Vampire Counts (v2024)
Magic Weapons
Frostblade
max 1 per ArmyThis blade of blue ice-steel is bound with such deadly spells that its merest touch will suck the soul from its victim’s body.
R S AP Special Rules
Frostblade Combat S - Killing Blow, Magical Attacks
Notes: Any enemy model that suffers one or more unsaved wounds from the Frostblade must immediately make a Toughness test. If this test is failed, they gain the Strike Last special rule and must reduce their Initiative characteristic to 1 for the remainder of the game.
Sword Of Kings
max 1 per ArmyThis accursed blade of ancient and ageless design thirsts constantly for the souls of its wielder’s enemies.
R S AP Special Rules
Sword of Kings Combat S+1 -1 Killing Blow, Magical Attacks
Notes: The wielder of the Sword of Kings strikes a Killing Blow if they roll a natural 5 or 6 when making a roll To Wound, rather than the usual 6.
Blood Drinker
max 1 per ArmyThis long, slender blade greedily drinks the blood of its victims, their life force revitalising its master.
R S AP Special Rules
Blood Drinker Combat S -1 Magical Attacks
Notes: If the wielder of Blood Drinker causes one or more unsaved wounds during the Combat phase, they recover a single lost Wound.
Dreadlance
max 1 per ArmyOnce wielded by an infamous Vampire knight, this lance is uncannily accurate, said to find its target even in the dark of night.
R S AP Special Rules
Dreadlance Combat S+2 -2 Armour Bane (1), Magical Attacks
Notes: Models whose troop type is ‘cavalry’ or ‘monster’ only. The Dreadlance can only be used during a turn in which the wielder charged. In subsequent turns (or if the wielder did not charge) the model must use its hand weapon instead. The wielder of the Dreadlance may re-roll any failed rolls To Hit made whilst using it.
Magic Armour
The Flayed Hauberk
max 1 per ArmyStitched from the flesh of countless victims, the wearer of the Flayed Hauberk is enshrouded and protected by the souls of the damned.
The Flayed Hauberk is a suit of heavy armour which may be worn by a Wizard without penalty. In addition, its wearer has a 6+ Ward save against any wounds suffered.
The Accursed Armour
max 1 per ArmySome strange flaw renders the wearer of this armour resilient beyond measure, yet robs them of dexterity.
Models whose troop type is ‘infantry’ or ‘cavalry’ only. The Accursed Armour is a suit of full plate armour. In addition, its wearer has a +1 modifier to their Toughness characteristic, but suffers a -1 modifier to their Weapon Skill and Initiative characteristics.
Talismans
Von Carstein Ring
max 1 per ArmyAn ancient heirloom of the lords of Sylvania, this ring is known to make a Vampire carrying it almost impossible to kill.
Vampires only. Single use. When the wearer of the Von Carstein Ring loses their last Wound, roll a D6. On a roll of 2+, the Wound is not lost.
Crown Of The Damned
max 1 per ArmyThe wearer of the Crown of the Damned draws revitalising energies from the spirits imprisoned within it, but at times their eternal wailing can become overpowering.
The Crown of the Damned gives its wearer a 4+ Ward save against any wounds suffered. However, due to the wailing of the spirits trapped within the crown, its wearer is also subject to the Stupidity special rule.
Enchanted Items
Helm Of Commandment
max 1 per ArmyThis ancient and corroded helmet can be used to infuse Undead servants with the wearer’s sentience, making them formidable fighters.
Necromancers and Wights only. During the Command subphase of their turn, this character may attempt to enhance the sentience of those around them by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains a +D3 modifier to their Weapon Skill characteristic (to a maximum of 10).
Hand Of Dust
max 1 per ArmyThe severed hand of the Great Necromancer himself, the mere proximity of this withered appendage can drain all life and vitality from mortals, leaving them as desiccated husks.
Necromancers only. This model can cast the following Bound spell, with a Power Level of 2. Roll a D6 each time the Hand of Dust is used. On a roll of 1, it crumbles to dust and cannot be used again:
Type: Assailment
Casting Value: 9+
Range: Combat
Effect: The target enemy unit suffers 2D6 Strength 5 hits, each with an AP of -1.
Cloak Of Mist & Shadows
max 1 per ArmyThis cloak frees the wearer from the bonds of their physical form, allowing them to move through solid matter like a ghost.
Necromancers whose troop type is ‘infantry’ only. The wearer of the Cloak of Mist & Shadows gains the Ethereal special rule.
Arcane Items
Skull Staf
max 1 per Army (Wizard only )The Skull Staff constantly whispers to its bearer, revealing the secrets of their foes and predicting the ebb and flow of the Winds of Magic.
The bearer of the Skull Staff increases their Dispel range by 3" and, when attempting a Wizardly dispel, may apply a +1 modifier to their Dispel roll.
Note that this is a modifier to the result of a roll – it does not negate a roll of a natural double 1.
Sceptre Of De Noirot
max 1 per Army (Wizard only )The Necromancer de Noirot suffered a terrible demise when he invoked the power of this sceptre and raised more of the Undead than he could control.
The bearer of the Sceptre of de Noirot may attempt to resurrect the fallen by using the Invocation of Nehek special rule twice during their Command sub-phase (rather than the usual once). Roll a D6 each time the sceptre is used. On a roll of 1, the bearer loses a single Wound.
Spell Familiar
max 1 per Army (Wizard only )A spell familiar memorises a spell on its master’s behalf, constantly rehearsing for its big moment until it is called upon to share its arcane knowledge.
0-1 per Wizard. The owner of a Spell Familiar knows one more spell (chosen in the usual way) than is normal for their Level of Wizardry.
Note that this does not increase the Wizard’s Level.
Banner enchantement
Banner Of Iron Resolve
max 1 per ArmyNo regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.
A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Razor Standard
max 1 per ArmyHung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.
A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Rampaging Banner
max 1 per ArmyAs a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.
When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
The Blazing Banner
max 1 per ArmyAn eternal flame flickers about the weapons of those that march beneath the Blazing Banner.
A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
War Banner
max 1 per ArmyA proud banner of great age. Those that march beneath the War Banner fight with grim resolve.
When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
Banner Of The Barrows
max 1 per ArmyWoven from the wind and the cold, the chill of this banner touches the hearts of those who stand before it.
Wight Lord Battle Standard Bearer only. During the Combat phase, when a unit carrying the Banner of the Barrows makes a roll To Hit, a roll of 3+ is always a success, regardless of the target’s Weapon Skill.
Drakenhof Banner
max 1 per ArmyThe infamous Count Vlad von Carstein had thrall Necromancers enchant his household standard to sustain his bodyguard.
If a unit carrying the Drakenhof Banner has the Regeneration (X+) special rule, it improves the armour value of its Regeneration save by 1.
The Screaming Banner
max 1 per ArmyEven the bravest warriors tremble in the presence of a haunted banner that wails a constant dirge.
When an enemy unit makes a Leadership test due to Fear caused by a unit carrying the Screaming Banner, it must roll an extra D6 and discard the lowest result.
Standard Of Hellish Vigour
max 1 per ArmyThe restless essence of the Vampire whose flesh was flayed to craft this banner invigorates the Undead nearby.
A unit carrying the Standard of Hellish Vigour gains the Reserve Move special rule.
Army Organisation
Characters
(50% Max)
Core
(25% Least)
Special
(50% Max)
Rare
(25% Max)
Allies
(25% Max)
Vampire Count
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Vampire Count | 6 | 7 | 5 | 5 | 5 | 3 | 6 | 4 | 8 |
Vampire Thrall
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Vampire Count | 6 | 7 | 5 | 5 | 5 | 3 | 6 | 4 | 8 |
Vampire Counts Model Rules
Mount Nightmare
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Nightmare | 7 | 3 | - | 4 | - | - | 2 | 1 | - |
Mount Coven Throne
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Coven Throne | - | - | - | 5 | 5 | 5 | - | - | - | |
Pallid Handmaidens(2) | - | 5 | 3 | 5 | - | - | 5 | 2 | 7 | |
Spirit Horde | 6 | 3 | 0 | 3 | - | - | 1 | D6 | - |
Model Rules
Mount Abyssal Terror
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Abyssal Terror | 6 | 4 | - | 5 | (+1) | (+4) | 2 | 3 | - |
Mount Zombie Dragon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Zombie Dragon | 6 | 4 | - | 6 | (+1) | (+5) | 2 | 5 | - |
Master Necromancer
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Master Necromancer | 4 | 3 | 3 | 3 | 4 | 3 | 3 | 2 | 8 |
Vampire Counts Model Rules
Mount Mortis Engine
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Mortis Engine | - | - | - | 5 | 5 | 5 | - | - | - | |
Banshees(3) | - | 3 | 0 | 3 | - | - | 3 | 1 | 5 | |
Spirit Horde | 6 | 3 | 0 | 3 | - | - | 1 | D6 | - |
Vampire Counts Model Rules
Model Rules
Necromantic Acolyte
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Necromantic Acolyte | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 |
Vampire Counts Model Rules
Strigoi Ghoul King
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Strigoi Ghoul King | 6 | 6 | 3 | 5 | 5 | 3 | 7 | 5 | 8 |
Vampire Counts Model Rules
Mount Terrorgheist
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Terrorgheist | 6 | 3 | - | 5 | (+1) | (+5) | 3 | 4 | - |
Vampire Counts Model Rules
Cairn Wraith
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Cairn Wraith | 6 | 4 | 0 | 3 | 3 | 3 | 2 | 2 | 6 |
Wight King
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Wight King | 4 | 5 | 0 | 5 | 5 | 3 | 4 | 3 | 9 |
Mount Skeletal Steed
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Skeletal Steed | 7 | 2 | - | 3 | - | - | 2 | 1 | - |
Wight Lord
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Wight Lord | 4 | 4 | 0 | 4 | 5 | 2 | 4 | 2 | 8 |
Tomb Banshee
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Tomb Banshee | 6 | 3 | 0 | 3 | 3 | 2 | 3 | 1 | 6 |
Skeleton Warriors
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Skeleton Warrior | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 | |
Skeleton Champion | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 2 | 5 |
Zombies
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Zombies | 4 | 2 | 0 | 3 | 3 | 1 | 1 | 1 | 2 |
Crypt Ghouls
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Crypt Ghoul | 5 | 3 | 3 | 3 | 4 | 1 | 3 | 2 | 5 | |
Crypt Ghast | 5 | 3 | 3 | 3 | 4 | 1 | 3 | 3 | 5 |
Bat Swarm
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Bat Swarm | 1 | 3 | 0 | 2 | 2 | 5 | 4 | 5 | 3 |
Dire Wolves
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Dire Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 | |
Doom Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 2 | 3 |
Black Knights
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Black Knights | - | 3 | 0 | 4 | 4 | 1 | 3 | 1 | 6 | |
Hell Knight | - | 3 | 0 | 4 | 4 | 1 | 3 | 2 | 6 | |
Skeletal Steed | 7 | 2 | - | 3 | - | - | 2 | 1 | - |
Model Rules
Black Knights
Grave Guard
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Grave Guard | 4 | 3 | 3 | 4 | 4 | 1 | 3 | 1 | 7 | |
Seneschal | 4 | 3 | 3 | 4 | 4 | 1 | 3 | 2 | 7 |
Grave Guard
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Grave Guard | 4 | 3 | 3 | 4 | 4 | 1 | 3 | 1 | 7 | |
Seneschal | 4 | 3 | 3 | 4 | 4 | 1 | 3 | 2 | 7 |
Black Knights
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Black Knights | - | 3 | 0 | 4 | 4 | 1 | 3 | 1 | 6 | |
Hell Knight | - | 3 | 0 | 4 | 4 | 1 | 3 | 2 | 6 | |
Skeletal Steed | 7 | 2 | - | 3 | - | - | 2 | 1 | - |
Model Rules
Black Knights
Crypt Horrors
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Crypt Horror | 6 | 3 | 0 | 4 | 5 | 3 | 2 | 3 | 5 | |
Crypt Haunter | 6 | 3 | 0 | 4 | 5 | 3 | 2 | 4 | 5 |
Fell Bats
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Fell Bats | 1 | 3 | 0 | 3 | 3 | 2 | 3 | 2 | 3 |
Spirit Hosts
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Spirit Hosts | 6 | 3 | 0 | 3 | 3 | 4 | 1 | 4 | 4 |
Vargheists
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Vargheists | - | - | - | - | - | - | - | - | - |
Terrorgheist
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Terrorgheist | 6 | 3 | - | 5 | +1 | +5 | 3 | 4 | - |
Vampire Counts Model Rules
Corpse Cart
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Corpse Cart | - | - | - | 4 | 4 | 4 | - | - | - | |
Corpsemaster | - | 3 | 0 | 3 | - | - | 3 | 1 | 5 | |
The Restless Dead | 4 | 1 | 0 | 3 | - | - | 1 | 2D6 | - |
Model Rules
Vargheists
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Vargheist | 6 | 4 | 0 | 5 | 4 | 3 | 4 | 3 | 7 | |
Vargoyle | 6 | 4 | 0 | 5 | 4 | 3 | 4 | 4 | 7 |
Black Coach
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Black Coach | - | - | - | 5 | 6 | 4 | - | - | - | |
Wraith | - | 3 | 0 | 3 | - | - | 2 | 2 | 5 | |
Nightmares(2) | 8 | 3 | - | 4 | - | - | 2 | 1 | - |
Vampire Counts Model Rules
Terrorgheist
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Terrorgheist | 6 | 3 | 0 | 5 | 6 | 6 | 3 | 4 | 4 |
Vampire Counts Model Rules
Varghulf
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Varghulf | 8 | 5 | 0 | 5 | 5 | 4 | 4 | 4 | 4 |
Blood Knights
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Blood Knights | - | 5 | 3 | 4 | 4 | 1 | 4 | 2 | 7 | |
Nightmare | 7 | 3 | - | 4 | - | - | 2 | 1 | - | |
Kastellan | - | 5 | 3 | 4 | 4 | 1 | 4 | 3 | 7 |
Vampire Counts Model Rules
Nightmare
Model Rules
Hexwraiths
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Hexwraith | - | 3 | 0 | 3 | 3 | 1 | 2 | 1 | 5 | |
Hellwraith | - | 3 | 0 | 3 | 3 | 1 | 2 | 2 | 5 | |
Spectral Steed | 8 | 2 | - | 3 | - | - | 2 | 1 | - |