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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
Whenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
If the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.
The bearer’s unit gains Stand and Shoot.
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.