All-around charge
Universal Rule.
At the Start of the player’s Charge Phase, the unit may Reform.
Universal Rule.
At the Start of the player’s Charge Phase, the unit may Reform.
The unit gains Hatred against any enemy unit in base contact with Characters whose Ancestor Spirit is associated with the unit. The unit may never benefit from the General’s Commanding Presence and the Battle Standard Bearer’s Rally Around the Flag, unless stated otherwise in the present Army Book.
Spears thrown exclusively when the unit charges, represented by Impact Hits (1).
Additionally, the charged unit suffers from -1 Agi during the first round of combat.
Universal Rule.
Rally Around the Flag which applies only to units belonging to the Beast Type.
Universal Rule.
During the Movement Phase, the Unit may choose to bury its heads in the sand instead of doing an Advance, a March or a Reform. In that case, the unit may Raise 2D3 models as a Bound Spell (4/8) during the next Magic Phase.
Universal Rule.
The unit may only choose Flee as Charge Reaction. If it was Fleeing because of a charge reaction, the unit rallies automatically during the player’s next Movement Phase.
Universal Rule.
May only join Units of Infantry or other Characters. If the model is the general, all Characters may take a Mount, either their own Spirit Animal or the related Living Legend, for the cost indicated.
Giant Bow: Shooting Weapon.
Range 30", Shots 2, Str 5, AP 2, Lethal Strike, Reload!, Multiple Wounds (D3).
Universal Rule.
Roll an additional D6 on a charge and drop the lowest dice.
Universal Rule.
May only join Units of Infantry or other Characters. A Wizard Master may only join an army which general is a Wizard Master.
Universal rule.
Every friendly unit within 6” gains Stubborn. Additionally, the Model gains Commanding Presence, applicable to all friendly units of Spirit Animals and Living Legend.
Universal Rule.
Once in a game, the model may perform a Flying Movement up to a distance of 20”.
Soft Cover counts as Hard Cover.
Universal Rule.
All friendly units within 12” gain Regeneration (+1).
Breath Attack (Str 4). The target suffers -1 to hit in Close Combat and shooting for one turn.
Universal Rule.
This ability may be used by the Player once per game for all the Prides of Lions and Father Lions simultaneously. All friendly units within 18” of Prides of Lions or Father Lions, with at least one Character associated with Lions, gain Unbreakable until the start of the next friendly Player’s Turn.
Universal Rule.
May only join Units of Infantry or other Characters. The radius of Commanding Presence and Rally Around the Flag rules conferred to this model is increased by 6″.
The Model gets Divine Attacks.
Counts as a Shield in every respect. The wielder gains Distracting.
Universal Rule.
When charging, the Sabretooth Panther may perform a Flying Movement: Fly (10).
Universal Rule.
Follows the same rule from the Highborn Elves Army Book. If the Crowned Bennu Bird is mounted, it may not use that rule.
Provides Ægis 6+ to the model.
Universal Rule.
The unit may not be joined by any Character except Were-men.
The unit gets permanently the first two qualities associated with their Animal Spirit. Additionally, the unit may cast the Hereditary Spell, on itself or on one Spirit Animal unit associated with the same Animal Spirit, as a Bound Spell (4/8), range 18”. The unit may not be the target of a Hereditary Spell otherwise.
Universal Rule.
Wizard Conclave (Awaken the Beast, Savage Fury - Shamanism, Healing Waters, Stone Skin – Druidism, The Wisdom of Our Ancestors -Hereditary Sell).
If a Wise Man joins the unit, the range of his Hereditary Spell increases by 6”.
Universal Rule.
Unless ridden by a Character, the Giant Snake follows the rule Underground Ambush from the Undying Dynasties Army Book.
Universal Rule.
The model sees literally from above. When checking Line of Sight from or to this model, ignore any Soft Cover and consider any Hard Cover as a Soft Cover instead.
Universal Rule.
One Spirit Animals unit associated with the Model’s Ancestor Spirit becomes Core. If the Model is General, all associated Spirit Animals become Core.
The only units which may be joined by the Model are Spirit Animals, Spirit Walkers or other Were-men. The Model may only join units associated exclusively with the same Ancestor Spirit.
The following applies to units joined by a Were-man:
- The unit may benefit from the General’s Commanding Presence and the Battle Standard Bearer’s Rally Around the Flag, even if they have different Ancestor Spirits.
- The Were-man gets the highest Adv and Mar of the unit as long as he stays with it.
Personal Protection.
Immune to the effects of Poison Attacks. Multi-Wounds are halved, to a minimum of 1.
Universal Rule.
If the model declares a charge or is engaged against an enemy unit, that unit cannot borrow the Discipline of its General.
Universal Rule.
Light cover in Water Terrain. May be deployed in any Water Terrain, outside of the opponent’s Deployment Zone. Must be deployed more than 6” away from enemy units. Enemy units must be deployed more than 6” away from that unit.