Iron Fist
Melee Weapon.
The wielder gains +1 Armour and +1 Attack Value unless using another weapon. If the wielder is on foot it also gains Parry. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items
Melee Weapon.
The wielder gains +1 Armour and +1 Attack Value unless using another weapon. If the wielder is on foot it also gains Parry. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items
Shooting Weapon.
Range 30", Shots 1, Str 2[5], AP 1[3], Penetrating.
Shooting Weapon.
Range 24", Shots 2, Str 4, AP 2, Quick to Fire.
Counts as Paired Weapons in Close Combat
Universal Rule.
The model gains Commanding Presence, but only units of Sabretooth Tigers may benefit from it.
Universal Rule.
The Scrapling Foreman is a Champion that loses First Among Equals and has the same model rules as the other R&F models in its unit. It is not forced to choose the same Close Combat Weapon in close combat as the other R&F models in its unit, and it gains Rally Around the Flag, but only Scraplings, Scrapling Trappers, and Scratapults may benefit from it.
Universal Rule.
The model can cast Chilling Howl from Shamanism as a Bound Spell with Power Level (4/8).
Enemy units within 9” of one or more Frost Mammoths suffer -3 Agility. The roll for Flee Distance of enemy units that Break from Combat while in base contact with one or more Frost Mammoths is subject to Minimised Roll.
Attack Attribute - Close Combat
The model’s Impact Hits gain +1 Strength and +1 Armour Penetration.
Universal Rule.
Each unit of Mercenary Veterans may be given up to two of the upgrades listed below (the upgrades must be written on the Army List). The models gain:
• Accurate
• Devastating Charge (+1 Str, +1 AP)
• Lethal Strike
• Magic Resistance (2)
• Plate Armour
• Poison Attacks
• Swiftstride
• Vanguard
Each upgrade may only be taken by a single unit of Mercenary Veterans in your army.
Universal Rule.
Each unit of Scrapling Trappers may place a Trap Counter:
• Right before the battle (during step 7 of the Deployment Phase Sequence), on a single Terrain Feature other than Open Terrain that the unit was deployed in or was in contact with at any point during its Vanguard move
• Once during each friendly Movement Phase, on a single Terrain Feature other than Open Terrain that the unit was in contact with during an Advance Move, March Move, or a Reform in this phase.
If an enemy unit performs an Advance Move, March Move, Reform, Pivot, Charge Move, Failed Charge Move, Pursuit Move, or Flee Move inside or into contact with a Terrain Feature with one or more Trap Counters, remove all Trap Counters in that particular Terrain Feature. Each model in the unit must take a Dangerous Terrain (1) Test. These tests are not considered to be caused by the Terrain Feature; any Dangerous Terrain Tests that would normally be caused by the Terrain Feature still need to be taken.
This weapon can be fired in two ways:
- As a Cannon Artillery Weapon:
Range 48", Shots 1, Str 5[10], AP 2[10], Area Attack (5×1), [Multiple Wounds (D3+1, Clipped Wings)].
- As a Volley Gun Artillery Weapon:
Range 12", Shots 2D6, Str 5, AP 4.
A Thunder Cannon that only Pivots (and moves no further) during its owner's Movement Phase ignores the to-hit modifier from Moving and Shooting in the next Shooting Phase.
Universal Rule.
The Mammoth Hunter’s base size is changed to 50×50 mm. As long the model is joined to a unit of Sabretooth Tigers, the unit (including the Mammoth Hunter) gains Swift Reform and Vanguard, and the Mammoth Hunter counts as being a Standard Beast for the purposes of distributing hits, except for Stomp Attacks.
When a model with Mountain Hide suffers a wound from an attack with Multiple Wounds, the number of wounds that it is multiplied into (due to Multiple Wounds) is halved, rounding fractions up.
The model part gains Impact Hits (1). If its unit has 2 or more Full Ranks, the model part gains Impact Hits (2). A Character with Sons of the Avalanche instead gains Impact Hits (D3), or Impact Hits (D3+1) if its unit has 2 or more Full Ranks. In addition, the model is immune to the effects of Fear of enemy models.
Universal Rule.
The model gains Sons of the Avalanche and counts as a Character for the purpose of Sons of the Avalanche.
The model is a Musician. The range of the Giant's March to the Beat, and to enemy units that are required to take a March Test due to the Slave Giant, are both extended to 18".
If a unit includes a Standard Bearer or a Battle Standard Bearer with Scrapling Lookout, R&F models must be fewer than 3 before hits can be distributed onto Characters with the same Type and Size as the unit.
Catapult (5x5) Artillery Weapon.
Range 12-48", Shots 1, Str 3, AP 1, Lethal Strike.
A Scratapult that only Pivots (and moves no further) during its owner's Movement Phase ignores the to-hit modifier from Moving and Shooting in the next Shooting Phase.
Universal Rule.
If on foot, the model can only join units of Yetis and Sabretooth Tigers; ignore the Insignificant rule for joining units. If mounted, it cannot join any unit. A model with Loner cannot join a unit containing any other Characters, and Characters cannot join a unit containing a model with Loner.
Universal Rule.
Enemy units suffer -1 Agility, to a minimum of 1 for each unit of Yetis in base contact with them.
Universal Rule.
The model gains Breath Attack (Str 3, AP 1) and Fortitude (5+). If the model has used this Breath Attack, it regains Breath Attack (Str 3, AP 1) at the end of a Melee Phase during which the bearer caused at least four Health Point losses against enemy units with Close Combat Attacks and Stomp Attacks.
Universal Rule.
The model gains Breath Attack (Str 3, AP 1) and Fortitude (5+). If the model has used this Breath Attack, it regains Breath Attack (Str 3, AP 1) at the end of a Melee Phase during which the bearer caused at least four Health Point losses against enemy units with Close Combat Attacks and Stomp Attacks.