Orc and Goblin Tribes (v2024)
Magic Weapons
Battleaxe Of The Last Big Waaagh!
max 1 per ArmyVague legend tells that this huge, beaten battleaxe once belonged to either Gork or Mork. How true this is, there is no way of knowing, but it certainly is a great tool for hitting things with! R S AP Special Rules Battleaxe of the Last Big Waaagh! Combat S+2 -2 Extra Attacks (+D6), Magical Attacks, Requires Two Hands, Strike Last.
Notes: If a natural 6 is rolled for the Extra Attacks (+D6) special rule, the Battleaxe of the Last Big Waaagh! loses the Extra Attacks (+D6) special rule at the end of the current Combat phase.
Porko’s Pigstikka
max 1 per ArmyMost of the many spears wielded by Porko and his famous Boar Boyz lie shattered across a thousand battlefields. But this particular spear is special, having never broken nor lost its perfect point.
R S AP Special Rules Porko’s Pigstikka Combat S+1 -1 Armour Bane (1), Magical Attacks.
Notes: Models whose troop type is ‘cavalry’, ‘monster’ or ‘chariot’ only. This weapon’s Strength and Armour Piercing modifiers apply only during the first round of combat. In addition, during a turn in which the wielder charged, Porko’s Pigstikka grants them +1 Attack for each rank the enemy unit has.
Da Choppiest Choppa
max 1 per ArmyThis broad, heavy bladed choppa boasts a wickedly sharp cutting edge. What’s more, no amount of relentless chopping through armour and hacking through bone ever seems to dull it.
R S AP Special Rules Da Choppiest Choppa Combat S+1 -3 Magical Attacks.
Wollopa’s One Hit Wunda
max 1 per ArmyThe rebellious Goblin known as Wollopa wielded a wondrous weapon. Yet what he is most remembered for is his turn of speed, being able to easily outpace even the most irate of Orcs.
R S AP Special Rules Wollopa’s One Hit Wunda Combat 10 -3 Magical Attacks, Strike First.
Notes: Goblin and Night Goblin Bosses only. Single use. Once per game, during the first round of combat, the wielder of this weapon can use it with this profile. At all other times, this weapon counts as a hand weapon with the Magical Attacks special rule.
Battleaxe Of The Last Big Waaagh!
max 1 per ArmyVague legend tells that this huge, beaten battleaxe once belonged to either Gork or Mork. How true this is, there is no way of knowing, but it certainly is a great tool for hitting things with! R S AP Special Rules Battleaxe of the Last Big Waaagh! Combat S+2 -2 Extra Attacks (+D6), Magical Attacks, Requires Two Hands, Strike Last.
Notes: If a natural 6 is rolled for the Extra Attacks (+D6) special rule, the Battleaxe of the Last Big Waaagh! loses the Extra Attacks (+D6) special rule at the end of the current Combat phase.
Porko’s Pigstikka
max 1 per ArmyMost of the many spears wielded by Porko and his famous Boar Boyz lie shattered across a thousand battlefields. But this particular spear is special, having never broken nor lost its perfect point.
R S AP Special Rules Porko’s Pigstikka Combat S+1 -1 Armour Bane (1), Magical Attacks.
Notes: Models whose troop type is ‘cavalry’, ‘monster’ or ‘chariot’ only. This weapon’s Strength and Armour Piercing modifiers apply only during the first round of combat. In addition, during a turn in which the wielder charged, Porko’s Pigstikka grants them +1 Attack for each rank the enemy unit has.
Da Choppiest Choppa
max 1 per ArmyThis broad, heavy bladed choppa boasts a wickedly sharp cutting edge. What’s more, no amount of relentless chopping through armour and hacking through bone ever seems to dull it.
R S AP Special Rules Da Choppiest Choppa Combat S+1 -3 Magical Attacks.
Wollopa’s One Hit Wunda
max 1 per ArmyThe rebellious Goblin known as Wollopa wielded a wondrous weapon. Yet what he is most remembered for is his turn of speed, being able to easily outpace even the most irate of Orcs.
R S AP Special Rules Wollopa’s One Hit Wunda Combat 10 -3 Magical Attacks, Strike First.
Notes: Goblin and Night Goblin Bosses only. Single use. Once per game, during the first round of combat, the wielder of this weapon can use it with this profile. At all other times, this weapon counts as a hand weapon with the Magical Attacks special rule.
Battleaxe Of The Last Big Waaagh!
max 1 per ArmyVague legend tells that this huge, beaten battleaxe once belonged to either Gork or Mork. How true this is, there is no way of knowing, but it certainly is a great tool for hitting things with! R S AP Special Rules Battleaxe of the Last Big Waaagh! Combat S+2 -2 Extra Attacks (+D6), Magical Attacks, Requires Two Hands, Strike Last.
Notes: If a natural 6 is rolled for the Extra Attacks (+D6) special rule, the Battleaxe of the Last Big Waaagh! loses the Extra Attacks (+D6) special rule at the end of the current Combat phase.
Porko’s Pigstikka
max 1 per ArmyMost of the many spears wielded by Porko and his famous Boar Boyz lie shattered across a thousand battlefields. But this particular spear is special, having never broken nor lost its perfect point.
R S AP Special Rules Porko’s Pigstikka Combat S+1 -1 Armour Bane (1), Magical Attacks.
Notes: Models whose troop type is ‘cavalry’, ‘monster’ or ‘chariot’ only. This weapon’s Strength and Armour Piercing modifiers apply only during the first round of combat. In addition, during a turn in which the wielder charged, Porko’s Pigstikka grants them +1 Attack for each rank the enemy unit has.
Da Choppiest Choppa
max 1 per ArmyThis broad, heavy bladed choppa boasts a wickedly sharp cutting edge. What’s more, no amount of relentless chopping through armour and hacking through bone ever seems to dull it.
R S AP Special Rules Da Choppiest Choppa Combat S+1 -3 Magical Attacks.
Wollopa’s One Hit Wunda
max 1 per ArmyThe rebellious Goblin known as Wollopa wielded a wondrous weapon. Yet what he is most remembered for is his turn of speed, being able to easily outpace even the most irate of Orcs.
R S AP Special Rules Wollopa’s One Hit Wunda Combat 10 -3 Magical Attacks, Strike First.
Notes: Goblin and Night Goblin Bosses only. Single use. Once per game, during the first round of combat, the wielder of this weapon can use it with this profile. At all other times, this weapon counts as a hand weapon with the Magical Attacks special rule.
Magic Armour
Trollhide Trousers
max 1 per ArmyFoul smelling and uncomfortable, Trollhide Trousers possess remarkable regenerative properties.
May be worn with other armour. The wearer of the Trollhide Trousers improves their armour value by 1 (to a maximum of 2+). In addition, their wearer has the Regeneration (5+) special rule.
Armour of Mork
max 1 per ArmyThis old and battered armour offers powerful protection against magic.
The Armour of Mork is a suit of heavy armour. In addition, its wearer has Magic Resistance (-2).
Trollhide Trousers
max 1 per ArmyFoul smelling and uncomfortable, Trollhide Trousers possess remarkable regenerative properties.
May be worn with other armour. The wearer of the Trollhide Trousers improves their armour value by 1 (to a maximum of 2+). In addition, their wearer has the Regeneration (5+) special rule.
Armour of Mork
max 1 per ArmyThis old and battered armour offers powerful protection against magic.
The Armour of Mork is a suit of heavy armour. In addition, its wearer has Magic Resistance (-2).
Trollhide Trousers
max 1 per ArmyFoul smelling and uncomfortable, Trollhide Trousers possess remarkable regenerative properties.
May be worn with other armour. The wearer of the Trollhide Trousers improves their armour value by 1 (to a maximum of 2+). In addition, their wearer has the Regeneration (5+) special rule.
Armour of Mork
max 1 per ArmyThis old and battered armour offers powerful protection against magic.
The Armour of Mork is a suit of heavy armour. In addition, its wearer has Magic Resistance (-2).
Talismans
Glowy Green Amulet
max 1 per ArmyThis unimposing green amulet glows ever brighter as it absorbs magic. Sooner or later it is going to explode! If the bearer (and any unit they have joined) is the target of an enemy spell, they may use the Glowy Green Amulet instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 2+, the spell is dispelled. However, if a 1 is rolled, the Glowy Green Amulet explodes. The amulet is destroyed and cannot be used again, and its bearer loses a single Wound.
Note that the Glowy Green Amulet cannot be used against a perfect invocation.
The Collar of Zorga
max 1 per ArmyZorga was a respected War Boar wrangler. When his magical collar was stolen, he became a snack for his porcine pets.
Any enemy ‘beast of burden’ that directs its attacks against the wearer of the Collar of Zorga or their unit during the Combat phase suffers a -1 modifier to its rolls To Hit. For the purposes of this rule, a beast of burden is the mount of any model whose troop type is ‘cavalry’, the beast(s) that draw any model whose troop type is ‘chariot’, and the mount of any mounted character whose troop type is ‘monster’.
Glowy Green Amulet
max 1 per ArmyThis unimposing green amulet glows ever brighter as it absorbs magic. Sooner or later it is going to explode! If the bearer (and any unit they have joined) is the target of an enemy spell, they may use the Glowy Green Amulet instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 2+, the spell is dispelled. However, if a 1 is rolled, the Glowy Green Amulet explodes. The amulet is destroyed and cannot be used again, and its bearer loses a single Wound.
Note that the Glowy Green Amulet cannot be used against a perfect invocation.
The Collar of Zorga
max 1 per ArmyZorga was a respected War Boar wrangler. When his magical collar was stolen, he became a snack for his porcine pets.
Any enemy ‘beast of burden’ that directs its attacks against the wearer of the Collar of Zorga or their unit during the Combat phase suffers a -1 modifier to its rolls To Hit. For the purposes of this rule, a beast of burden is the mount of any model whose troop type is ‘cavalry’, the beast(s) that draw any model whose troop type is ‘chariot’, and the mount of any mounted character whose troop type is ‘monster’.
Glowy Green Amulet
max 1 per ArmyThis unimposing green amulet glows ever brighter as it absorbs magic. Sooner or later it is going to explode! If the bearer (and any unit they have joined) is the target of an enemy spell, they may use the Glowy Green Amulet instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 2+, the spell is dispelled. However, if a 1 is rolled, the Glowy Green Amulet explodes. The amulet is destroyed and cannot be used again, and its bearer loses a single Wound.
Note that the Glowy Green Amulet cannot be used against a perfect invocation.
The Collar of Zorga
max 1 per ArmyZorga was a respected War Boar wrangler. When his magical collar was stolen, he became a snack for his porcine pets.
Any enemy ‘beast of burden’ that directs its attacks against the wearer of the Collar of Zorga or their unit during the Combat phase suffers a -1 modifier to its rolls To Hit. For the purposes of this rule, a beast of burden is the mount of any model whose troop type is ‘cavalry’, the beast(s) that draw any model whose troop type is ‘chariot’, and the mount of any mounted character whose troop type is ‘monster’.
Enchanted Items
Big Boss ’At
max 1 per ArmyOrcs and Goblins are easily impressed, and this ornate helmet is particularly impressive. What’s more, the Boss insists that wearing it makes them braver and cleverer, which must be true.
During the Command sub-phase of their turn, a character wearing the Big Boss ’At that is not engaged in combat may treat their comrades to some inspiring words by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Unbreakable special rule.
'Eadbuttin''At
max 1 per Army’Eadbuttin’ contests are popular in Orc culture. Especially cunning (or brutal) participants employ magical means to improve their odds.
An ’Eadbuttin’ ’At gives its wearer the Impact Hits (1) special rule. This Impact Hit has an Armour Piercing characteristic of -2.
Fungus Wine
max 1 per ArmyNight Goblins cultivate many strange fungi, the most potent of which are fermented into mind-altering wines.
Night Goblin characters only. Single use. During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to distribute Fungus Wine to a unit they have joined by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Immune to Psychology special rule.
Big Boss ’At
max 1 per ArmyOrcs and Goblins are easily impressed, and this ornate helmet is particularly impressive. What’s more, the Boss insists that wearing it makes them braver and cleverer, which must be true.
During the Command sub-phase of their turn, a character wearing the Big Boss ’At that is not engaged in combat may treat their comrades to some inspiring words by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Unbreakable special rule.
'Eadbuttin''At
max 1 per Army’Eadbuttin’ contests are popular in Orc culture. Especially cunning (or brutal) participants employ magical means to improve their odds.
An ’Eadbuttin’ ’At gives its wearer the Impact Hits (1) special rule. This Impact Hit has an Armour Piercing characteristic of -2.
Fungus Wine
max 1 per ArmyNight Goblins cultivate many strange fungi, the most potent of which are fermented into mind-altering wines.
Night Goblin characters only. Single use. During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to distribute Fungus Wine to a unit they have joined by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Immune to Psychology special rule.
Big Boss ’At
max 1 per ArmyOrcs and Goblins are easily impressed, and this ornate helmet is particularly impressive. What’s more, the Boss insists that wearing it makes them braver and cleverer, which must be true.
During the Command sub-phase of their turn, a character wearing the Big Boss ’At that is not engaged in combat may treat their comrades to some inspiring words by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Unbreakable special rule.
'Eadbuttin''At
max 1 per Army’Eadbuttin’ contests are popular in Orc culture. Especially cunning (or brutal) participants employ magical means to improve their odds.
An ’Eadbuttin’ ’At gives its wearer the Impact Hits (1) special rule. This Impact Hit has an Armour Piercing characteristic of -2.
Fungus Wine
max 1 per ArmyNight Goblins cultivate many strange fungi, the most potent of which are fermented into mind-altering wines.
Night Goblin characters only. Single use. During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to distribute Fungus Wine to a unit they have joined by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Immune to Psychology special rule.
Arcane Items
Glittering Wotnots
max 1 per Army (Wizard only )Supposedly made from the shards of a shattered magic mirror, these gaudy gems hung from a Shaman’s staff will sometimes reflect hostile magic back upon its caster.
If the bearer (or their unit) is the target of an enemy spell, they may use the Glittering Wotnots instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 1-3, the Glittering Wotnots have no effect and the spell is cast as normal. On a roll of 4+, the spell is reflected back upon the caster and they (and their unit) become the target of the spell. The caster may make a Wizardly dispel attempt.
Buzgob’s Knobbly Staff
max 1 per Army (Wizard only )The famed Great Shaman Buzgob once attempted to channel so much Waaagh! magic that he vanished in a flash of light, leaving behind only his staff and sticky green mist.
Once per turn, the bearer of the Buzgob’s Knobbly Staff may re-roll a Casting roll.
Idol of Mork
max 1 per Army (Wizard only )On the eve of battle, Orc and Goblin Shamans often craft small idols of Mork, hoping that the most cunning (but brutal) of deities will watch over them.
The bearer of the Idol of Mork increases their Dispel range by 3". Additionally, once per turn, when attempting a Wizardly dispel, the bearer of the Idol of Mork may re-roll the Dispel roll.
Glittering Wotnots
max 1 per Army (Wizard only )Supposedly made from the shards of a shattered magic mirror, these gaudy gems hung from a Shaman’s staff will sometimes reflect hostile magic back upon its caster.
If the bearer (or their unit) is the target of an enemy spell, they may use the Glittering Wotnots instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 1-3, the Glittering Wotnots have no effect and the spell is cast as normal. On a roll of 4+, the spell is reflected back upon the caster and they (and their unit) become the target of the spell. The caster may make a Wizardly dispel attempt.
Buzgob’s Knobbly Staff
max 1 per Army (Wizard only )The famed Great Shaman Buzgob once attempted to channel so much Waaagh! magic that he vanished in a flash of light, leaving behind only his staff and sticky green mist.
Once per turn, the bearer of the Buzgob’s Knobbly Staff may re-roll a Casting roll.
Idol of Mork
max 1 per Army (Wizard only )On the eve of battle, Orc and Goblin Shamans often craft small idols of Mork, hoping that the most cunning (but brutal) of deities will watch over them.
The bearer of the Idol of Mork increases their Dispel range by 3". Additionally, once per turn, when attempting a Wizardly dispel, the bearer of the Idol of Mork may re-roll the Dispel roll.
Glittering Wotnots
max 1 per Army (Wizard only )Supposedly made from the shards of a shattered magic mirror, these gaudy gems hung from a Shaman’s staff will sometimes reflect hostile magic back upon its caster.
If the bearer (or their unit) is the target of an enemy spell, they may use the Glittering Wotnots instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 1-3, the Glittering Wotnots have no effect and the spell is cast as normal. On a roll of 4+, the spell is reflected back upon the caster and they (and their unit) become the target of the spell. The caster may make a Wizardly dispel attempt.
Buzgob’s Knobbly Staff
max 1 per Army (Wizard only )The famed Great Shaman Buzgob once attempted to channel so much Waaagh! magic that he vanished in a flash of light, leaving behind only his staff and sticky green mist.
Once per turn, the bearer of the Buzgob’s Knobbly Staff may re-roll a Casting roll.
Idol of Mork
max 1 per Army (Wizard only )On the eve of battle, Orc and Goblin Shamans often craft small idols of Mork, hoping that the most cunning (but brutal) of deities will watch over them.
The bearer of the Idol of Mork increases their Dispel range by 3". Additionally, once per turn, when attempting a Wizardly dispel, the bearer of the Idol of Mork may re-roll the Dispel roll.
Banner enchantement
Banner Of Iron Resolve
max 1 per ArmyNo regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.
A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Razor Standard
max 1 per ArmyHung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.
A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Rampaging Banner
max 1 per ArmyAs a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.
When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
The Blazing Banner
max 1 per ArmyAn eternal flame flickers about the weapons of those that march beneath the Blazing Banner.
A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
War Banner
max 1 per ArmyA proud banner of great age. Those that march beneath the War Banner fight with grim resolve.
When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
The Big Red Raggedy Flag
max 1 per ArmyThis tattered banner belonged to the great hero, Rowdy Porker, whose spirit imbues it to this day.
A unit carrying the Big Red Raggedy Flag has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10). In addition, when calculating its combat result, the unit may claim an additional bonus of +1 combat result point.
Waaagh! Banner
max 1 per ArmyBlessed by an Orc Shaman, this banner fills those that march under it with a great sense of urgency.
A unit carrying the Waaagh! Banner increases its maximum possible charge range by 3" and, when it makes a Charge roll, may apply a +D3 modifier to the result.
Da Banner of Butchery
max 1 per ArmyThis rough-hewn totem has absorbed a great amount of primal Orc fury.
All models in a unit carrying Da Banner of Butchery have a +1 modifier to their Strength characteristic during a turn in which they charge.
Guff’s Windy Banner
max 1 per ArmyThe banner of Guff’s Garrison eternally flutters in an inexplicable breeze. Those that fight in its shadow display remarkable intestinal fortitude.
A unit carrying the Guff’s Windy Banner may re-roll any failed Panic test.
Da Angry Ladz Flag
max 1 per ArmyThose who fight under Da Angry Ladz Flag hurl themselves at the enemy with careless abandon.
A unit carrying Da Angry Ladz Flag gains the Frenzy special rule.
Da Spider Banner
max 1 per ArmyCreated by the Forest Goblins of the Rootgrubba tribe, this unsettling banner depicts their fearsome arachnid god, whom the tribe reveres alongside Gork and Mork.
A unit carrying Da Spider Banner gains the Poisoned Attacks special rule. If the unit already has the Poisoned Attacks special rule, then their attacks will wound automatically on a roll of a natural 5 or 6 To Hit, rather than the usual 6.
Da Banner Of Da Nomadz
max 1 per ArmyThough their Waaagh! takes them the length and breath of the known world, those who carry this banner seldom seem to tire and are constantly on the move.
When a unit carrying Da Banner of Da Nomadz makes a Charge, Flee or Pursuit roll, it may re-roll any dice that roll a natural 1, before discarding any dice that are required to be discarded.
Banner Of The Wildz
max 1 per ArmyThe multitude of natural elements used in the construction of this ramshackle standard seem to possess some minor magical enchantment, allowing those who carry it to traverse through foetid swamps, dense forests and rocky slopes without pause.
A unit carrying the Banner of the Wildz gains the Move through Cover special rule.
Army organisation
Characters
(50% Max)
Core
(25% Least)
Special
(50% Max)
Rare
(25% Max)
Mercenaries
(20% Max)
Allies
(25% Max)
Kiknik Toofsnatcha
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Kiknik Toofsnatcha | 4 | 5 | 3 | 4 | 4 | 3 | 5 | 4 | 8 | |
Chompa | 9 | 3 | - | 4 | - | - | 3 | 2 | - |
Ogdruz Swampdigga
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ogdruz Swampdigga | 4 | 4 | 2 | 4 | 5 | 3 | 4 | 2 | 8 |
Black Orc Warboss
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Black Orc Warbos | 4 | 7 | 3 | 5 | 5 | 3 | 6 | 4 | 9 |
Mount War Boar
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
War Boar | 7 | 3 | - | 3 | - | - | 3 | 1 | - |
Mount Boar Chariot
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Chariot | - | - | - | 5 | 5 | 4 | - | - | - | |
Orc Crew(2) | - | 3 | 3 | 3 | - | - | 3 | 1 | 7 | |
War Boars(2) | 7 | 3 | - | 3 | - | - | 3 | 1 | - |
ModelRules
Mount Wyvern
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Wyvern | 4 | 5 | - | 6 | (+1) | (+4) | 3 | 3 | - |
Black Orc Bigboss
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Black Orc Bigbos | 4 | 6 | 3 | 4 | 5 | 2 | 5 | 3 | 8 |
Orc Warboss
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Orc Warbos | 4 | 6 | 2 | 5 | 5 | 3 | 5 | 4 | 8 |
Orc Bigboss
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Orc Bigbos | 4 | 5 | 2 | 4 | 5 | 2 | 4 | 3 | 7 |
Orc Weirdnob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Orc Weirdnob | 4 | 4 | 2 | 4 | 5 | 3 | 4 | 2 | 8 |
Orc Weirdboy
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Orc Weirdboy | 4 | 3 | 2 | 3 | 4 | 2 | 3 | 1 | 7 |
Goblin Warboss
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Goblin Warbos | 4 | 5 | 3 | 4 | 4 | 3 | 5 | 4 | 7 |
Mount Giant Wolf
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Giant Wolf | 9 | 3 | - | 3 | - | - | 3 | 1 | - |
Mount Gigantic Spider
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Gigantic Spider | 7 | 4 | - | 4 | - | (+1) | 4 | 3 | - |
Mount Wolf Chariot
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Chariot | - | - | - | 5 | 4 | 3 | - | - | - | |
Goblin Crew(3) | - | 2 | 3 | 3 | - | - | 3 | 1 | 6 | |
Giant Wolves(2) | 9 | 3 | - | 3 | - | - | 3 | 1 | - |
ModelRules
Goblin Bigboss
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Goblin Bigbos | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 3 | 6 |
Goblin Oddnob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Goblin Oddnob | 4 | 4 | 3 | 3 | 4 | 3 | 4 | 2 | 7 |
Mount Arachnarok Spider
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Arachnarok Spider | 7 | 4 | - | 5 | 6 | 7 | 4 | 6 | - | |
Goblin Crew(8) | - | 2 | 3 | 3 | - | - | 3 | 1 | 7 |
ModelRules
Goblin Oddgit
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Goblin Oddgit | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 6 |
Night Goblin Warboss
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Night Goblin Warbos | 4 | 5 | 3 | 4 | 4 | 3 | 5 | 4 | 6 |
Mount Giant Cave Squig
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Giant Cave Squig | 3D6 | 4 | - | 5 | - | (+1) | 3 | 3 | - |
Night Goblin Bigboss
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Night Goblin Bigbos | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 3 | 5 |
Night Goblin Oddnob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Night Goblin Oddnob | 4 | 4 | 3 | 3 | 4 | 3 | 4 | 2 | 6 |
Night Goblin Oddgit
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Night Goblin Oddgit | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 5 |
Orc Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Orc Boy | 4 | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 6 | |
Boss | 4 | 3 | 3 | 3 | 4 | 1 | 3 | 2 | 7 |
Black Orc Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Black Orc | 4 | 4 | 3 | 4 | 4 | 1 | 3 | 1 | 8 | |
Black Orc Boss | 4 | 4 | 3 | 4 | 4 | 1 | 3 | 2 | 8 |
Goblin Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Goblin Mob | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 | |
Nasty Skulker | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 6 | |
Zigouillard | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 6 |
Orc and Goblin Tribes ModelRules
ModelRules
Nasty Skulker
Zigouillard
Snotling Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Snotling Mob | 5 | 2 | 2 | 2 | 2 | 6 | 3 | 5 | 4 |
Night Goblin Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Night Goblin Mob | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 4 | |
Boss | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 5 | |
Fanatic | * | * | * | 5 | 3 | 1 | 5 | * | 10 |
Goblin Spider Rider Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Spider Rider | - | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | |
Boss | - | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | |
Giant Spider | 7 | 3 | - | 3 | - | - | 4 | 1 | - |
ModelRules
Goblin Wolf Rider Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Wolf Rider | - | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | |
Boss | - | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | |
Giant Wolf | 9 | 3 | - | 3 | - | - | 3 | 1 | - |
ModelRules
Night Goblin Squig Herd
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Squig Herder | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | |
Cave Squig | 4 | 4 | - | 5 | 3 | 1 | 4 | 2 | 3 |
Orc and Goblin Tribes ModelRules
Black Orc Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Black Orc | 4 | 4 | 3 | 4 | 4 | 1 | 3 | 1 | 8 | |
Black Orc Boss | 4 | 4 | 3 | 4 | 4 | 1 | 3 | 2 | 8 |
Orc Boar Boy Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Boar Boy | - | 3 | 3 | 3 | 5 | 1 | 3 | 1 | 6 | |
Boss | - | 3 | 3 | 3 | 4 | 1 | 3 | 2 | 7 | |
War Boar | 7 | 3 | - | 3 | - | - | 3 | 1 | - |
ModelRules
Night Goblin Squig Hopper Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Squig Hopper | - | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | |
Boss | - | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | |
Bounder Squig | 3D6 | 4 | - | 5 | - | - | 4 | 2 | - |
ModelRules
- Aufpralltreffer(1)
- Warband
- Hass(Dwarfs)
- Immune To Psychology
- Loner
- Zufällige Bewegung
- Open Order
- Skirmishers
Squig Hopper
Orc Boar Chariots
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Chariot | - | - | - | 5 | 5 | 4 | - | - | - | |
Orc Crew(2) | - | 3 | 3 | 3 | - | - | 3 | 1 | 7 | |
War Boar(2) | 7 | 3 | - | 3 | - | - | 3 | 1 | - |
ModelRules
Common Troll
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Common Troll | 6 | 3 | 1 | 5 | 4 | 3 | 2 | 3 | 4 |
River Troll Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
River Troll | 6 | 3 | 1 | 5 | 4 | 4 | 1 | 3 | 4 |
Stone Troll Mob
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Stone Troll Mob | 6 | 3 | 1 | 5 | 4 | 3 | 1 | 3 | 5 |
Goblin Wolf Chariot
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Chariot | - | - | - | 5 | 4 | 3 | - | - | - | |
Goblin Crew(3) | - | 2 | 3 | 3 | - | - | 3 | 1 | 6 | |
Giant Wolf(2) | 9 | 3 | - | 3 | - | - | 3 | 1 | - |
ModelRules
Goblin Crew(3)
Snotling Pump Wagon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Pump Wagon | 2D6 | - | - | 4 | 4 | 3 | - | - | - | |
Snotling Crew(6) | - | 2 | 2 | 2 | - | - | 3 | 1 | 4 |
ModelRules
Goblin Bolt Throwa
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Bolt Throwa | - | - | - | - | 5 | 3 | - | - | - | |
Goblin Crew | 4 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | |
Orc Bully | 4 | 3 | 3 | 3 | 4 | 1 | 3 | 2 | 7 |
Bonegrinder Giant
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Bonegrinder Giant | 6 | 3 | 1 | 7 | 6 | 8 | 3 | * | 10 |
Badlands Ogre Bulls
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ogre | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 3 | 7 | |
Crusher | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 4 | 7 |
Giant
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Giant | 6 | 3 | 1 | 66 | 6 | 6 | 2 | * | 10 |
Doom Diver Catapult
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Doom Diver Catapult | - | - | - | - | 5 | 3 | - | - | - | |
Goblin Crew | 4 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | |
Orc Bully | 4 | 3 | 3 | 3 | 4 | 1 | 3 | 2 | 7 |
Goblin Rock Lobber
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Rock Lobber | - | - | - | - | 6 | 4 | - | - | - | |
Goblin Crew | 4 | 2 | 3 | 3 | 3 | 4 | 3 | 3 | 4 | |
Orc Bully | 4 | 3 | 3 | 3 | 4 | 1 | 3 | 2 | 7 |
Arachnarok Spider
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Arachnarok Spider | 7 | 4 | - | 5 | 6 | 7 | 4 | 6 | - | |
Goblin Crew(8) | - | 2 | 3 | 3 | - | - | 3 | 1 | 7 |
ModelRules
Mangler Squigs
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Mangler Squig | 3D6 | 4 | 0 | 6 | 5 | 4 | 3 | D6 | 4 |