Zwergenfesten

Zwergenfesten (V3 Public Test - 5)

Runic Armour Enchantments

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Runic Weapon Enchantments

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Runic Artefacts

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Board Edge), Scout, and Vanguard.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Mastery

max 99 per Army

One use only. A single Rune of Mastery may be activated immediately before the bearer attempts to cast a Bound Spell. The Casting Roll for this Bound Spell gains +1.

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Leadership Skills

Battleline Hero

max 1 per Army

General onlyThe range of the model’s Commanding Presence is increased to 18″.

Trusted Adviser

max 1 per Army

When determining the Secondary Objective, randomize two objectives instead of one, and choose which of the two objectives to play.

Arcane Volcanist

max 1 per Army

Wizard onlyWhenever you draw a Flux Card, apply the effects from the list below based on the number of the Flux Card. Effects have Duration: One Turn.
Card Number Effects applied to all models on the Battlefield
1, 5, 9, 13 Sulfurous Gas: All Terrain Features gain Dangerous Terrain.
2, 6, 10, 14 Ash Cloud: −1 to hit with Shooting Attacks.
3, 7, 11, 15 Obsidian Deposits: −1 to Casting Rolls.
4, 8, 12, 16 Ominous Rumbling: −1 Cou.

Curse Of Lycanthropy

max 1 per Army

Wizard Height 0–3 onlyOne use only. You may activate this ability when Choosing Equipment and Abilities. Set the model part’s Att to 4, Str to 5, and AP to 3. The model part gains Fortitude (4+). The model cannot use any weapons while this ability is active. Duration: One Turn.

Innovative Leader

max 1 per Army

General onlyAn army with an Innovative Leader may use different Base Sizes than those
listed in the Unit Entries. Any Unit Entry using this option must have the new
base size noted on the Army List, and all models in the unit must have the same
Base Size. The new bases must:
• Be between 100% – 125% of the original width.
• Be between 100% – 150% of the original depth.
• Both width and depth must be divisible by 5 mm.

Banner enchantement

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of Grudges

max 1 per Army

Ancient Grudge (1).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Sheltering Standard

max 2 per Army

Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Min)

Special

Special

(No Limit)

Clans’ Thunder

Clans’ Thunder

(35% Max)

Engines of War

Engines of War

(20% Max)

Characters
Characters

König

200pts
single model Rarity: Common
Max 600 pts
Increment When War Throne to 100
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 10
Defensive HP Def Res Arm
3 7 5 3
Offensive Att Off Str Ap Agi
König 4 7 4 1 4

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts
55 pts
40 pts
25 pts
10 pts
10 pts

Magic Options

40 pts
40 pts
40 pts
40 pts
40 pts
40 pts
40 pts

Runic Artefacts

90 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
40 pts

Options

up to 250 pts
20 pts
5 pts
5 pts
5 pts
10 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry

(foot only)

free
90 pts
170 pts
Characters

Thain

70pts
single model Rarity: Common
Max 6 Models/Army
Max 600 pts
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
3 6 5 3
Offensive Att Off Str Ap Agi
Thain 3 6 4 1 3

Enchantment options

55 pts
40 pts
25 pts
10 pts
10 pts
80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts

Runic Artefacts

90 pts
Max Rune of Denial by Parent Max 1 entry
Max Rune of Denial by Roster Max 1 entry
Set When Max Rune of Denial AtMost 3000 to 1
Set When Max Rune of Denial AtLeast 8000 to 2
Set When Max Rune of Denial AtLeast 8000 to 2
Set When Max Rune of Denial AtMost 3000 to 1
40 pts
Max Rune of Harnessing by Parent Max 1 entry
Max Rune of Harnessing by Roster Max 1 entry
Set When Max Rune of Harnessing AtMost 3000 to 1
Set When Max Rune of Harnessing AtMost 3000 to 1
Set When Max Rune of Harnessing AtLeast 8000 to 2
Set When Max Rune of Harnessing AtLeast 8000 to 2
35 pts
30 pts
30 pts
Max Rune of Dragon's Breath by Parent Max 1 entry
Max Rune of Dragon's Breath by Roster Max 2 entry
Set When Max Rune of Dragon's Breath AtLeast 8000 to 6
Set When Max Rune of Dragon's Breath AtLeast 8000 to 4
Set When Max Rune of Dragon's Breath AtMost 3000 to 1
Set When Max Rune of Dragon's Breath AtMost 3000 to 2
30 pts
20 pts
15 pts
10 pts

Command group options

free
20 pts
20 pts
Max one General by Army Max 1 entry
40 pts

(0-1 per Army)

70 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

50 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

45 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

40 pts

(0-1 per Army, 0-1 per Army)

40 pts

(0-2 per Army, 0-2 per Army)

35 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

30 pts

(0-2 per Army, 0-2 per Army)

30 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

25 pts

(0-2 per Army, 0-2 per Army)

20 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-2 per Army, 0-2 per Army)

10 pts

Options

up to 150 pts
20 pts
5 pts
5 pts
5 pts
5 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry

(foot only)

free
90 pts
Characters

Runenschmied

130pts
single model Rarity: Common
Max 3 Models/Army
Max 600 pts
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
3 4 5 3
Offensive Att Off Str Ap Agi
Runenschmied 2 4 4 1 2

Enchantment options

55 pts
40 pts
25 pts
10 pts
10 pts
80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
40 pts

Runic Artefacts

90 pts
65 pts
40 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts
15 pts
10 pts

Magic Options

30 pts
30 pts
30 pts
30 pts
30 pts
30 pts

Options

up to 200 pts
20 pts
5 pts
Characters Engines of War

Engineer

110pts
single model Rarity: Common
Max 2 Models/Army
Max 600 pts
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
3 4 5 3
Offensive Att Off Str Ap Agi
Engineer 2 5 4 1 3

Enchantment options

55 pts
40 pts
25 pts
10 pts
10 pts
80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
40 pts

Runic Artefacts

90 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts
15 pts
10 pts

Magic Options

25 pts
25 pts
25 pts
25 pts
25 pts
25 pts
25 pts

Options

up to 100 pts
15 pts
5 pts
5 pts
5 pts
20 pts
30 pts
5 pts
Characters

Drachen-Suchender

180pts
single model Rarity: Common
Max 600 pts
Max 3 Models/Army
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 10
Defensive HP Def Res Arm
3 7 5 0
Offensive Att Off Str Ap Agi
Drachen-Suchender 5 7 5 2 5

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts
80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts

Options

70 pts
90 pts
up to 150 pts
Characters

Mount Kriegsthron

single model Rarity: Common
Max 2 Models/Army
Height:Standard
Base:40x60
Global Mar Adv Dis Model Rules
4" 3" C
Defensive HP Def Res Arm
6 C C C+2
Offensive Att Off Str Ap Agi
Kriegsthron(4) 1 5 4 1 2
Core
Core

Klankrieger

200pts + 12 pts/extra model
15-40 models Rarity: Common
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Klankrieger 1 4 3 0 2

Command group options

15 pts
5 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

50 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

45 pts

(0-1 per Army)

40 pts

(0-2 per Army)

35 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

30 pts

(0-2 per Army)

30 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

25 pts

(0-2 per Army)

20 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-2 per Army)

10 pts

Options

(0-1 per Army)

2 pts/mod.
2 pts/mod.
1 pts/mod.
free
1 pts/mod.
1 pts/mod.
Core

Graubärte

180pts + 16 pts/extra model
10-25 models Rarity: Common
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Graubart 1 4 4 1 2

Command group options

15 pts
5 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

50 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

45 pts

(0-1 per Army)

40 pts

(0-2 per Army)

35 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

30 pts

(0-2 per Army)

30 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

25 pts

(0-2 per Army)

20 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-2 per Army)

10 pts

Options

(0-1 per Army)

2 pts/mod.
2 pts/mod.
3 pts/mod.
1 pts/mod.
Core Clans’ Thunder

Klanschützen

190pts + 14 pts/extra model
10-20 models Rarity: Common
Max 4 Models/Army
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Klanschütze 1 4 3 0 2

Command group options

15 pts
5 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

50 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

45 pts

(0-1 per Army, 0-1 per Army)

40 pts

(0-2 per Army, 0-2 per Army)

35 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

30 pts

(0-2 per Army, 0-2 per Army)

30 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

25 pts

(0-2 per Army, 0-2 per Army)

20 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-2 per Army, 0-2 per Army)

10 pts

Options

2 pts/mod.
free
1 pts/mod.
4 pts/mod.
Special
Special

Königsgarde

300pts + 17 pts/extra model
15-25 models Rarity: Common
Max 5 Models/Army
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 5 4 3
Offensive Att Off Str Ap Agi
Königsgardist 2 5 4 1 2

Command group options

15 pts
15 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

50 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

45 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

40 pts

(0-1 per Army)

40 pts

(0-2 per Army)

35 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

30 pts

(0-2 per Army)

30 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

25 pts

(0-2 per Army)

20 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-2 per Army)

10 pts
Special

Tunnelwache

260pts + 18 pts/extra model
15-25 models Rarity: Common
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 5 4 3
Offensive Att Off Str Ap Agi
Tunnelwache 1 5 4 1 2

Command group options

15 pts
15 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

50 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

45 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

40 pts

(0-1 per Army)

40 pts

(0-2 per Army)

35 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

30 pts

(0-2 per Army)

30 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

25 pts

(0-2 per Army)

20 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-2 per Army)

10 pts
Special

Suchende

160pts + 20 pts/extra model
8-25 models Rarity: Common
Max 3 Models/Army
Max 3 Models/Army
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Suchender 1 4 4 1 2

Command group options

15 pts
15 pts

Options

3 pts/mod.
Special

Suchende

170pts + 22 pts/extra model
8-15 models Rarity: Common
Max 1 Models/Army
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Suchender 1 4 4 1 2

Command group options

15 pts
15 pts

Options

3 pts/mod.
Special

Wächter der Feste

250pts + 90 pts/extra model
3-6 models Rarity: Common
Max 2 Models/Army
Height:Large
Base:40x40
Global Mar Adv Dis Model Rules
5" 5" 10
Defensive HP Def Res Arm
3 4 5 4
Offensive Att Off Str Ap Agi
Wächter der Feste 3 4 5 2 1

Command group options

15 pts
15 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

50 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

45 pts

(0-1 per Army, 0-1 per Army)

40 pts

(0-1 per Army)

40 pts

(0-2 per Army)

35 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

30 pts

(0-2 per Army)

30 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

25 pts

(0-2 per Army)

20 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-2 per Army)

10 pts
Special

Bergleute

180pts + 11 pts/extra model
10-20 models Rarity: Common
Max 2 Models/Army
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Bergmann 1 4 4 1 2

Command group options

15 pts
15 pts

Options

free
1 pts/mod.
1 pts/mod.
3 pts/mod.
4 pts/mod.
Special

Grenzläufer

150pts + 11 pts/extra model
10-20 models Rarity: Common
Max 2 Models/Army
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Grenzläufer 1 4 3 0 2

Command group options

15 pts
15 pts

Options

(0-15 Models per Unit)

1 pts/mod.
2 pts/mod.
free
6 pts/mod.
free
1 pts/mod.
Clans’ Thunder
Clans’ Thunder

Schmiedewächter

200pts + 18 pts/extra model
10-16 models Rarity: Common
Max 30 Models by Army
Height:Standard
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 3
Offensive Att Off Str Ap Agi
Schmiedewächter 1 4 4 1 2

Command group options

15 pts
15 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

50 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

45 pts

(0-1 per Army, 0-1 per Army)

40 pts

(0-1 per Army)

40 pts

(0-2 per Army)

35 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

30 pts

(0-2 per Army)

30 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

25 pts

(0-2 per Army)

20 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

10 pts

(0-2 per Army)

10 pts
Clans’ Thunder

Dampfkopter

190pts + 130 pts/extra model
1-2 models Rarity: Common
Max 3 Models/Army
Max 5 Models by Army
Height:Standard
Base:40x40
Global Mar Adv Dis Model Rules
8" 8" 9
Defensive HP Def Res Arm
3 4 5 3
Offensive Att Off Str Ap Agi
Dampfkopter 2 4 4 1 2

Options

(0-2 Units per Army)

free

(0-1 Models per Unit, 0-2 Units per Army)

35 pts/mod.
Engines of War
Engines of War

Feldartillerie

100pts
single model Rarity: Common
Height:Standard
Base:60
Global Mar Adv Dis Model Rules
4" 0" 9
Defensive HP Def Res Arm
5 1 4 2
Offensive Att Off Str Ap Agi
Besatzung 3 4 3 0 2

Options

free

(0-4 Units per Army)

free

(0-2 Units per Army)

70 pts

(0-2 Units per Army)

110 pts

(0-2 Units per Army)

145 pts

(0-2 Units per Army)

150 pts
15 pts