Mistress of the Deep
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Remains in play. Place an appropriate marker no larger than 1" in diameter to represent the Oceanid within range of the Wizard. Whenever an enemy unit wishes to fire upon or declare a charge against a unit in the High Elf army, it must first measure the distance to the Oceanid. If the Oceanid is closer than the target unit, it must make a LD test. If the test is failed, the enemy unit is distracted by the Oceanid, and the attack/charge is not performed. If the test is passed, no Oceanid will have any effect against that unit for the rest of the game. This spell has no effect against units with Immunity (Psychology). |
Remains in play. Place an appropriate marker no larger than 1" in diameter to represent the Oceanid within range of the Wizard. Whenever an enemy unit wishes to fire upon or declare a charge against a unit in the High Elf army, it must first measure the distance to the Oceanid. If the Oceanid is closer than the target unit, it must make a LD test. If the test is failed, the enemy unit is distracted by the Oceanid, and the attack/charge is not performed. If the test is passed, no Oceanid will have any effect against that unit for the rest of the game. This spell has no effect against units with Immunity (Psychology). |