy and stay within 1" from each other at all times. They should be treated as a single unit for all purposes, with the exception that each Scorpion may freely pivot on the spot to fire as a normal war machine. If a unit of Scorpions is charged, all crew will fight in close combat as if the enemy had charged multiple war machines at once. Casualties are always removed from one Scorpion at a time.

Sheikh Yadosh the Money Lender

Sheikh Yadosh rides on the Pay Cart rather than being deployed next to Mydas. He otherwise follows the rules for regular Money Lenders, except that the LD modifier is increased to +D3 rather than +1.

Shrike Talons

The Griffon gains +1 to its S in the turns it charges.

Stable Platform

The crew may move and fire with their handguns without suffering the additional -1 To Hit for mounted models.

Stunning Beauty

Any friendly Human unit within 8" of Lucrezzia Rally automatically during your Compulsory Movement phase. This does not affect any troops that have Immunity (Psychology).

Swift as the Wind

A Pegasus with the Swift as the Wind upgrade re-rolls any dice results of a 1 when determining its charge range.

The Best Money Can Buy

If a Merchant Prince is included in your army, one Dogs of War unit (which is not a Regiment of Renown, character, monster or war machine) may increase its armour save by +1 or gain Armour Piercing (1). This costs +1 point per model for Infantry, and 2 points per model for other troop types. Alternatively, the unit may take a Magic Standard worth up to 50 points.

The Pay Cart

Unlike normal chariots, the pay cart only inflicts D3 impact hits. The Paychest increases the radius of Mydas' "Hold Your Ground" by 6". The Pay Cart acts as a separate unit from Mydas and his bodyguards on the battlefield.

The Paychest

The Paymaster may be accompanied by a Paychest guarded by two Paychest Bodyguards which increases his Unit Strength by 2. This can be represented by either modelling the Paymaster with the Paychest and guards on a single base, or as a separate model placed in base contact with the Paymaster at all times (it may be placed in the second rank of a unit if you wish). The Paychest increases the radius of the Paymaster's "Hold Your Ground" by 6".

If the Paymaster is killed, all friendly units gain Hatred against the enemy unit or model that killed the Paymaster.

The Red Thirst

Whenever Marianna kills one or more enemy models in close combat, roll a D6 at the end of the Close Combat phase. On the roll of a 5+, the model recovers a single Wound lost earlier in the battle. This does not work against models with Animated Construct, Daemonic, Forest Spirit or Vampiric.

The Wonder of the Age

The Land Ship, lacking anything like the control of a Steam Tank has two modes of movement: slow and full power. The player must declare which they are using before the Land Ship is moved each turn.

 Slow: The Land Ship may move up to 6" directly forward without penalty or risk, but may not charge.

 Full Power: The Land Ship follow the rules for Random Movement (3D6). However, if you roll two or more 1's when determining the Land Ships Random Movement, something has gone disastrously wrong. Roll immediately on the Land Ship Calamity Chart and apply the result.

Vampire Hunter

All models with Vampiric have Hatred against Marianna. In addition, Marianna counts as having Poisoned Attacks against models with Vampiric. However, she may never be the Army General.

Vampirique

Marianna has Fear and Immunity (Psychology). In addition, models suffer -1 To Wound against her, unless they are using Magical Attacks or Flaming Attacks

Wanderer

Aenur may never be your Army General.

War Cry of the Steppes

Any unit that Ghazak Khan declare a charge against can only choose Hold as a charge reaction. This does not affect units that have Immunity (Psychology).