Lizardmen

Lizardmen (v2024)

Magic Weapons

Blade Of Revered Tzunki

max 1 per Army

Supposedly wielded by the legendary Tzunki, this exquisite weapon hums as it cuts through the air.

R S AP Special Rules
Blade Of Revered Tzunki Combat S+1 * Magical Attacks

Notes: *No armour or Ward saves are permitted against wounds caused by the Blade of Revered Tzunki (Regeneration saves can be attempted as normal).

Scimitar Of The Sun Resplendent

max 1 per Army

As light as a dagger, this curved blade invigorates its wielder with the power of the sun.

R S AP Special Rules
Scimitar Of The Sun Resplendent Combat S -1 Extra Attacks (+D3), Flaming Attacks, Magical Attacks

Staff Of The Lost Sun

max 1 per Army

Made of an alien metal, the Staff of the Lost Sun projects beams of hot light from its tip, searing the flesh of those caught in the blast.

Staff of the Lost Sun R S AP Special Rules
Ranged 12" 4 -3 Magical Attacks, Multiple Shots (3)
Combat Combat S+1 - Magical Attacks, Requires Two Hands

Notes: The Staff of the Lost Sun has two profiles, representing its use as both a combat and missile weapon.

Piranha Blade

max 1 per Army

The blade of this weapon is inlaid with thousands of tiny barbed teeth that rip and tear through the flesh of the enemy.

R S AP Special Rules
Piranha blade Combat S -1 Magical Attacks, Multiple Wounds (2)

Magic Armour

Shield Of The Mirror Pool

max 1 per Army

Hostile enemy magic is absorbed by this ancient shield, and reflected back upon the caster.

The Shield of the Mirror Pool is a shield. In addition, each time the bearer loses one or more Wounds to a Magic Missile, the caster suffers a single Strength 5 hit with an AP of -2.

Hide Of The Cold Ones

max 1 per Army

The hide of a Cold One exudes a toxic slime that dulls the wearer’s mind.

May be worn with other armour. The wearer of the Hide of the Cold Ones improves their armour value by 1 (to a maximum of 2+). However, its wearer is also subject to the Stupidity special rule.

Talismans

Glyph Necklace

max 1 per Army

This ancient token of protection wards off attacks, causing enemies to fumble their blows.

The bearer of the Glyph Necklace has a 5+ Ward save against any wounds suffered and gains the Magic Resistance (-2) special rule.

Aura Of Quetzl

max 1 per Army

Blessed by Quetzl, this string of beaded shells, feathers and bones exudes a powerful protective aura.

Any enemy model that directs its attacks against the bearer of the Aura of Quetzl during the Combat phase suffers a -1 modifier to its rolls To Hit.

Enchanted Items

Cloak Of Feathers

max 1 per Army

When the wearer of this finely woven cloak extends their arms, the feathers rise up like powerful wings, lifting them into the air.

Skink Heroes whose troop type is ‘infantry’ only. The wearer of the Cloak of Feathers gains the Fly (10) and Swiftstride special rules.

Venom Of The Firefly Frog

max 1 per Army

Extracted from the rare and deadly firefly frog, even a tiny amount of this poison can prove fatal.

All attacks made during the Combat phase by the bearer of the Venom of the Firefly Frog have the Poisoned Attacks and Flaming Attacks special rules.

Note that this only applies to non-magical weapons and does not apply to a model’s mount (should it have one).

Horned One

max 1 per Army

Horned Ones are a very rare, highly intelligent and preternaturally swift sub-species of Cold One.

This magic item may only be taken by a Saurus Hero mounted on a Cold One. This character’s mount loses the Stupidity special rule and has Movement characteristic of 8.

Arcane Items

Cube Of Darkness

max 1 per Army (Wizard only )

Through careful contemplation, this small black cube may be opened for a fraction of a second, drawing the Winds of Magic into its depths.

Single use. A Wizard may use this item instead of making a dispel attempt. If they do so, the spell is automatically dispelled with no Dispel roll required. In addition, all ‘remains in play’ spells currently in play are dispelled, including spells cast by friendly Wizards.

Itxi Grub

max 1 per Army (Wizard only )

The Wizard carries a gourd containing magically charged (and delicious) Itxi grubs.

Single use. Before making a Casting roll, the bearer may attempt to consume a single Itxi Grub by making a Toughness test. If this test is passed, the bearer may apply a +3 modifier to the Casting roll. However, if this test is failed, the bearer immediately loses a single Wound.

Cupped Hands Of The Old Ones

max 1 per Army (Wizard only )

A sphere of glowing light extends around the bearer as the divine protection of the Old Ones deflects the uncontrolled maelstrom of the Winds of Magic.

Should the bearer of the Cupped Hands of the Old Ones miscast a spell, roll a D6. On a roll of 1, the bearer rolls on the Miscast table as normal. On a roll of 2+, the bearer instead nominates an enemy character. Centre a 3" blast template over this character. Every model whose base lies underneath the template risks being hit and suffering a single Strength 6 hit with an AP of -2.

Banner enchantement

Banner Of Iron Resolve

max 1 per Army

No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.

A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.

Razor Standard

max 1 per Army

Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.

A unit carrying the Razor Standard gains the Armour Bane (2) special rule.

Rampaging Banner

max 1 per Army

As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.

When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.

The Blazing Banner

max 1 per Army

An eternal flame flickers about the weapons of those that march beneath the Blazing Banner.

A unit carrying the Blazing Banner gains the Flaming Attacks special rule.

War Banner

max 1 per Army

A proud banner of great age. Those that march beneath the War Banner fight with grim resolve.

When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.

Sun Standard Of Chotec

max 1 per Army

Beams of reflected sunlight blind all who look too long upon the Sun Standard of Chotec.

Enemy units cannot declare a Stand & Shoot charge reaction against a unit carrying the Sun Standard of Chotec. In addition, any enemy model that targets a unit carrying this banner during the Shooting phase suffers an additional -1 To Hit modifier.

Skavenpelt Banner

max 1 per Army

The stench of this ragged Skaven hide fires the blood of those who venerate Sotek.

A unit carrying the Skavenpelt Banner gains the Frenzy and Hatred (Skaven) special rules.

Totem Of Prophecy

max 1 per Army

Those who look upon this totem witness the truth and learn of their insignificance in the scheme of the Old Ones.

A unit carrying the Totem of Prophecy gains the Fear special rule.

Jaguar Standard

max 1 per Army

Those in the shadow of this jungle beast hunt down their enemies with relentless ferocity.

When a unit carrying the Jaguar Standard makes a Pursuit roll, it may roll an extra D6 and discard the lowest result.

Army Organisation

Characters

Characters

(50% Max)

Core

Core

(25% Least)

Special

Special

(50% Max)

Rare

Rare

(25% Max)

Mercenaries

Mercenaries

(25% Max)

Allies

Allies

(20% Max)

Characters
Characters

Slann Mage-Priest

285 pts single model
Troops M WS BS S T W I A Ld Troop's type
Slann Mage-Priest 2 2 3 3 4 5 2 1 9

Magic options

free
free
free
free
free

Magic Weapons

65 pts
65 pts
60 pts
55 pts
35 pts
35 pts
40 pts
45 pts
50 pts
50 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Arcane Items

60 pts
55 pts
50 pts
50 pts
45 pts
30 pts
30 pts
20 pts
20 pts
15 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 per Army)

25 pts
50 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts

Options

60 pts
50 pts
40 pts
35 pts
30 pts
20 pts
10 pts
up to 100 pts
Characters

Saurus Oldblood

140 pts single model
Troops M WS BS S T W I A Ld Troop's type
Saurus Oldblood 4 6 0 5 5 3 3 5 8

Magic Weapons

65 pts
65 pts
60 pts
55 pts
35 pts
40 pts
45 pts
50 pts
50 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

3 pts
4 pts
4 pts
3 pts
2 pts
up to 100 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
18 pts
170 pts
Characters

Saurus Scar-Veteran

90 pts single model
Troops M WS BS S T W I A Ld Troop's type
Saurus Scar-Veteran 4 5 0 5 5 2 3 4 8

Magic Weapons

65 pts
65 pts
60 pts
55 pts
50 pts
35 pts
35 pts
40 pts
45 pts
50 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 per Army)

25 pts
50 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts

Options

3 pts
4 pts
4 pts
3 pts
2 pts
up to 50 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
18 pts
170 pts
Characters

Skink Priest

60 pts single model
Troops M WS BS S T W I A Ld Troop's type
Skink Priest 6 2 3 3 2 2 4 1 6

Magic options

free
free
free
30 pts

Magic Weapons

65 pts
65 pts
60 pts
55 pts
50 pts
50 pts
35 pts
25 pts
30 pts
35 pts
40 pts
45 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Arcane Items

60 pts
55 pts
50 pts
50 pts
45 pts
30 pts
30 pts
20 pts
20 pts
15 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

up to 50 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
230 pts
free
free
25 pts
Characters

Skink Chief

45 pts single model
Troops M WS BS S T W I A Ld Troop's type
Skink Chief 6 4 5 4 3 2 6 3 6

Magic Weapons

65 pts
65 pts
60 pts
55 pts
50 pts
35 pts
35 pts
40 pts
45 pts
50 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 per Army)

25 pts
50 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts

Options

3 pts
4 pts
4 pts
3 pts
2 pts
up to 50 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
30 pts
35 pts
215 pts
free
free
Characters

Mount Ancient Stegadon

single model
Troops M WS BS S T W I A Ld Troop's type
Ancient Stegadon 6 4 - 6 6 5 1 3 -
Skink Crew(5) - 2 3 3 - - 4 1 6

Lizardmen Model Rules

Ancient Stegadon

Model Rules

Options

free
free
25 pts
Characters

Mount Stegadon

single model
Troops M WS BS S T W I A Ld Troop's type
Stegadon 6 3 - 5 6 5 2 4 -
Skink Crew(5) - 2 3 3 - - 4 1 6

Lizardmen Model Rules

Stegadon

Model Rules

Options

free
free
Core
Core

Temple Guard

160 pts + 16 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Temple Guard 4 4 0 4 4 1 1 2 8
Revered Guardian 4 4 0 4 4 1 1 3 8

Magic Weapons

65 pts
65 pts
60 pts
55 pts
35 pts
40 pts
45 pts
50 pts
50 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Options

Command group options

7 pts
up to 50 pts
7 pts
up to 100 pts
50 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
7 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts
Core

Saurus Warriors

140 pts + 14 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Saurus Warrior 4 3 0 4 4 1 1 2 8
Spawn Leader 4 3 0 4 4 1 1 3 8

Command group options

7 pts
up to 25 pts
7 pts
7 pts

Magic Weapons

65 pts
65 pts
60 pts
55 pts
50 pts
50 pts
35 pts
30 pts
35 pts
40 pts
45 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Options

1 pts/mod.
1 pts/mod.

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts
Special
Special

Chameleon Skinks

55 pts + 11 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Chameleon Skink 6 2 4 3 2 1 4 1 6
Patrol Leader 6 2 5 4 2 1 4 1 6

Lizardmen Model Rules

Command group options

6 pts

Options

Special

Cold One Riders

single model
Troops M WS BS S T W I A Ld Troop's type
Cold One Rider - 4 0 4 4 1 2 2 8
Pack Leader - 4 0 4 4 1 2 3 8
Cold One 7 3 - 4 - - 2 2 -

Magic Weapons

65 pts
65 pts
60 pts
55 pts
50 pts
50 pts
35 pts
30 pts
35 pts
40 pts
45 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

7 pts
up to 25 pts
7 pts
no limit
50 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
7 pts

Options

1 pts/mod.
2 pts/mod.

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts
Special

Terradon Riders

96 pts + 32 pts/extra model 3-99 models
Troops M WS BS S T W I A Ld Troop's type
Terradon Rider - 2 3 3 3 2 4 1 5
Sky Leader - 2 4 3 3 2 4 1 5
Terradon 2 3 - 4 - - 2 1 -

Command group options

6 pts

Options

1 pts/mod.
free
Special

Ripperdactyl Riders

120 pts + 40 pts/extra model 3-99 models
Troops M WS BS S T W I A Ld Troop's type
Ripperdactyl Rider - 2 3 3 3 2 4 1 5
Ripperdactyl Champion - 2 3 3 3 2 4 2 5
Ripperdactyl 2 3 - 4 - - 3 2 -

Command group options

6 pts

Options

Rare
Rare

Stegadon

215 pts single model
Troops M WS BS S T W I A Ld Troop's type
Stegadon 6 3 - 5 6 5 2 4 -
Skink Crew(5) - 2 3 3 - - 4 1 6

Lizardmen Model Rules

Stegadon

Model Rules

Options

free
free
Rare

Ancient Stegadon

230 pts single model
Troops M WS BS S T W I A Ld Troop's type
Ancient Stegadon 6 4 - 6 6 5 1 3 -
Skink Crew(5) - 2 3 3 - - 4 1 6

Lizardmen Model Rules

Ancient Stegadon

Model Rules

Options

free
free
25 pts