Druidism

Druidism

Druidism is the Path of Nature. It focuses on the lifeforce of the natural world, empowering and enhancing physical bodies and the natural environment. It can augment growth and healing to a great degree – mending fatal wounds and bringing life to barren earth. Druids care little for politics and prestige – many would rather converse with plants than people.

(1) Fountain of Youth

Casting Type Duration
7+ Augment Focused Replicable
Range 36"
Instant

Raise 1 HP in the target’s Health Pool.

No model can Raise more than 1 HP per turn from this spell.

(2) Entwining Roots

Casting Type Duration
7+ Hex
Range 24"
One Turn

The target suffers −2″ Cha and −2″ Mob, both to a minimum of 2″.
If the target or the caster is in contact with a Forest when the spell is cast:
The target suffers an D6 hits with Str 4, AP1, and Magical Attacks.
These hits are resolved immediately when the spell is cast. .

(3) Healing Waters

Casting Type Duration
9+ Augment
Range 18"
One Turn

The target gains Fortitude (6+) and Fortitude (+1).
If the target or the caster is in contact with a Water Terrain when the spell is cast:
The target also gains Immune (Flaming Attacks).

(4) Nature’s Venom

Casting Type Duration
10+ Augment
Range 18"
One Turn

The target gains Poison Attacks (Melee).
If the target or the caster is in contact with a Field when the spell is cast:
The target also gains Poison Attacks (Shooting).

(5) Stone Skin

Casting Type Duration
11+ Augment
Range 18"
One Turn

The target gains +1 Res, and Melee Attacks allocated towards it never wound on better than 4+.

(6) Earth’s Blessing

Casting Type Duration
11+ Ground
Range 24"
Permanent

Place a round Forest, Field or Water Terrain feature (declare which when casting the spell) with a 6″ diameter on the target.
This Terrain Feature has Dangerous Terrain. If the chosen Terrain Feature has already been created by the caster using this spell, first remove the Terrain Feature from the Battlefield before placing it again on the target.