Shamanism

Shamanism

Shamanism is the Path of Instinct. It focuses on revealing and using the wild forces found within every being. It can unleash the primal urges hidden in souls, and turn feral beasts into dangerous allies. Shamans usually avoid civilisation, preferring those whose spirits they perceive as wild as their

(1) Predator’s Instinct

Casting Type Duration
7+ Augment Aura Replicable
Range 8"
One Turn

The target gains +2″ Cha and Resistance (Ranged Attacks).

No model or unit can be affected by more than one instance of this spell simultaneously

(2) Awaken the Beast

Casting Type Duration
7+ Augment
Range 18"
One Turn

The target gains +1 Str and +1 AP.

(3) Swarm of Insects

Casting Type Duration
9+ Hex Missile Damage
Range 36"
One Turn

Immediately when the spell is cast, the target suffers 5D6 hits with AP 0 and Magical Attacks. These hits always wound on 6+.
In addition, it suffers −1 to hit with Shooting Attacks.

(4) Savage Fury

Casting Type Duration
8+ Universal
Range 18"
One Turn

The target gains Fearless, Frenzy, Fury, and Unruly.

(5) Totemic Summon

Casting Type Duration
11+
Instant

Summon a Totemic Beast (profile below), that is immediately placed on the Battlefield using the rules for Ambush (Board Edge).

(6) Wild Shape

Casting Type Duration
11+ Universal
Range 24"
One Turn

The target’s Height is increased by +1, to a maximum of 5, and it gains +1 Res and Stomp Attack (1 hit). If it already had Stomp Attack, the number of hits caused by its Stomp Attack is increased by +1. In models with multiple model parts, only a single model part, chosen by the caster, is affected.