Bannière de la flamme éternelle
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
A unit with this banner adds +1 to its combat result.
A unit with this Magic Standard can re-roll its charge distance dice.
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
A unit with this banner causes Terror in its enemies.
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
A unit with the Ranger’s Standard has the Strider special rule.
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
Models in a unit with the Razor Standard have the Armour Piercing special rule.
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
Lorsque n'importe quel sort visant l'unité dotée de la Rune de La Gueule est lancé avec succès, jetez 1D6. Sur un résultat de 2+, le lanceur doit choisir une autre cible. S'il n'y en a pas (parce qu'il n'y a aucune autre cible à portée ou parce que toutes les autres sont déjà affectées), le sort est perdu mais compte tout de même comme ayant été lancé. Un sort qui ne vise pas l'unité en particulier n'est pas affecté par la Rune de La Gueule.