Arcane Configuration
If you have one or more Engines of the Gods on the battlefield at the start of your Magic phase, select one of the eight Lores of Battle Magic from the Warhammer rulebook. Until the start of your next Magic phase, the casting values for all spells from the selected lore are reduced by 1 (to a minimum of 3).
Arcane Vassal
A Slann Mage-Priest can choose to cast any magic missile or direct damage spell through an Arcane Vassal within 24" of him. If he does so, measure the spell's range from the Arcane Vassal and use that model's forward arc and line of sight for the purposes of casting the spell. If using an Arcane Vassal, a Slann Mage-Priest can cast magic missiles, even if his own unit is engaged in close combat (provided that the Arcane Vassal's is not). If a spell cast through an Arcane Vassal is miscast, the result of the miscast is applied to the Slann Mage-Priest, but the Arcane Vassal suffers a S 3 hit.
Ark of Sotek
At the end of each friendly turn, nominate a Jungle Swarm unit within 6" of each Bastiladon with an Ark of Sotek and roll a D6. On a 4+, add one base to the Jungle Swarm unit. This can take the Jungle Swarm unit beyond its starting size. If the base cannot be placed (because there isn't enough room, or you don't have sufficient models), it is lost.
Army of Kroq-Gar
Kroq-Gar will always be the army General. An army led by Kroq-Gar may include a single unit of Saurus Cold One Riders as a Core choice.
Attuned to the Beast
Grymloq does not suffer from Berserk Rage.
Bestial Roar
If a model mounted on a Horned One joins a unit of Cold Ones, all Cold Ones gain Hatred as long as the Horned One remains in the unit.
Blood Frenzy
Once the Carnosaur has inflicted an unsaved Wound, it immediately becomes subject to Frenzy. Furthermore, the Carnosaur never loses its Frenzy.
Blood-Curdling Roar
Lotl-Botl has Fear in any turn whenever he charges.
Bloodroar
Enemy units must roll an additional D6, discarding the lowest result, for LD tests to resolve Terror effects caused by this beast.
Caméléon
Enemy units shooting at a unit of Chameleon Skinks suffer an additional -1 To Hit. Missile weapons that do not roll To Hit are unaffected.
Cold-Blooded Determination
Any unit of Saurus Warriors Lotl-Botl joins gains a +1 bonus to their combat resolution as long as he is in the unit.
Drop Rocks
Once per game, during the Remaining Moves sub-phase, the unit may drop rocks unless they are fleeing or have declared a charge that turn. All models in a unit must drop rocks at the same time.
To drop rocks, select one unengaged enemy unit that the Terradons moved over in that turn. That target immediately suffers D3 S 4 hits for each Terradon in the unit, distributed as for shooting attacks.
Eternity Guardians
If Lord Kroak joins a unit of Temple Guard, all models in the combined unit gain Unbreakable.
Eternity Warden
Chakax must always issue a challenge, and can never refuse one. When fighting in a challenge, Chakax re-rolls all failed rolls To Hit.
Fireleech Bolas
Flaming Attacks. Quick to Fire.
Guardians
When a model with Mage-Priest Palanquin joins a unit whose front rank contains five or more models with Guardians, it must be placed in the second rank, rather than the first. If the unit's front rank is ever reduced to four or fewer models with Guardians, the model with Mage-Priest Palanquin must immediately move to the front rank (displacing rank and file models if necessary).
A model with Mage-Priest Palanquin who is in base contact with a model with Guardians is considered to be the same Troop Type as them for the purpose of 'Look Out Sir!', and cannot be targeted separately from the rest of the unit. If this combined unit is hit by a bolt thrower, the shot always hits the model closest to the bolt thrower that has Guardians. If this hit results in a casualty, resolve a hit against the next model in the bolt's path each time a casualty is caused.
Herald of Cosmic Events
Roll a D6 at the start of each friendly Magic phase. On a roll of 2-6, Tetto'Eko's calculations are correct and the cosmic event occurs; all friendly Wizards within 12" must re-roll power dice rolls of a 1 this phase. However, on a roll of 1, the Chaos Moon has corrupted Tetto'eko's calculations and all friendly Wizards within 12" casting a spell must re-roll any of the power dice that roll a 6 this phase.
Impervious Defence
For the purposes of calculating combat result bonuses, a Bastiladon counts as having no flanks or rear.
Instinctive Defence
If charged, a Razordon Hunting Pack must Stand and Shoot if it is able to do so. However, when calculating the number of shots fired, each Razordon can re-roll the artillery dice.
Javelins (Poisoned Attacks)
Armour Piercing (1). Quick to Fire. Volley Fire. Poisoned Attacks.
Jungle Spirit
Nakai may never join any unit. Nakai always appears using Ambushers, with the following exception; he will always appear from a wood, swamp or water terrain feature rather than the table edge if able to.
Loping Stride
A model with this upgrade has adds +1 M to its profile.
Mage-lord of Hexoatl
Lord Mazdamundi has Loremaster for whichever Lore of Magic he chooses to select spells from, and can use one more power dice than normal when casting spells.
Mage-Priest Palanquin
The Palanquin gives the Slann Mage-Priest a Ward save (4+) and Strider. Additionally, while they have the troop type Monstrous Infantry, they are never considered to be ‘models on foot' for the purposes of spells, magic items and special rules.
Magical Storm
All missile fire directed at a Coatl suffers a -1 penalty to hit.
Magical Storm
All missile fire directed at a Coatl suffers a -1 penalty to hit.
Massive Jaws
In addition to his normal attacks, Kroq has a special bite attack with his massive jaws. This attack has Ignores Armour Saves and Multiple Wounds (D3). It can only be used against models with Unit Strength 2 or less.
Master of Skies
If you're army contains Tiktaq'to, one unit of Terradon Riders may deploy as Ambushers.
Master of Snakes
Tehenhauin can join Jungle Swarm units, even though characters are not normally permitted to join Swarms. Whilst Tehenhauin leads a Jungle Swarm, he gains Unbreakable and the unit's Unstable rule is ignored. If Tehenhauin is killed or leaves the unit, this rule immediately ceases to apply.
Master Predator
If Oxyotl remained stationary in his preceding Movement phase, shots made from the Golden Blowpipe of P'Toohee in the Shooting phase may reroll failed To Wound rolls.
Mount of Itzl
A character must have the Blessed Spawning of Itzl in order to ride a Horned One.
Must have the same Blessed Spawning
Skinks and Kroxigors must have the same Blessed Spawning.
Oracle of Loard Kroak
Ten-zlati's Arcane Vassal can be used anywhere on the battlefield, not just within 24".
Portent of Warding
The Ancient Stegadon and all friendly units within 6" have a Ward save (6+).
Predatory Fighter
Whenever the model rolls a 6 To Hit in close combat, it immediately makes another Attack; roll To Hit and To Wound as normal. Attacks generated by Predatory Fighter do not generate further Attacks. This applies to all fighting models in the unit, including models making supporting attacks. In addition, a unit that contains one or more Predatory Fighters can never test to restrain pursuit.
Primeval Roar
Once per battle, at the start of any friendly Close Combat phase, a Troglodon can unleash its Primeval Roar. This affects the Troglodon, and all friendly units within 12". All Predatory Fighters in these units gain an additional Attack on any successful To Hit roll of a 5 or 6 (instead of just a 6) until the end of the phase.
Prophet of Sotek
If your army includes Tehenhauin, you may upgrade any units of Skink Cohorts, Skink Skirmishers, Horned One Riders, Terradon Riders or Ripperdactyl Riders in your army so that the Skinks have +1 WS, as well as Devastating Charge, Hatred (Skaven) and Immunity (Poisoned Attacks) for 2 points per model. They may not take any Sacred Spawning.
Quetzl's Flawless Heartstone
The Dread Saurian gains Unbreakable and reduces its M rate to 5, but increases its T to 8.
Resilient
Any successful rolls To Wound roll against Gor-Rok must be re-rolled. In addition, Gor-Rok has Immunity (Killing Blow).
Revivification Crystal
All friendly Cold-blooded units within 6" of one or more Bastiladons with a Revivification Crystal gains Regeneration (6+).
Sacred Duty
Whilst they are part of a combined unit that has been joined by a model on a Mage-Priest Palanquin, all Temple Guard models in the combined unit have Immunity (Psychology).
Sharpened Horns
If a model has this upgrade, its Impact Hits cause Multiple Wounds (D3).
Shortbow (Poisoned Attacks)
Multiple Shots (2) (Only if the unit hasn't moved. Can't be used to Stand and Shoot). Volley Fire. Poisoned Attacks.
Solar Engine
All friendly Cold-blooded units within 6" of one or more Bastiladons with a Solar Engine gain +1 I. In addition, a Solar Engine contains the innate bound spell, Beam of Chotec.
Spawn-kin
Skink Cohorts may include a number of Kroxigor as upgrades to form a mixed unit. When a mixed unit deploys or reforms, these Kroxigor must be placed in the unit's second rank, displacing Skink models as necessary to the back rank. When deploying or reforming a mixed unit, the width of the unit's front rank cannot be less than that of its second rank. If no more Kroxigor can fit in the unit's second rank, place the remaining Kroxigor in subsequent ranks. If the unit's front rank is ever reduced so that its width is less than the width of the second rank, a Kroxigor must immediately move to the front rank (displacing rank and file models if necessary).
Whenever you are required to work out the mixed unit's frontage or ranks (and therefore supporting attacks and rank bonus) count as if the footprint of the entire mixed unit was filled with Skinks.
Unless otherwise stated, close combat attacks can only target Kroxigors within a mixed unit if an enemy model is either in base contact with a Kroxigor, or if an enemy model is in base contact with a Skink who is in turn in base contact with a Kroxigor. Stomps are always resolved against the Skinks (if all the Skinks are slain, any excess hits are lost). Missile and Impact Hits against a Skink Cohort that contains one or more Kroxigor are randomised by rolling a D6; on a 1-4, the hit is resolved against a Skink, on a 5-6 it is resolved against a Kroxigor. However, if a mixed unit of five or more models is hit by a bolt thrower, the shot always hits the closest non-character model to the bolt thrower. If this hit results in a casualty, resolve a hit against the next model in the bolt's path each time a casualty is caused.
Casualties are always taken from the rearmost rank of the appropriate model type. Skink models that are in base contact with a friendly Kroxigor model have Fear.
Spit Venom
Multiple Wounds(D3). Poisoned Attacks. Quick to Fire.
Telepathic Confabulation
At the start of each friendly Magic phase, before dice are rolled to determine the strength of the Winds of Magic, you may pick two friendly Wizards with this rule anywhere on the battlefield and they may exchange a single spell with each other. In subsequent turns, a different pairing of Wizards with this rule may be chosen.
Tepok's Crystalline Eye
A Dread Saurian bearing the crystal known as the Eye of Tepok gains a Ward save (4+) against non-magical attacks.
The Blazing Configuration of Chotec
The Dread Saurian gains Flaming Attacks and causes 2D6 S 3 Flaming Impact Hits.
The Golden Shroud of Tlazcotl
All attacks targeting the Dread Saurian suffer a -1 To Hit modifier. In addition all models which are considered Daemonic or Undead in base contact with the Dread Saurian gain Always Strikes Last.
The Palanquin of Constellations
The Palanquin of Constellations gives Tetto'eko a Ward save (5+) and Strider. Additionally, while they have the troop type Infantry, he is are never considered to be a ‘model on foot' for the purposes of spells, magic items and special rules. If Tetto'eko joins a unit Skink Cohorts whose front rank contains five or more models, he must be placed in the second rank, displacing other models if necessary. If the unit's front rank is ever reduced to four or fewer models, Tetto'eko must immediately move into the front rank (displacing models if necessary).
The Shadow Rebus of Huanchi
The Dread Saurian gains Ambushers deployment and add +1 to its M value. Models firing at it as part of a Stand & Shoot charge reaction must re-roll successful hits.
The Spirit of Lord Kroak
Lord Kroak's Wizard level can never be reduced to less than 1.
Thunderous Bludgeon
Before rolling To Hit, nominate one of the Bastiladon's Attacks as the Thunderous Bludgeon (a different coloured dice works best). This Attack is resolved at S 10 and receives a +1 To Hit bonus against models in the creature's rear arc.
Tide of Serpents
In close combat Tehenhauin can make an extra D6 Attacks at I 1. These extra Attacks are always resolved at WS 2 and S 2 and have Poisoned Attacks.
Toad Rage
Before the game starts, but after Scouts have been deployed, a Lustrian blot toad marker can be placed for each unit of Ripperdactyl Riders in your army. A single blot toad marker can be placed on any enemy unit on the tabletop, this marker remains throughout the battle.
When fighting in close combat against a unit with a blot toad marker, the Ripperdactyl's Frenzy grants it D3+1 extra Attacks, instead of just 1 (roll once for the whole unit) and the Ripperdactyls re-roll all failed To Hit rolls.
Ultimated Bodyguard
Whilst Chakax is part of a combined unit that contains both a model on Mage-Priest Palanquin and Temple Guard, all models in the combined unit gain Unbreakable.
Unstoppable Stampede
A model with this upgrade has Devastating Charge.