- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Ogre Khans (v2021 beta 2)
Weapon Enchantments
Khagadai’s Legacy
max 1 per Army (Enchantment: Great Weapon)Attacks made with this weapon gain Multiple Wounds (D3)and become Magical Attacks.
Viper’s Curse
max 1 per Army (Enchantment: Ogre Crossbow, Brace of Ogre Pistols)Shots 4, Str 4, AP 2 (Range is dependent on whichweapon is enchanted). This weapon also gains Magical Attacks and Poison Attacks (in case of Brace ofOgre Pistols, both Attack Attributes also apply to Close Combat Attacks made with it). An enchanted Ogre Crossbowloses Area Attack (1×5). Shooting Attacks made with this weapon always hit on 4+.
Heart-Ripper
max 1 per Army (Enchantment: Paired Weapons, Iron Fist)Attacks made with this weapon gain Lethal Strike,+1 Armour Penetration, become Magical Attacks, and can never hit on worse than 3+.
Ritual Bloodletter
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons, Iron Fist)The wielder gains+1 Offensive Skill and +1 Attack Value while using this weapon. Attacks made with it become Magical Attacks.For each unsaved wound inflicted with this weapon, the owner gains one Veil Token.
Armour Enchantments
Wrestler’s Belt
max 1 per Army (Foot only.) (Enchantment: Light Armour)The wearer gains +2 Armour and +1 Strength.
Mammoth-Hide Cloak
max 1 per Army (Foot only.) (Enchantment: Suit of Armour)The wearer gains +1 Armour. Attacks against thewearer can never have a Strength above 5.
Karkadan’s Resilience
max 1 per Army (Enchantment: Suit of Armour)The wearer gains +1 Resilience but automatically failsall Special Saves.
Yeti Furs
max 1 per Army (Enchantment: Suit of Armour)The wearer gains +1 Armour. Enemy units in base contact with the wearersuffer −1 Agility.
Artefacts
Lygur’s Tongue
max 1 per ArmyEnemy units in base contact with the bearer suffer −1 Attack Value.
Rampager’s Chain
max 1 per ArmyThe bearer gains Stomp Attacks (D3+1), and all models in the bearer’sunit must reroll failed to-wound rolls with Stomp Attacks.
Aurochs Charm
max 1 per ArmyThe bearer gains Mountain Hide.
Banner enchantement
Banner of the Gyengget
max 1 per ArmyIn the First Roundof Combat, natural to-hit, to-wound, and Armour Save rolls of ‘1’ from the bearer’s unit must be rerolled,including Special Attacks.
Pennant of the Great Grass Sky
max 1 per ArmyThe bearer’s unit gains Swiftstride.
Skull of Qenghet
max 1 per ArmyThe bearer’s unit gains Fear and automatically passes Panic Tests causedby Terror.
Rending Banner
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
Children of Umi | All Melee Attacks against the target suffer -1 to wound. [Additionally, all Shamans in the target gain +1 Resilience.] |
||||
Mf | 7+ [10+] | 18" | Translation missing: en.magic_spell.type_target.Augment | One Turn | |
All Melee Attacks against the target suffer -1 to wound. [Additionally, all Shamans in the target gain +1 Resilience.] |
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Powder Keg
(35% Max)
Chained Beasts
(30% Max)
Wildheart army
Mammoth Hunters WildheartCharacters
(40% Max)
Core
(20% Least)
Special
(No Limit)
Powder Keg
(35% Max)
Chained Beasts
(30% Max)
Great Khan
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 9 |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 6 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Great Khan | 5 | 6 | 5 | 2 | 4 |
Khan
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 5 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Khan | 4 | 5 | 5 | 2 | 3 |
Shaman
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 4 | 5 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shaman | 3 | 4 | 4 | 1 | 2 |
Mammoth Hunter
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 5 | 5 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Mammoth Hunter | 4 | 5 | 5 | 2 | 4 |
Mount Rock Aurochs
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 2 | 6 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rock Aurochs | 5 | 3 | 6 | 3 | 2 |
Mount Tusker
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tusker | 4 | 3 | 5 | 2 | 2 |
Tribesmen
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tribesman | 3 | 3 | 4 | 1 | 2 |
Bruisers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Bruiser | 3 | 3 | 4 | 1 | 2 |
Mount Scrapling Foreman
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Scrapling Foreman | 3 | 3 | 3 | 0 | 4 |
Scraplings
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Scrapling | 1 | 2 | 3 | 0 | 3 |
|
Mercenary Veterans
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Mercenary Veteran | 4 | 4 | 5 | 2 | 3 |
Tusker Cavalry
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rider | 3 | 3 | 4 | 1 | 2 |
|
Tusker | 4 | 3 | 5 | 2 | 2 |
Yetis
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Yeti | 3 | 3 | 5 | 2 | 3 |
Scrapling Trappers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Scrapling Trapper | 1 | 2 | 3 | 0 | 3 |
Sabretooth Tigers
Units of 8 or more models count towards Core instead of Special.
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 4 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sabretooth Tiger | 3 | 4 | 4 | 1 | 4 |
|
Kin-Eater
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 3 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kin-Eater | 4 | 3 | 5 | 2 | 3 |
Thunder Cannon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 6" | 7 |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 3 | 5 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Bombardier Crew | 3 | 3 | 4 | 1 | 2 | |
Scraping Crew | 1 | 2 | 3 | 0 | 3 |
|
Woolly Rhino | 3 | 3 | 5 | 2 | 2 | |
Chassis | 5 | 2 |
Scratapult
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 6" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 3 | 5 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Scrapling Crew | 1 | 2 | 3 | 0 | 3 |
|
Woolly Rhino | 3 | 3 | 5 | 2 | 2 | |
Chassis | 5 | 2 |
Bombardiers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Bombardier | 3 | 3 | 4 | 1 | 2 |
Rock Aurochs
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 2 | 6 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rider | 3 | 4 | 4 | 1 | 3 |
|
Rock Auroch | 5 | 3 | 6 | 3 | 2 |
Frost Mammoth
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 3 | 6 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rider | 3 | 4 | 4 | 1 | 3 |
|
Frost Mammoth | 4 | 3 | 6 | 3 | 2 |
Slave Giant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 5 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Slave Giant | 5 | 3 | 5 | 2 | 3 |