Orcs & Goblins (Revision-35)

Enchantement de Bannière

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lancement Portée Type Durée Effet
'Eadbutt One enemy Wizard within range suffers a S 4 hit that inflicts Multiple Wounds (D3), which Ignores Armour saves.
Mf 9+/13+ 12"/24" Instant
One enemy Wizard within range suffers a S 4 hit that inflicts Multiple Wounds (D3), which Ignores Armour saves.

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lancement Portée Type Durée Effet
'Eadbutt (Bound Spell) One enemy Wizard within range suffers a S 4 hit that inflicts Multiple Wounds (D3), which Ignores Armour saves.
Mf 4+ 12" Instant
One enemy Wizard within range suffers a S 4 hit that inflicts Multiple Wounds (D3), which Ignores Armour saves.

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lancement Portée Type Durée Effet
'Ere we go! Targets all Orc units (of any kind) that are in range, including the Shaman himself. The target units may re-roll To Hit rolls in close combat until the start of the caster's next Magic phase.
Mf 11+ 12" Instant
Targets all Orc units (of any kind) that are in range, including the Shaman himself. The target units may re-roll To Hit rolls in close combat until the start of the caster's next Magic phase.

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lancement Portée Type Durée Effet
Foot of Gork Place the small template within range of the Shaman. It then scatters D6", maintaining the same facing. All models hit by the template suffer a S 6 hit with Multiple Wounds (D3). If the spell is boosted roll a dice and consult the Foot of Gork table after resolving the effects of the spell.
Mf 15+/18+ 36"/36" Instant
Place the small template within range of the Shaman. It then scatters D6", maintaining the same facing. All models hit by the template suffer a S 6 hit with Multiple Wounds (D3). If the spell is boosted roll a dice and consult the Foot of Gork table after resolving the effects of the spell.

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lancement Portée Type Durée Effet
Fists of Gork The target unit gains +1 S until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.
Mf 8+/16+ 24"/12" Instant
The target unit gains +1 S until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

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lancement Portée Type Durée Effet
Gaze of Mork Extend a straight line, within the Shaman's forward arc and directly away from his base. Any model whose base falls under the line suffers a S 4 hit.
Mf 7+/10+ 18"/36" Instant
Extend a straight line, within the Shaman's forward arc and directly away from his base. Any model whose base falls under the line suffers a S 4 hit.

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lancement Portée Type Durée Effet
Gaze of Mork (Bound Spell) Extend a straight line, within the Shaman's forward arc and directly away from his base. Any model whose base falls under the line suffers a S 4 hit.
Mf 7+/10+ 18"/36" Instant
Extend a straight line, within the Shaman's forward arc and directly away from his base. Any model whose base falls under the line suffers a S 4 hit.

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lancement Portée Type Durée Effet
Power of da Waaagh! For each friendly Orc unit (of any type) with a Unit Strength of 10+ in close combat within range of the Wizard, they add +1 to cast. Conversely, for each friendly Orc unit (of any type) with a Unit Strength of 10+ fleeing within range of the Wizard, they suffer -1 to cast.
Mf - 24" Instant
For each friendly Orc unit (of any type) with a Unit Strength of 10+ in close combat within range of the Wizard, they add +1 to cast. Conversely, for each friendly Orc unit (of any type) with a Unit Strength of 10+ fleeing within range of the Wizard, they suffer -1 to cast.

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lancement Portée Type Durée Effet
WAAAGH! Affects all friendly Orc units (of any type) with 5 or more models within range. The target units will immediately make a move using Random Movement (2D6) towards the nearest enemy unit within Line of Sight – if no enemy units are within Line of Sight, they will move directly forward instead. Note that no unit may be moved more than once per Magic phase with this spell.
Mf 13+ 12" Instant
Affects all friendly Orc units (of any type) with 5 or more models within range. The target units will immediately make a move using Random Movement (2D6) towards the nearest enemy unit within Line of Sight – if no enemy units are within Line of Sight, they will move directly forward instead. Note that no unit may be moved more than once per Magic phase with this spell.

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lancement Portée Type Durée Effet
Wrath of Gork Inflicts D6 S 5 hits for every friendly unit of 5 or more Orc models (of any race) within 6" of the caster.
Mf 7+/10+ 18"/36" Instant
Inflicts D6 S 5 hits for every friendly unit of 5 or more Orc models (of any race) within 6" of the caster.

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lancement Portée Type Durée Effet
Bone Krusha The closer the target is to the caster, the more powerful the attack will be: if the target is within 12" of the caster, it suffers 2D6 S 5 Hits; if the target is between 12" and 18" away, it instead suffers D6 S 5 Hits; if the target is more than 18" away, it only suffers D3 S 5 Hits.
Mf 5+ 24" Instant
The closer the target is to the caster, the more powerful the attack will be: if the target is within 12" of the caster, it suffers 2D6 S 5 Hits; if the target is between 12" and 18" away, it instead suffers D6 S 5 Hits; if the target is more than 18" away, it only suffers D3 S 5 Hits.

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lancement Portée Type Durée Effet
Brutal Beast Spirits Targets Orcs (of any type). The unit gains +1 To Hit in close combat and may re-roll their pursuit distance until the start of the caster's next Magic phase. Boosted version affects all friendly units of Orcs (of any type) within range.
Mf 6+/12+ 24"/12" Instant
Targets Orcs (of any type). The unit gains +1 To Hit in close combat and may re-roll their pursuit distance until the start of the caster's next Magic phase. Boosted version affects all friendly units of Orcs (of any type) within range.

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lancement Portée Type Durée Effet
Breath of Mork Target an unengaged unit. This unit may immediately make a normal Fly move (not march) as if it was the Remaining Moves phase.
Mf 7+/10+ 18"/36" Instant
Target an unengaged unit. This unit may immediately make a normal Fly move (not march) as if it was the Remaining Moves phase.

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lancement Portée Type Durée Effet
Gork's War Cry The target unit suffers D6 S 5 which Ignores Armour Saves and is stunned by the deafening roar. The target unit halves all their Movement and is subject to Always Strikes Last until the start of the caster's next Magic phase.
Mf 11+ 18" Instant
The target unit suffers D6 S 5 which Ignores Armour Saves and is stunned by the deafening roar. The target unit halves all their Movement and is subject to Always Strikes Last until the start of the caster's next Magic phase.

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lancement Portée Type Durée Effet
Kunnin' Beast Spirits Targets Orcs (of any type). Your opponent must re-roll all To Hit rolls of 6 that target the unit with missile attacks and in close combat until the start of the caster's next Magic phase. Boosted version affects all friendly units of Orcs (of any type) within range.
Mf 5+/10+ 24"/12" Instant
Targets Orcs (of any type). Your opponent must re-roll all To Hit rolls of 6 that target the unit with missile attacks and in close combat until the start of the caster's next Magic phase. Boosted version affects all friendly units of Orcs (of any type) within range.

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lancement Portée Type Durée Effet
The Evil Sun Remains in play. Uses the small round template. Once the template is placed, the player then nominates the direction in which The Evil Sun will move. To determine how many inches the template moves, roll an artillery dice and multiply the result by 3. If the result on the artillery dice is a misfire, centre the template on the caster and roll a scatter dice. The template then moves D6" in the direction shown (if you roll a Hit! use the little arrow shown on the Hit! symbol). Any model under or passed over by the template suffers a S 5 hit. In subsequent turns, The Evil Sun travels in a random direction and moves a number of inches equal to the roll on an artillery dice. If a misfire is rolled in subsequent turns, The Evil Sun swallows itself and is removed.
Mf 14+ Instant
Remains in play. Uses the small round template. Once the template is placed, the player then nominates the direction in which The Evil Sun will move. To determine how many inches the template moves, roll an artillery dice and multiply the result by 3. If the result on the artillery dice is a misfire, centre the template on the caster and roll a scatter dice. The template then moves D6" in the direction shown (if you roll a Hit! use the little arrow shown on the Hit! symbol). Any model under or passed over by the template suffers a S 5 hit. In subsequent turns, The Evil Sun travels in a random direction and moves a number of inches equal to the roll on an artillery dice. If a misfire is rolled in subsequent turns, The Evil Sun swallows itself and is removed.

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lancement Portée Type Durée Effet
Squiggly Curse Targets a single enemy model (even a character in a unit). Roll a D6; on a 1 it has no effect, on a 2 to 3 that model suffers one Wound, on a 4 to 5 it suffers D3 Wounds and on a 6 it suffers D6 Wounds. These Wounds have Ignores Armour Saves. Each time a model is slain by Squiggly Curse, you can add +D3 to any further casting attempts made by the caster this Magic Phase.
Mf 9+/13+ 12"/24" Instant
Targets a single enemy model (even a character in a unit). Roll a D6; on a 1 it has no effect, on a 2 to 3 that model suffers one Wound, on a 4 to 5 it suffers D3 Wounds and on a 6 it suffers D6 Wounds. These Wounds have Ignores Armour Saves. Each time a model is slain by Squiggly Curse, you can add +D3 to any further casting attempts made by the caster this Magic Phase.

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lancement Portée Type Durée Effet
Curse of da Spider God The target unit must re-roll successful To Hit rolls (in shooting and close combat) and armour saves until the start of the caster's next Magic phase.
Mf 9+/12+ 24"/48" Instant
The target unit must re-roll successful To Hit rolls (in shooting and close combat) and armour saves until the start of the caster's next Magic phase.

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lancement Portée Type Durée Effet
Chitinous Armour Targets Goblins (of any type). The target unit gains Natural Armour (6+) until the start of the caster's next magic phase. Boosted version affects all friendly units of Goblins (of any type).within range.
Mf 6+/12+ 24"/12" Instant
Targets Goblins (of any type). The target unit gains Natural Armour (6+) until the start of the caster's next magic phase. Boosted version affects all friendly units of Goblins (of any type).within range.

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lancement Portée Type Durée Effet
Gift of the Spider God Targets Goblins (of any type). The target unit gains Poisoned Attacks and Regeneration (6+) until the start of the caster's next Magic phase. If the unit already has Poisoned Attacks, the spell will boost its venom so that they wound the target automatically on a To Hit roll of 6. Boosted version affects all friendly units of Goblins (of any type) within range.
Mf 12+/24+ 24"/12" Instant
Targets Goblins (of any type). The target unit gains Poisoned Attacks and Regeneration (6+) until the start of the caster's next Magic phase. If the unit already has Poisoned Attacks, the spell will boost its venom so that they wound the target automatically on a To Hit roll of 6. Boosted version affects all friendly units of Goblins (of any type) within range.

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lancement Portée Type Durée Effet
Venomous Spiderlings The target unit suffers 3D6 S 1 Hits with Poisoned Attacks.
Mf 5+/8+ 24"/48" Instant
The target unit suffers 3D6 S 1 Hits with Poisoned Attacks.

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lancement Portée Type Durée Effet
Deadly Webbing Can be cast on any terrain feature within range. Until the start of the caster's next Magic phase, the target counts as Dangerous Terrain for all non-flying movement and in addition, units cannot march while within it. This spell has no effect on Forest Goblins.
Mf 5+/8+ 24"/48" Instant
Can be cast on any terrain feature within range. Until the start of the caster's next Magic phase, the target counts as Dangerous Terrain for all non-flying movement and in addition, units cannot march while within it. This spell has no effect on Forest Goblins.

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lancement Portée Type Durée Effet
Scuttling Terrors Targets Goblins (of any type). The target unit may immediately make a Move as if it were the Remaining
Moves phase.
Mf 8+/11+ 24"/48" Instant
Targets Goblins (of any type). The target unit may immediately make a Move as if it were the Remaining
Moves phase.

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lancement Portée Type Durée Effet
Sneaky Stealin' When a Spell of da Little Waaagh! is successfully cast, and after its effects have been resolved, roll a D6. On a roll of 1-4 nothing happens, but on a roll of 5-6 you may take one dispel dice from the opponent's dispel pool and add it to your power pool. If there are no dice left in the opponent's dispel pool, then this lore attribute has no effect.
Mf - Instant
When a Spell of da Little Waaagh! is successfully cast, and after its effects have been resolved, roll a D6. On a roll of 1-4 nothing happens, but on a roll of 5-6 you may take one dispel dice from the opponent's dispel pool and add it to your power pool. If there are no dice left in the opponent's dispel pool, then this lore attribute has no effect.

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lancement Portée Type Durée Effet
Sneaky Stealin' (Bad Moon) When a Spell of da Bad Moon is successfully cast, and after its effects have been resolved, roll a D6. On a roll of 1-4 nothing happens, but on a roll of 5-6 you may take one dispel dice from the opponent's dispel pool and add it to your power pool. If there are no dice left in the opponent's dispel pool, then this lore attribute has no effect.
Mf - Instant
When a Spell of da Bad Moon is successfully cast, and after its effects have been resolved, roll a D6. On a roll of 1-4 nothing happens, but on a roll of 5-6 you may take one dispel dice from the opponent's dispel pool and add it to your power pool. If there are no dice left in the opponent's dispel pool, then this lore attribute has no effect.

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lancement Portée Type Durée Effet
Sneaky Stealin' (Spider God) When a Spell of da Spider God is successfully cast, and after its effects have been resolved, roll a D6. On a roll of 1-4 nothing happens, but on a roll of 5-6 you may take one dispel dice from the opponent's dispel pool and add it to your power pool. If there are no dice left in the opponent's dispel pool, then this lore attribute has no effect.
Mf - Instant
When a Spell of da Spider God is successfully cast, and after its effects have been resolved, roll a D6. On a roll of 1-4 nothing happens, but on a roll of 5-6 you may take one dispel dice from the opponent's dispel pool and add it to your power pool. If there are no dice left in the opponent's dispel pool, then this lore attribute has no effect.

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lancement Portée Type Durée Effet
Sneaky Distraction Affects all enemy units within range of the caster. The target units suffer -1 To Hit with missile attacks and in close combat until the start of the caster's next Magic phase. This spell has no affect on models with Immunity (Psychology). Boosted version targets all enemy units within range.
Mf 8+/12+ 12"/18" Instant
Affects all enemy units within range of the caster. The target units suffer -1 To Hit with missile attacks and in close combat until the start of the caster's next Magic phase. This spell has no affect on models with Immunity (Psychology). Boosted version targets all enemy units within range.

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lancement Portée Type Durée Effet
Sneaky Stabbin' Targets Goblins (of any race). The target unit's close combat attacks have Armour Piercing (1) and can re-roll all failed To Hit and To Wound rolls when attacking in close combat against an enemy's flank or rear until the start of the caster's next Magic phase. Boosted version affects all friendly units of Goblins (of any type) within range.
Mf 6+/12+ 24"/12" Instant
Targets Goblins (of any race). The target unit's close combat attacks have Armour Piercing (1) and can re-roll all failed To Hit and To Wound rolls when attacking in close combat against an enemy's flank or rear until the start of the caster's next Magic phase. Boosted version affects all friendly units of Goblins (of any type) within range.

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lancement Portée Type Durée Effet
The Hand of Gork Targets a single unengaged friendly unit. Remove a model from the front rank of the unit and place it anywhere within 3D6"/6D6" of its original position, facing in any direction. Remove the remainder of the unit from the battlefield and form them up around the first model so that the unit keeps its original formation and the first model maintains its original position in the unit (if the unit comprised just one model, such as a chariot or character, then this step is unnecessary). Models from the unit cannot be placed in impassable terrain, nor may they be placed within 1" of any other unit.
Mf 9+/18+ 24"/24" Instant
Targets a single unengaged friendly unit. Remove a model from the front rank of the unit and place it anywhere within 3D6"/6D6" of its original position, facing in any direction. Remove the remainder of the unit from the battlefield and form them up around the first model so that the unit keeps its original formation and the first model maintains its original position in the unit (if the unit comprised just one model, such as a chariot or character, then this step is unnecessary). Models from the unit cannot be placed in impassable terrain, nor may they be placed within 1" of any other unit.

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lancement Portée Type Durée Effet
Mork Save Uz! The target unit may re-roll all failed armour saves and Ward saves until the start of the caster's next Magic phase.
Mf 7+/14+ 24"/12" Instant
The target unit may re-roll all failed armour saves and Ward saves until the start of the caster's next Magic phase.

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lancement Portée Type Durée Effet
Gork'll Fix It The target unit must re-roll any of its To Hit, To Wound and armour save rolls of 6 (in shooting and close combat) until the start of the caster's next Magic phase.
Mf 8+/10+ 24"/48" Instant
The target unit must re-roll any of its To Hit, To Wound and armour save rolls of 6 (in shooting and close combat) until the start of the caster's next Magic phase.

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lancement Portée Type Durée Effet
Brain Bursta Targets a single enemy model (even a character in a unit). The target suffers a S 5 hit.
Mf 6+/9+ 18"/36" Instant
Targets a single enemy model (even a character in a unit). The target suffers a S 5 hit.

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lancement Portée Type Durée Effet
Nikkit! Nikkit! Targets a single enemy character (even a character in a unit). The target suffers D3 S 4 Hits which Ignores Armour Saves. If the target has one or more magic items, randomly select one of them – that item is stolen on the roll of 3+. If the caster does not already have a magic item of this type they can now use it, otherwise it is destroyed.
Mf 11+/15+ 12"/24" Instant
Targets a single enemy character (even a character in a unit). The target suffers D3 S 4 Hits which Ignores Armour Saves. If the target has one or more magic items, randomly select one of them – that item is stolen on the roll of 3+. If the caster does not already have a magic item of this type they can now use it, otherwise it is destroyed.

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lancement Portée Type Durée Effet
Mork Wants Ya! Targets a single enemy model (even a character in a unit). The target must pass an I test or suffer D6 S 10 hits.
Mf 13+/17+ 12"/24" Instant
Targets a single enemy model (even a character in a unit). The target must pass an I test or suffer D6 S 10 hits.

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lancement Portée Type Durée Effet
Vindictive Glare Causes 2D6/3D6 S 3 hits.
Mf 6+/9+ 24"/24" Instant
Causes 2D6/3D6 S 3 hits.

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lancement Portée Type Durée Effet
Squig Lure Targets any unit of Squigs. The target unit immediately makes a Random Move (2D6); and all Squigs (but not their riders or handlers) in the unit gain Frenzy until the start of the caster's next Magic phase. Boosted version targets all friendly units within range.
Mf 5+/10+ 24"/12" Instant
Targets any unit of Squigs. The target unit immediately makes a Random Move (2D6); and all Squigs (but not their riders or handlers) in the unit gain Frenzy until the start of the caster's next Magic phase. Boosted version targets all friendly units within range.

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lancement Portée Type Durée Effet
Night Shroud Targets all friendly units within range. Until the beginning of the caster's next Magic phase, enemies suffer -1 To Hit with missile weapons against these units. All models in any enemy unit that charges into base contact with the Shaman or the unit he is with while the spell is in effect must take a Dangerous Terrain test.
Mf 9+/18+ 6"/12" Instant
Targets all friendly units within range. Until the beginning of the caster's next Magic phase, enemies suffer -1 To Hit with missile weapons against these units. All models in any enemy unit that charges into base contact with the Shaman or the unit he is with while the spell is in effect must take a Dangerous Terrain test.

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lancement Portée Type Durée Effet
Itchy Nuisance Roll a D6. The target unit immediately reduces its M and I by this number (to a minimum of 1), until the start of the caster's next Magic phase. Troops with Random Movement reduce the number of dice they roll by D3 (to a minimum of 1D6), and their I by D6.
Mf 8+ 24" Instant
Roll a D6. The target unit immediately reduces its M and I by this number (to a minimum of 1), until the start of the caster's next Magic phase. Troops with Random Movement reduce the number of dice they roll by D3 (to a minimum of 1D6), and their I by D6.

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lancement Portée Type Durée Effet
The Great Green Spite Pick one friendly Goblin unit (of any type) within 12" of the caster; the target unit suffers D6 S 4 Hits if this friendly unit has a lower Unit Strength than 20, 2D6 S 4 Hits if the friendly unit has Unit Strength of 20 to 30, and 3D6 S 4 Hits if the friendly unit has a Unit Strength over 30. These Hits have Armour Piercing (1).
Mf 9+ 24" Instant
Pick one friendly Goblin unit (of any type) within 12" of the caster; the target unit suffers D6 S 4 Hits if this friendly unit has a lower Unit Strength than 20, 2D6 S 4 Hits if the friendly unit has Unit Strength of 20 to 30, and 3D6 S 4 Hits if the friendly unit has a Unit Strength over 30. These Hits have Armour Piercing (1).

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lancement Portée Type Durée Effet
Call da Moon Place the small template with the centre anywhere within this range; it scatters and inflicts damage like a Stone Thrower. If a misfire is rolled, centre the template over the caster instead.
Mf 10+ 18" Instant
Place the small template with the centre anywhere within this range; it scatters and inflicts damage like a Stone Thrower. If a misfire is rolled, centre the template over the caster instead.

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lancement Portée Type Durée Effet
Curse of da Bad Moon Uses the small/large round template. Once the template is placed, the caster nominates the direction in which it will move. Roll 4D6 to determine how many inches the template moves. In subsequent turns the template will move 3D6" in a random direction. Any model under or passed over by the template is cursed, and must pass a characteristic test or take a wound which Ignores Armour Saves. The type of characteristic test is determined by rolling on the Curse of da Bad Moon chart. Roll once each Magic phase, just before moving the template, and apply the result to all models affected by the curse in that Magic phase.
Mf 15+/25+ Instant
Uses the small/large round template. Once the template is placed, the caster nominates the direction in which it will move. Roll 4D6 to determine how many inches the template moves. In subsequent turns the template will move 3D6" in a random direction. Any model under or passed over by the template is cursed, and must pass a characteristic test or take a wound which Ignores Armour Saves. The type of characteristic test is determined by rolling on the Curse of da Bad Moon chart. Roll once each Magic phase, just before moving the template, and apply the result to all models affected by the curse in that Magic phase.

Army Organisation

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Heroes

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Core

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Special

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Rare

Rare

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Monture General

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Savage Orc Warboss

160pts
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Taille:Standard
Type:Infanterie
Socle:20x20
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Offensif Att Off Fo PA Agi
Savage Orc Warboss
Savage Orc Warboss:

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Orc Great Shaman

185pts
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Type:Infanterie
Socle:20x20
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Orc Great Shaman
Orc Great Shaman:

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35 pts
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Savage Orc Shaman

90pts
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Taille:Standard
Type:Infanterie
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Offensif Att Off Fo PA Agi
Savage Orc Shaman
Savage Orc Shaman:

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35 pts
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Goblin Big Boss

35pts
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Type:Infanterie
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Goblin Big Boss
Goblin Big Boss:

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Forest Goblin Big Boss

35pts
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Socle:20x20
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Forest Goblin Big Boss
Forest Goblin Big Boss:

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Orc Big Boss

65pts
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Orc Big boss
Orc Big boss:

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Savage Orc Big Boss

85pts
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Savage Orc Big boss
Savage Orc Big boss:

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Night Goblin Big Boss

30pts
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Night Goblin Big Boss
Night Goblin Big Boss:

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Black Orc Big Boss

105pts
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Socle:20x20
Global MS MF Dis Règle de Figurine
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Black Orc Big Boss
Black Orc Big Boss:

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Savage Orc Great Shaman

200pts
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Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Savage Orc Great Shaman
Savage Orc Great Shaman:

Options

Magic options

35 pts
gratuit

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
24 pts
160 pts
Lords

Goblin Great Shaman

155pts
Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Goblin Great Shaman
Goblin Great Shaman:

Magic options

35 pts
gratuit

Options

18 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
38 pts
Lords

Forest Goblin Great Shaman

160pts
Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Forest Goblin Great Shaman
Forest Goblin Great Shaman:

Options

Magic options

35 pts
gratuit

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
21 pts
50 pts
260 pts
Lords

Orc Warboss

130pts
Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Orc Warboss
Orc Warboss:

Options

6 pts
gratuit
3 pts
3 pts
3 pts
24 pts
50 pts
75 pts
250 pts
160 pts
gratuit
3 pts
Lords

Night Goblin Warboss

55pts
Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Night Goblin Warboss
Night Goblin Warboss:

Options

6 pts
gratuit
3 pts
3 pts
3 pts
gratuit
3 pts
Lords

Goblin Warboss

65pts
Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Goblin Warboss
Goblin Warboss:

Options

18 pts
38 pts
6 pts
gratuit
3 pts
3 pts
3 pts
gratuit
3 pts
Lords

Forest Goblin Warboss

65pts
Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Forest Goblin Warboss
Forest Goblin Warboss:

Options

21 pts
50 pts
6 pts
gratuit
3 pts
3 pts
3 pts
Lords

Monture War Boar

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Goblin Wolf Chariot

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Grunta

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Orc Boar Chariot

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Wyvern

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Maw-Crusher

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Goblin Crew

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Azhag the Slaughterer

460pts
Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Azhag the Slaughterer
Skullmuncha
Azhag the Slaughterer:
Skullmuncha:

Options

Lords

Wurrzag Ud Ura Zabuhu

330pts
Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Wurrzag Ud Ura Zabuhu
Spleenrippa
Wurrzag Ud Ura Zabuhu:
Spleenrippa:

Options

Lords

Monture Giant Spider

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Gigantic Spider

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Great Cave Squig

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords Heroes

Special Characters

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Azhag the Slaughterer
Skullmuncha
Wurrzag Ud Ura Zabuhu
Spleenrippa
Skarsnik
Gobbla
The Black Gobbo
Gorbad Ironclaw
Gnarla
Skragrott
Morglum Necksnapper
Grumlok
Gazbag
Gordrakk
Bigteef
Gorfang Rotgut
Grimgor Ironhide
Grom the Paunch
Niblet
Azhag the Slaughterer:
Skullmuncha:
Wurrzag Ud Ura Zabuhu:
Spleenrippa:
Skarsnik:
Gobbla:
The Black Gobbo:
Gorbad Ironclaw:
Gnarla:
Skragrott:
Morglum Necksnapper:
Grumlok:
Gazbag:
Gordrakk:
Bigteef:
Gorfang Rotgut:
Grimgor Ironhide:
Grom the Paunch:
Niblet:

Options

460 pts
330 pts
245 pts
170 pts
335 pts
335 pts
260 pts
335 pts
500 pts
190 pts
320 pts
240 pts
Lords

Monture Arachnarok Spider

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Orc Bully

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Forest Goblin Crew

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Orc Big 'Un

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Orc Big 'Un Boss

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Orc Boar Boy Big 'Un

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Orc Boar Boy Big 'Un Boss

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Lords

Monture Orc Crew

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi

Options

Heroes
Heroes

Orc Warchanter

65 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Orc Warchanter 4 4 3 4 4 2 3 2 8

Options

gratuit
2 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
16 pts
75 pts
Heroes

Shaman

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Savage Orc Shaman 4 3 3 3 4 2 2 1 7
Night Goblin Shaman 4 2 3 3 3 2 3 1 5
Forest Goblin Shaman 4 2 3 3 3 2 2 1 6
Goblin Shaman 4 2 3 3 3 2 2 1 6
Orc Shaman 4 3 3 3 4 2 2 1 7

Options

90 pts
55 pts
65 pts
60 pts
75 pts
Heroes

Big Boss

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Black Orc Big Boss 4 6 3 4 5 2 3 4 8
Goblin Big Boss 4 4 3 4 4 2 3 3 7
Forest Goblin Big Boss 4 4 3 4 4 2 3 3 7
Orc Big boss 4 5 3 4 5 2 3 3 8
Savage Orc Big boss 4 5 3 4 5 2 3 3 8
Night Goblin Big Boss 4 4 3 4 4 2 4 3 6

Options

105 pts
35 pts
35 pts
65 pts
85 pts
30 pts
Heroes

Special Characters

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Badruk 'Eadsplitta 4 6 3 5 5 2 3 4 8
Bigfeet Bonehead 4 5 3 4 5 2 3 3 8
Borgut Facebeater 4 6 3 5 5 2 3 3 9
Snagla Grobspit 4 4 3 4 4 2 4 3 7
Gitilla da Hunter 4 4 4 4 4 2 4 3 7
Ulda the Great Wolf 9 3 - 3 3 1 3 2 3

Options

150 pts
130 pts
185 pts
90 pts
70 pts
Core
Core

Orc Arrer Boyz

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Orc Arrer Boy 4 3 3 3 4 1 2 1 7
Orc Arrer Boy Boss 4 3 4 3 4 1 2 1 7

Orcs & Goblins Règles spéciales

Options

Command group options

10 pts
10 pts
10 pts
Core

Night Goblins

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Night Goblin 4 2 3 3 3 1 3 1 5
Night Goblin Fanatic - - - 5 3 1 3 - 10
Night Goblin Boss 4 2 3 3 3 1 3 2 5

Options

Command group options

10 pts
5 pts
10 pts
Core

Deff Creepers

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Spider Rider 4 2 3 3 3 1 2 1 6
Spider Rider Boss 4 2 3 3 3 1 2 2 6

Options

Command group options

10 pts
10 pts
10 pts
Special
Special

Savage Orc Boar Boy Big 'Uns

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Savage Orc Boar Boy Big 'Un 4 4 3 4 4 1 2 1 7
Savage Orc Boar Boy Big 'Un Boss 4 4 3 4 4 1 2 2 7

Options

Command group options

10 pts
10 pts
10 pts
Special

Goblin Rock Lobber

85 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Goblin Rock Lobber - - - - 7 - - - -

Orcs & Goblins Règles spéciales

Options

Rare
Rare

Goblin Doom Diver

80 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Doom Diver Catapult - - - - 7 - - - -

Orcs & Goblins Règles spéciales

Options

Rare

Snotling Pump Wagon

45 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Pump Wagon - - - 4 4 3 - - -
Snotling Crew - 2 0 2 - - 3 5 4

Options

10 pts
15 pts
15 pts
5 pts
Rare

Night Goblin Squig Gobba

100 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Squig Gobba - 4 0 6 4 3 3 3 3
Night Goblin Tenders 4 2 3 3 3 1 3 1 5

Orcs & Goblins Règles spéciales

Options