Duality: All Cosmology spells are divided into two versions, representing opposing aspects; Cosmos and Chaos. When casting Cosmology spells, always declare which version of the spell you are using. Whenever the Caster successfully casts a non-Bound Cosmology spell, the next Cosmology spell it attempts to cast has its Casting Value reduced by 1, provided this spell is a Cosmology spell of the opposing aspect.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ | 
            Universal
           Range 18"  | 
        One Turn | ||
The target must reroll [𝛼] to-wound rolls, except natural rolls of [𝛽].
[𝛼]: Failed
[𝛽]: ‘1’
[𝛼]: Successful
[𝛽]: ‘6’
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6++ | 
            [𝛼]
           Range 24"  | 
        Instant | ||
If the target is Shaken, it stops being Shaken. If the target is not Shaken, it must take a Panic Test.
[𝛼]: Hex, Damage
[𝛼]: Augment
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 9++ | 
            Universal
           Range 24"  | 
        One Turn | ||
The target’s Cha and Mob are set to [𝛼].
[𝛼]: 8″
[𝛼]: 3″
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 10++ | 
            Hex
                      Missile
                      Damage
           Range 24"  | 
        Instant | ||
The target suffers 2D6 hits with Str 4, AP 0, and Magical Attacks. Successful [𝛼] against wounds caused by this spell must be rerolled.
[𝛼]: Special Saves
[𝛼]: Armour Saves
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11++ | 
            Augment
           Range 18"  | 
        One Turn | ||
The target gains Divine Attacks (Melee & Shooting) and Magical Attacks (Melee & Shooting), and it’s [𝛼] is set to at least 8.
[𝛼]: Def
[𝛼]: Off
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11++ | 
            Damage
                      [𝛼]
           | 
        Instant | ||
The target suffers D3+1 hits with Str 7, AP 3, and Magical Attacks.
[𝛼]: Hex, Range 24″
[𝛼]: Aura*, Range 9″, Universal
*The caster’s unit is not targeted.