The Conclave: Spells from Divination gain +3″ range up to a maximum of +9″ for each additional friendly Wizard within 12″ of the Caster.
This bonus can never increase the combined modifier beyond +9″, however other sources may.
Lanzamiento | Tipo | Duración | ||
---|---|---|---|---|
7+ [12+] |
Augment
Alcance 18" [6"Aura] |
One Turn |
The target gains +2 Offensive Skill, +2 Defensive Skill, and +2 Agility.
Lanzamiento | Tipo | Duración | ||
---|---|---|---|---|
5+ [9+] |
Hex
Missile
Damage
Alcance 18" |
Instant |
The target suffers D3 [D6] hits that wound automatically with Armour Penetration 0 and Magical Attacks, with no Special Saves allowed (note that Armour Saves are allowed).
Lanzamiento | Tipo | Duración | ||
---|---|---|---|---|
7+ [12+] |
Augment
Alcance 18" [6"Aura] |
One Turn |
El objetivo obtiene:
- Distracción.
- Objetivo Difícil.
Lanzamiento | Tipo | Duración | ||
---|---|---|---|---|
8+ [12+] |
Augment
Alcance 18" [6"Aura] |
One Turn |
El objetivo obtiene:
- Ataques Divinos.
- Debe repetir las tiradas fallidas para Impactar en Ataques de Combate y de Disparo.
Lanzamiento | Tipo | Duración | ||
---|---|---|---|---|
7+ [10+] |
Hex
Missile
Damage
Alcance 18" |
Instant |
The target suffers 2D6 [3D6] hits that wound on 4+ with Armour Penetration 1, Divine Attacks and Magical Attacks.
Lanzamiento | Tipo | Duración | ||
---|---|---|---|---|
8+ |
Hex
Alcance 24" |
Permanent |
When calculating Combat Score, a side with units containing at least one model affected by the spell suffers −X to its Combat Score (for each affected unit and instance of the spell), where X is equal to the number of Characters in the unit, increased by 1 if the unit contains any R&F models.
A Character leaving a unit that was the target of the spell no longer is affected by the spell, unless the Character was a single model unit that was the initial target of the spell.
Lanzamiento | Tipo | Duración | ||
---|---|---|---|---|
Augment
Alcance 12" |
One Turn |
Discipline Tests of units with all models affected by the spell are subject to Minimised Roll.
A unit cannot be affected by this spell more than once per Magic Phase.