Daemon Legions

Daemon Legions (main)

manifestationOfFatherChaos

Unnatural Roots

max 99 per Army

A unit containing gains Resolute.

Kaleidoscopic Flesh

max 99 per Army

Hard Target (1).

Chitinous Scales

max 99 per Army

+2~Arm, to a maximum of~3.

Mirror Scales

max 99 per Army

Each Melee Attack allocated against the model that rolls a 1 to hit is instead allocated to the attacking model’s Health Pool, with Automatic Hits.

Hammer Hand

max 99 per Army

+1~Att.

Hell Can Wait

max 99 per Army

One use only. Duration: One Phase. May be activated just before the model’s unit rolls a Break Test: that Break Test is automatically failed, and the HP loss suffered from Su\-per\-nal is halved, rounding fractions down.

Trampling Hooves

max 99 per Army

Model parts without Mount or Construct gain Grind Attack) (D3, Str~5, AP~2, Magical Attacks, Unmodifiable)}.

Mark of the Eternal Champion

max 99 per Army

The unit or model knows (or gains) Hereditary Spell as an additional Learned Spell.
If the unit or model is not a Wizard, it instead gains Wizard Conclave (1), and knows Hereditary Spell.

Dark Hide

max 99 per Army

At the beginning of Vanguard Units (Battle Setup, step~3.F), you may remove any unit entirely with this Manifestation from the Battlefield and Deploy them again elsewhere, following the general Deployment restrictions.

Horrifying Visage

max 99 per Army

One use only. Duration: One Phase.
May be activated at the start of a friendly Charge Phase: the model gains Horror, and its Charge Range rolls are Maximised.

Brimstone Secretions

max 99 per Army

Immune (Divine Attacks).

Hellish Larynx

max 99 per Army

The model part gains Breath Attack (Str~3, AP~2, Magical Attacks, Stand and Shoot).

Centipede Legs

max 99 per Army

+2~Mob

manifestationOfPride

Horns of Hubris

max 99 per Army

Van\-guard~Mob) (3)}.

Bronze Backbone

max 99 per Army

First Strike (Hatred).

Golden Helm

max 99 per Army

Courage Tests taken by the unit gain Minimised.

manifestationOfLust

Hot Blood

max 99 per Army

Devastating Charge (+2~Agi).

Hidden Knives

max 99 per Army

Melee Attacks allocated by the model against an enemy unit’s Flank or Rear Facing gain +1~Str and +1~AP.

Mesmerising Plumage

max 99 per Army

Afflict (1~Def, 1~Off)

manifestationOfGreed

Clinging Ichor

max 99 per Army

Enemy units in contact with the model lose Devastating Charge.

Segmented Shell

max 99 per Army

Attacks with Multiple Wounds (X) against the model reduce their X by~1 (to a minimum of~1).

Smothering Coils

max 99 per Army

Zeal (against Scoring).

manifestationOfSloth

Torporous Tendrils

max 99 per Army

Afflict (2~Agi).

Sorcerous Antennae

max 99 per Army

During the Siphon the Veil step of your Magic Phase, gain one Magic Dice for each unit containing this Manifestation.

All Seeing Eye

max 99 per Army

manifestationOfWrath

Whip Crack Tail

max 99 per Army

Incendiary Ichor

max 99 per Army

Aegis (3+, against Flaming Attacks), Flaming Attacks (Melee \& Shooting). The model automatically fails all Regeneration Saves.

Curved Tusks

max 99 per Army

The model part’s Melee Attacks gain +1~Str and +1~AP.
For each Melee Attack where a 1 is rolled to wound, the model with suffers a hit that wounds automatically, with AP~10.

manifestationOfEnvy

Charged Tendrils

max 99 per Army

Lightning Attacks.

Piercing Spike

max 99 per Army

+1~AP.

Venom Sacs

max 99 per Army

Poison Attacks (Melee \& Shooting).

manifestationOfGluttony

Unhinging Jaw

max 99 per Army

Zeal (against Height~3--5).

Unholy Appetite

max 99 per Army

After a Round of Combat in which at least one attack with Unholy Appetite has caused a HP loss, all attacks with Unholy Appetite gain Hatred until the end of the next Player Turn.

Digestive Vomit

max 99 per Army

The first time the model with is on the winning side of a Combat, it gains +1~Str and +1~AP, with Duration: Permanent.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Min)

Special

Special

(No Limit)

Aves

Aves

(35% Max)

Magic Shooting

Magic Shooting

(0 Max)

Characters
Characters

Harbinger of Father Chaos

100pts
single model Rarity: Common
Height:1
Base:25x25
Global Mar Adv Dis Model Rules
5" 5" 8
Defensive HP Def Res Arm Aeg
3 5 4 0 4
Offensive Att Off Str Ap Agi
Harbinger 3 5 5 2 5
Harbinger:

Mounts

free
80 pts
30 pts
40 pts
60 pts

Leadership

10 pts
60 pts
0 pts
40 pts

Options

15 pts
up to 150 pts
Characters

Kuulima’s Deceiver

340pts
single model Rarity: Uncommon
Height:1
Base:25x25
Global Mar Adv Dis Model Rules
5" 5" 9
Defensive HP Def Res Arm Aeg
4 7 5 0 4
Offensive Att Off Str Ap Agi
Kuulima’s Deceiver 1 7 5 2 5
Kuulima’s Deceiver:

Leadership

0 pts

Options

up to 150 pts
up to 175 pts
35 pts
15 pts
Characters

Courtesan of Cibaresh

650pts
single model Rarity: Extraordinary
Height:5
Base:50x100
Global Mar Adv Dis Model Rules
9" 9" 9
Defensive HP Def Res Arm Aeg
7 7 6 0 5
Offensive Att Off Str Ap Agi
Courtesan of Cibaresh 6 7 5 4 7
Courtesan of Cibaresh:

Leadership

0 pts

Options

up to 150 pts
up to 175 pts
Characters

Omen of Savar

380pts
single model Rarity: Extraordinary
Height:1
Base:50x50
Global Mar Adv Dis Model Rules
5" 5" 10
Defensive HP Def Res Arm Aeg
4 9 5 0 5
Offensive Att Off Str Ap Agi
Omen of Savar D3+3 D6+4 6 3 6
Omen of Savar:

Mounts

free
115 pts

Leadership

0 pts

Options

up to 150 pts
up to 175 pts
Characters

Sentinel of Nukuja

580pts
single model Rarity: Extraordinary
Height:3
Base:50x100
Global Mar Adv Dis Model Rules
0" 0" 9
Defensive HP Def Res Arm Aeg
5 5 6 0 5
Offensive Att Off Str Ap Agi
Sentinel of Nukuja 0 3 5 2 0
Sentinel of Nukuja:

Mounts

free
100 pts

Leadership

0 pts

Options

15 pts
up to 150 pts
up to 175 pts
Characters

Mount Dark Pulpit

single model Rarity: Rare
Height:3
Base:50x100
Global Mar Adv Dis Model Rules
4" 0" C
Defensive HP Def Res Arm
5 C C C+1
Offensive Att Off Str Ap Agi
Dark Pulpit 4 3 3 0 3
Dark Pulpit:
Characters

Mount Great Beast of Prophecy

single model Rarity: Uncommon
Height:4
Base:50x75
Global Mar Adv Dis Model Rules
7" 7" C
Defensive HP Def Res Arm
4 C 4 C
Offensive Att Off Str Ap Agi
Great Beast 2 3 4 1 3
Great Beast:

Options

10 pts
free
Core
Core

Imps

200pts
single model Rarity: Regular
Height:1
Base:25x25
Global Mar Adv Dis Model Rules
5" 5" 6
Defensive HP Def Res Arm Aeg
1 2 3 0 5
Offensive Att Off Str Ap Agi
Imp 1 2 2 0 2
Imp:

Options

50 pts
20 pts

Command Group

10 pts
10 pts
Core

Succubi

230pts
single model Rarity: Regular
Height:1
Base:25x25
Global Mar Adv Dis Model Rules
5" 5" 7
Defensive HP Def Res Arm Aeg
1 4 3 0 5
Offensive Att Off Str Ap Agi
Succubus 3 4 3 1 5
Succubus:

Command Group

10 pts
10 pts
Core

Lemures

180pts
single model Rarity: Regular
Height:1
Base:25x25
Global Mar Adv Dis Model Rules
4" 4" 7
Defensive HP Def Res Arm Aeg
1 5 5 0 5
Offensive Att Off Str Ap Agi
Lemure 1 3 3 0 2
Lemure:

Command Group

10 pts
10 pts
Core

Myrmidons

170pts
single model Rarity: Regular
Height:1
Base:25x25
Global Mar Adv Dis Model Rules
5" 5" 8
Defensive HP Def Res Arm Aeg
1 3 3 0 5
Offensive Att Off Str Ap Agi
Myrmidon 1 5 5 1 4
Myrmidon:

Command Group

10 pts
10 pts
Special
Special

Threshing Engine

160pts
single model Rarity: Common
Height:4
Base:50x100
Global Mar Adv Dis Model Rules
5" 10" 7
Defensive HP Def Res Arm Aeg
4 4 4 0 5
Offensive Att Off Str Ap Agi
Tiller 3 4 3 1 5
Hellsteed 1 3 3 0 3
Chassis 4 3
Tiller:
Hellsteed:
Chassis:

Command Group

10 pts

Options

free
free
110 pts
190 pts
Special

Clawed Fiends

240pts
single model Rarity: Uncommon
Height:3
Base:40x40
Global Mar Adv Dis Model Rules
9" 9" 7
Defensive HP Def Res Arm Aeg
3 4 4 0 5
Offensive Att Off Str Ap Agi
Clawed Fiend 3 4 4 2 6
Clawed Fiend:

Command Group

10 pts
10 pts
Special

Brazen Beasts

360pts
single model Rarity: Uncommon
Height:4
Base:50x75
Global Mar Adv Dis Model Rules
7" 7" 8
Defensive HP Def Res Arm Aeg
4 3 4 0 5
Offensive Att Off Str Ap Agi
Myrmidon 1 5 5 1 4
Beast 2 3 4 1 3
Myrmidon:
Beast:

Command Group

10 pts
10 pts

Options

free
Aves