| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7+/10++ |
Range 24"/12" |
Instant | ||
The target unit may re-roll failed rolls To Hit and failed LD tests until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| -+ |
|
Instant | ||
Whenever the caster rolls any double while successfully casting a spell, he gains knowledge of one additional random spell from the Lore of Spirits for the duration of the Magic phase.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+/16++ |
Range 24"/12" |
Instant | ||
The target unit gains +1 S, Killing Blow and Magical Attacks until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11+/22++ |
Range 24"/12" |
Instant | ||
The target unit gains Ward save (5+) and may re-roll failed armour saves until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 9+/16++ |
|
Instant | ||
Remains in play. Power of the Wind uses the small/large round template. Once the template is placed, roll 3D6 to determine how many inches the template moves. Any model touched by the template must pass a S test or suffer a S 4 hit with no armour save allowed. In subsequent turns, roll the scatter dice to determine the direction the cyclone moves.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6+/9++ |
Range 24"/48" |
Instant | ||
Until the start of the caster’s next magic phase, the target unit must test for Fear against all enemies and suffer -1 to their LD.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+/11++ |
Range 24"/36" |
Instant | ||
Causes 2D6 S 4 hits with Flaming Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 15+/22++ |
Range 12"/18" |
Instant | ||
Affects all enemy units within range. For each complete rank the units have, they suffer D6 close combat Attacks made with WS 4 and S 4, distributed as shooting attacks.