Makhar

Makhar (v2021 beta 2)

Weapon Enchantments

Wildfire Burst

max 1 per Army (Enchantment: Bow)

This weapon has Shots 4, Str 4, AP 1 and always hits on 3+. Attacks madewith this weapon gain Flaming Attacks and Magical Attacks. A unit that is hit by these attacks losesSoft Cover until the end of the Player Turn (if it had it). If the enemy unit was in Hard Cover, it is now considered tobe in Soft Cover until the end of the Player Turn.

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gainDevastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a ShootingWeapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!,[[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.

Armour Enchantments

Mammoth-Hide Cloak

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour.Attacks against the wearer can never have a Strength above 5.

Artefacts

Endless Plain

max 1 per Army

After determining Deployment Zones (at the end of step 6 of the Pre-GameSequence), place a single Field Terrain Feature that must be no larger than 10″ in length and 6″ in widthcompletely outside the opponent’s Deployment Zone.

Spirit of the Herd

max 1 per Army

Model parts without Harnessed in the bearer’s unit gain Devastating Charge(Lightning Reflexes).

Turul Radiant Headdress

max 1 per Army

Standard Height only.The bearer gains Distractingand Terror.

Banner enchantement

Wasteland Torch

max 2 per Army

The bearer’s unit gains Strider (Ruins). After determining DeploymentZones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature thatbecomes Ruins. The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Rending Banner

max 3 per Army

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Casting Range Type Duration Effect
Breath of the Steppe Place a round Tornado Marker with a 3″ diameter with its centre on the target point. The Tornado Marker must be placed more than 1″ away from any unit. The marker is considered Covering Terrain for units inside and/or behind them that contributes to ⟨Soft⟩ {Hard} Cover.
The Tornado Marker is Dangerous Terrain (⟨2⟩ {3}), even for models with Strider.
Mf 6+8+ 36”18” Translation missing: en.magic_spell.type_target.Ground One Turn
Place a round Tornado Marker with a 3″ diameter with its centre on the target point. The Tornado Marker must be placed more than 1″ away from any unit. The marker is considered Covering Terrain for units inside and/or behind them that contributes to ⟨Soft⟩ {Hard} Cover.
The Tornado Marker is Dangerous Terrain (⟨2⟩ {3}), even for models with Strider.

Makhar Army Organisation

Characters

Characters

(35% Max)

Core

Core

(35% Least)

Raining Death

Raining Death

(40% Max)

Special

Special

(No Limit)

Characters
Characters

Makhar Gyula

110pts
single model
Size:Standard
Type:Infantry
Base:25x25
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Makhar Gyula 3 5 5 1 5

Enchantment options

100 pts
70 pts
50 pts
50 pts
35 pts
35 pts
15 pts
70 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Artefacts

70 pts
65 pts
55 pts
50 pts
50 pts
50 pts
50 pts
40 pts
35 pts
35 pts
35 pts

(foot only)

30 pts
30 pts
25 pts
20 pts
20 pts
20 pts
10 pts
10 pts

Command group options

(1-1 per Army)

free
35 pts
35 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-2 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

100 pts
150 pts
200 pts
5 pts
55 pts

(foot only)

15 pts
200 pts
5 pts
5 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
5 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
5 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
5 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
70 pts

(Standard Cavalry Only, 0-2 Units per Army)

25 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
95 pts
50 pts
85 pts
65 pts
120 pts
160 pts
365 pts
Characters

Táltos

130pts
single model
Size:Standard
Type:Infantry
Base:25x25
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Táltos 1 2 3 0 3
Táltos:

Enchantment options

100 pts
70 pts
50 pts
50 pts
35 pts
15 pts
70 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

75 pts
225 pts
free
free
free

Artefacts

(0-1 item per Unit)

75 pts
70 pts
65 pts
55 pts
50 pts
50 pts

(0-1 item per Unit)

50 pts
40 pts
50 pts

(0-1 item per Unit)

40 pts
35 pts
35 pts
35 pts

(foot only)

30 pts
30 pts
25 pts
20 pts
20 pts
20 pts
10 pts
10 pts

Command group options

(1-1 per Army)

free

Options

100 pts
200 pts

(Standard Height only, 0–2 Models/Army, 0-2 Units per Army)

25 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
60 pts
50 pts
65 pts
340 pts
Characters

Mount Black Stallion

single model
Size:Standard
Type:Cavalry
Base:25x50
Global Adv Mar Dis Model Rules
8" 16" C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str Ap Agi
Black Stallion 1 3 4 0 3
Black Stallion:

Options

Characters

Mount Great Elk

single model
Size:Standard
Type:Cavalry
Base:50x50
Global Adv Mar Dis Model Rules
8" 16" C
Defensive HP Def Res Arm
C C 5 C+1
Offensive Att Off Str Ap Agi
Great Elk 2 4 4 1 4
Great Elk:

Options

Characters

Mount Wasteland Behemoth

single model
Max 2 Units by Army (Makhar Army Organisation)
Size:Gigantic
Type:Beast
Base:150x100
Global Adv Mar Dis Model Rules
7" 14" C
Defensive HP Def Res Arm
7 3 6 4
Offensive Att Off Str Ap Agi
Wasteland Behemoth 6 3 6 3 3
Wasteland Behemoth:

Options

35 pts
Core
Core

Steppe Wolfhounds

100pts + 8 pts/extra model
5-15 models
Max 4 Units by Army (Makhar Army Organisation)
Size:Standard
Type:Beast
Base:25x50
Global Adv Mar Dis Model Rules
8" 16" 5
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Steppe Wolfhound 1 3 3 0 4
Steppe Wolfhound:

Options

Core

Makhar Lancers

184pts + 18 pts/extra model
8-25 models
Max 4 Units by Army (Makhar Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Makhar Lancer 1 4 4 0 3
Black Steed 1 3 4 0 3
Makhar Lancer:
Black Steed:

Command group options

10 pts
10 pts
10 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-2 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

2 pts/mod.

(0-35 Models per Unit)

2 pts/mod.

(0-15 Models per Unit)

2 pts/mod.
free
free
2 pts/mod.
3 pts/mod.
4 pts/mod.
Core

Tamyir Vassals

135pts + 6 pts/extra model
15-40 models
Max 80 Models by Army (Makhar Army Organisation)
Size:Standard
Type:Infantry
Base:25x25
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Tamyir Vassal 1 4 4 0 3
Tamyir Vassal:

Command group options

10 pts
10 pts
10 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-2 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

1 pts/mod.

(0-40 Models per Army)

2 pts/mod.
2 pts/mod.
1 pts/mod.
3 pts/mod.
3 pts/mod.
Core Raining Death

Horse Archers

250pts + 18 pts/extra model
8-20 models
Max 3 Units by Army (Makhar Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Rider 1 4 4 0 3
Horse 1 3 4 0 3

Options

Command group options

10 pts
10 pts
10 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-2 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Special
Special

Makhar Flayers

175pts + 20 pts/extra model
5-10 models
Max 4 Units by Army (Makhar Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50
Global Adv Mar Dis Model Rules
10" 20" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Makhar Flayer 1 4 4 0 4
Shadow Chaser 1 3 3 0 4
Makhar Flayer:
Shadow Chaser:

Command group options

10 pts
10 pts

Options

2 pts/mod.
2 pts/mod.
1 pts/mod.
2 pts/mod.

(0-15 Models per Army)

4 pts/mod.
7 pts/mod.
Special

Makhar Chariot

150pts + 130 pts/extra model
1-3 models
Max 4 Units by Army (Makhar Army Organisation)
Size:Large
Type:Construct
Base:50x100
Global Adv Mar Dis Model Rules
8" 12" 8
Defensive HP Def Res Arm
4 4 4 1
Offensive Att Off Str Ap Agi
Makhar Crew(4) 1 4 4 0 3
Horse(2) 1 3 4 0 3
Chassis 4 1

Command group options

10 pts

Options

30 pts
free
free
Special

Warrior Knights

255pts + 40 pts/extra model
5-7 models
Max 2 Units by Army (Makhar Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
1 5 4 2
Offensive Att Off Str Ap Agi
Warrior Knight 2 5 4 1 4
Black Steed 1 3 4 0 3
Warrior Knight:
Black Steed:

Command group options

30 pts
10 pts
10 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-2 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

1 pts/mod.
7 pts/mod.
Special

Nomadic Giant

260pts
single model
Max 3 Units by Army (Makhar Army Organisation)
Size:Gigantic
Type:Infantry
Base:50x75
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Nomadic Giant 5 3 5 2 3
Nomadic Giant:

Options

35 pts
30 pts
40 pts

(0-2 Units per Army)

35 pts
Special Raining Death

Steppe Mammoth

410pts
single model
Max 1 Units by Army (Makhar Army Organisation)
Size:Gigantic
Type:Beast
Base:150x100
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
6 3 6 3
Offensive Att Off Str Ap Agi
Crew(6) 1 4 4 0 3
Mammoth 4 3 6 3 2

Options

free
80 pts