Lizardmen (v2024)
Magic Weapons
Blade Of Revered Tzunki
max 1 per ArmySupposedly wielded by the legendary Tzunki, this exquisite weapon hums as it cuts through the air.
R S AP Special Rules
Blade Of Revered Tzunki Combat S+1 * Magical Attacks
Notes: *No armour or Ward saves are permitted against wounds caused by the Blade of Revered Tzunki (Regeneration saves can be attempted as normal).
Scimitar Of The Sun Resplendent
max 1 per ArmyAs light as a dagger, this curved blade invigorates its wielder with the power of the sun.
R S AP Special Rules
Scimitar Of The Sun Resplendent Combat S -1 Extra Attacks (+D3), Flaming Attacks, Magical Attacks
Staff Of The Lost Sun
max 1 per ArmyMade of an alien metal, the Staff of the Lost Sun projects beams of hot light from its tip, searing the flesh of those caught in the blast.
Staff of the Lost Sun R S AP Special Rules
Ranged 12" 4 -3 Magical Attacks, Multiple Shots (3)
Combat Combat S+1 - Magical Attacks, Requires Two Hands
Notes: The Staff of the Lost Sun has two profiles, representing its use as both a combat and missile weapon.
Piranha Blade
max 1 per ArmyThe blade of this weapon is inlaid with thousands of tiny barbed teeth that rip and tear through the flesh of the enemy.
R S AP Special Rules
Piranha blade Combat S -1 Magical Attacks, Multiple Wounds (2)
Magic Armour
Shield Of The Mirror Pool
max 1 per ArmyHostile enemy magic is absorbed by this ancient shield, and reflected back upon the caster.
The Shield of the Mirror Pool is a shield. In addition, each time the bearer loses one or more Wounds to a Magic Missile, the caster suffers a single Strength 5 hit with an AP of -2.
Hide Of The Cold Ones
max 1 per ArmyThe hide of a Cold One exudes a toxic slime that dulls the wearer’s mind.
May be worn with other armour. The wearer of the Hide of the Cold Ones improves their armour value by 1 (to a maximum of 2+). However, its wearer is also subject to the Stupidity special rule.
Talismans
Glyph Necklace
max 1 per ArmyThis ancient token of protection wards off attacks, causing enemies to fumble their blows.
The bearer of the Glyph Necklace has a 5+ Ward save against any wounds suffered and gains the Magic Resistance (-2) special rule.
Aura Of Quetzl
max 1 per ArmyBlessed by Quetzl, this string of beaded shells, feathers and bones exudes a powerful protective aura.
Any enemy model that directs its attacks against the bearer of the Aura of Quetzl during the Combat phase suffers a -1 modifier to its rolls To Hit.
Enchanted Items
Cloak Of Feathers
max 1 per ArmyWhen the wearer of this finely woven cloak extends their arms, the feathers rise up like powerful wings, lifting them into the air.
Skink Heroes whose troop type is ‘infantry’ only. The wearer of the Cloak of Feathers gains the Fly (10) and Swiftstride special rules.
Venom Of The Firefly Frog
max 1 per ArmyExtracted from the rare and deadly firefly frog, even a tiny amount of this poison can prove fatal.
All attacks made during the Combat phase by the bearer of the Venom of the Firefly Frog have the Poisoned Attacks and Flaming Attacks special rules.
Note that this only applies to non-magical weapons and does not apply to a model’s mount (should it have one).
Horned One
max 1 per ArmyHorned Ones are a very rare, highly intelligent and preternaturally swift sub-species of Cold One.
This magic item may only be taken by a Saurus Hero mounted on a Cold One. This character’s mount loses the Stupidity special rule and has Movement characteristic of 8.
Arcane Items
Cube Of Darkness
max 1 per Army (Wizard only )Through careful contemplation, this small black cube may be opened for a fraction of a second, drawing the Winds of Magic into its depths.
Single use. A Wizard may use this item instead of making a dispel attempt. If they do so, the spell is automatically dispelled with no Dispel roll required. In addition, all ‘remains in play’ spells currently in play are dispelled, including spells cast by friendly Wizards.
Itxi Grub
max 1 per Army (Wizard only )The Wizard carries a gourd containing magically charged (and delicious) Itxi grubs.
Single use. Before making a Casting roll, the bearer may attempt to consume a single Itxi Grub by making a Toughness test. If this test is passed, the bearer may apply a +3 modifier to the Casting roll. However, if this test is failed, the bearer immediately loses a single Wound.
Cupped Hands Of The Old Ones
max 1 per Army (Wizard only )A sphere of glowing light extends around the bearer as the divine protection of the Old Ones deflects the uncontrolled maelstrom of the Winds of Magic.
Should the bearer of the Cupped Hands of the Old Ones miscast a spell, roll a D6. On a roll of 1, the bearer rolls on the Miscast table as normal. On a roll of 2+, the bearer instead nominates an enemy character. Centre a 3" blast template over this character. Every model whose base lies underneath the template risks being hit and suffering a single Strength 6 hit with an AP of -2.
Banner enchantement
Banner Of Iron Resolve
max 1 per ArmyNo regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.
A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Razor Standard
max 1 per ArmyHung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.
A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Rampaging Banner
max 1 per ArmyAs a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.
When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
The Blazing Banner
max 1 per ArmyAn eternal flame flickers about the weapons of those that march beneath the Blazing Banner.
A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
War Banner
max 1 per ArmyA proud banner of great age. Those that march beneath the War Banner fight with grim resolve.
When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
Sun Standard Of Chotec
max 1 per ArmyBeams of reflected sunlight blind all who look too long upon the Sun Standard of Chotec.
Enemy units cannot declare a Stand & Shoot charge reaction against a unit carrying the Sun Standard of Chotec. In addition, any enemy model that targets a unit carrying this banner during the Shooting phase suffers an additional -1 To Hit modifier.
Skavenpelt Banner
max 1 per ArmyThe stench of this ragged Skaven hide fires the blood of those who venerate Sotek.
A unit carrying the Skavenpelt Banner gains the Frenzy and Hatred (Skaven) special rules.
Totem Of Prophecy
max 1 per ArmyThose who look upon this totem witness the truth and learn of their insignificance in the scheme of the Old Ones.
A unit carrying the Totem of Prophecy gains the Fear special rule.
Jaguar Standard
max 1 per ArmyThose in the shadow of this jungle beast hunt down their enemies with relentless ferocity.
When a unit carrying the Jaguar Standard makes a Pursuit roll, it may roll an extra D6 and discard the lowest result.
Army Organisation
Characters
(50% Max)
Core
(25% Least)
Special
(50% Max)
Rare
(25% Max)
Mercenaries
(25% Max)
Allies
(20% Max)
Slann Mage-Priest
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Slann Mage-Priest | 2 | 2 | 3 | 3 | 4 | 5 | 2 | 1 | 9 |
Saurus Oldblood
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Saurus Oldblood | 4 | 6 | 0 | 5 | 5 | 3 | 3 | 5 | 8 |
Saurus Scar-Veteran
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Saurus Scar-Veteran | 4 | 5 | 0 | 5 | 5 | 2 | 3 | 4 | 8 |
Skink Priest
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Skink Priest | 6 | 2 | 3 | 3 | 2 | 2 | 4 | 1 | 6 |
Skink Chief
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Skink Chief | 6 | 4 | 5 | 4 | 3 | 2 | 6 | 3 | 6 |
Mount Cold One
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Cold One | 7 | 3 | - | 4 | - | - | 2 | 2 | - |
Mount Terradon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Terradon | 2 | 3 | - | 4 | (+1) | (+1) | 2 | 1 | - |
Mount Ripperdactyl
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ripperdactyl | - | - | - | - | - | - | - | - | - |
Model Rules
Ripperdactyl
Mount Carnosaur
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Carnosaur | 7 | 3 | 0 | 7 | (+1) | (+4) | 2 | 4 | - |
Mount Ancient Stegadon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ancient Stegadon | 6 | 4 | - | 6 | 6 | 5 | 1 | 3 | - | |
Skink Crew(5) | - | 2 | 3 | 3 | - | - | 4 | 1 | 6 |
Mount Stegadon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Stegadon | 6 | 3 | - | 5 | 6 | 5 | 2 | 4 | - | |
Skink Crew(5) | - | 2 | 3 | 3 | - | - | 4 | 1 | 6 |
Temple Guard
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Temple Guard | 4 | 4 | 0 | 4 | 4 | 1 | 1 | 2 | 8 | |
Revered Guardian | 4 | 4 | 0 | 4 | 4 | 1 | 1 | 3 | 8 |
Saurus Warriors
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Saurus Warrior | 4 | 3 | 0 | 4 | 4 | 1 | 1 | 2 | 8 | |
Spawn Leader | 4 | 3 | 0 | 4 | 4 | 1 | 1 | 3 | 8 |
Skink Skirmishers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Skink | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 | |
Patrol Leader | 6 | 2 | 4 | 3 | 2 | 1 | 4 | 1 | 5 |
Jungle Swarms
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Jungle Swarms | 5 | 3 | 0 | 2 | 2 | 5 | 1 | 5 | 5 |
Chameleon Skinks
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Chameleon Skink | 6 | 2 | 4 | 3 | 2 | 1 | 4 | 1 | 6 | |
Patrol Leader | 6 | 2 | 5 | 4 | 2 | 1 | 4 | 1 | 6 |
Kroxigor
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Kroxigor | 6 | 3 | 0 | 5 | 4 | 3 | 3 | 3 | 7 | |
Ancient | 6 | 3 | 0 | 5 | 4 | 3 | 3 | 4 | 7 |
Cold One Riders
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Cold One Rider | - | 4 | 0 | 4 | 4 | 1 | 2 | 2 | 8 | |
Pack Leader | - | 4 | 0 | 4 | 4 | 1 | 2 | 3 | 8 | |
Cold One | 7 | 3 | - | 4 | - | - | 2 | 2 | - |
Model Rules
Terradon Riders
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Terradon Rider | - | 2 | 3 | 3 | 3 | 2 | 4 | 1 | 5 | |
Sky Leader | - | 2 | 4 | 3 | 3 | 2 | 4 | 1 | 5 | |
Terradon | 2 | 3 | - | 4 | - | - | 2 | 1 | - |
Model Rules
Ripperdactyl Riders
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ripperdactyl Rider | - | 2 | 3 | 3 | 3 | 2 | 4 | 1 | 5 | |
Ripperdactyl Champion | - | 2 | 3 | 3 | 3 | 2 | 4 | 2 | 5 | |
Ripperdactyl | 2 | 3 | - | 4 | - | - | 3 | 2 | - |
Model Rules
Ripperdactyl Rider
Ripperdactyl
Bastiladon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Bastiladon | 4 | 3 | - | 4 | 5 | 4 | 1 | 3 | - | |
Skink Crew(3) | - | 2 | 3 | 3 | - | - | 4 | 1 | 6 |
Salamander Packs
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Skink Handler | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 | |
Salamander | 6 | 3 | 3 | 5 | 4 | 3 | 4 | 2 | 4 |
Razordon Packs
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Skink Handler | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 | |
Razordon | 6 | 3 | 4 | 5 | 4 | 3 | 4 | 2 | 4 |
Troglodon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Troglodon | 7 | 3 | - | 5 | 5 | 5 | 2 | 3 | - | |
Skink Oracle | - | 2 | 3 | 3 | - | - | 4 | 1 | 8 |
Lizardmen Model Rules
Troglodon
Model Rules
Stegadon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Stegadon | 6 | 3 | - | 5 | 6 | 5 | 2 | 4 | - | |
Skink Crew(5) | - | 2 | 3 | 3 | - | - | 4 | 1 | 6 |
Ancient Stegadon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ancient Stegadon | 6 | 4 | - | 6 | 6 | 5 | 1 | 3 | - | |
Skink Crew(5) | - | 2 | 3 | 3 | - | - | 4 | 1 | 6 |