| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Hex
Missile
Damage
Replicable
Range 18" |
Instant | ||
The target suffers D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, and Zeal (against Metal Armour). These hits always wound on 4+.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Hex
Range 36" |
One Turn | ||
El objetivo sufre:
- Salvación por Armadura (-1).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Augment
Range 18" |
One Turn | ||
The target gains +1 to hit and Magical Attacks (Melee & Shooting).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Ground
Range 24" |
One Turn | ||
Place a Wall Terrain Feature with dimensions 1×6″ on the target.
Remove the Terrain Feature when the spell ends.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+ [9+]+ |
Augment
Range 18" |
One Turn | ||
El objetivo obtiene:
- Salvación por Armadura (+1).
[Salvación por Armadura (+2)].
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7++ |
Hex
Missile
Damage
Range 24" |
Instant | ||
The target suffers D3+1 hits with Flaming Attacks, Magical Attacks, and Armour Penetration 10. These hits always wound on a roll equal to or greater than “7 minus the target’s Armour”. An unmodified ‘6’ always wounds and an unmodified ‘1’ always fails to wound.