Accusation
After deployment, but before the first turn begins, select a single model in your opponent's army to accuse of heresy. This is the Witch Hunter's primary quarry. The Witch Hunter's may re-roll all failed To Hit against his primary quarry. Every hit he inflicts on that models also has Killing Blow, even if they were from a shooting attack. Finally, the Witch Hunter may also choose to shoot at the primary quarry as if he had Sniper.
Arabyan Warhorse
The Knights Panther ride horses with a blood lineage from the great steeds of Araby. When charging, the Knights may add an extra D3" to their Charge range.
Befehlsgewalt
The Marshal, Seneschal, and any unit they are with, have Immunity (Panic).
Blessing of Ulric
Priests of Ulric may channel power and dispel dice in the same manner as a Level 1 Wizard.
Bloodroar
Enemy units must roll an additional D6, discarding the lowest result, for LD tests caused by this beast's Fear or Terror.
Crush the Weak
Models with this rule will Hate enemies with a LD characteristic of 6 or lower. This has no effect on the model's mount.
Grimmige Entschlossenheit
Witch Hunters, and any unit they are in, have Immunity (Fear).
Favour of the Winter Wolf
Ar-Ulric gets +1 to channel dice, may re-roll the power dice when casting his Prayers, and may add +1 to the result.
Furious Assault
Swords of Ulric receive +1 to Hit in the first round of combat.
Fury of Ulric
The Priest and any unit he joins gain Hatred.
Hold the Line!
While this character is in a unit, the unit rolls 3D6 for any Break test it is required to take, and uses the two lowest scores.
Inspiring Presence
Friendly units within 6" of Vorn may use his LD as if he was the army’s General.
Iron-hard Hooves
An Imperial Pegasus with this upgrade re-roils failed To Wound rolls.
Magic Standard for State Troops
For each General of the Empire your army includes, one unit of State Troops with a Standard Bearer may take a Magic Standard worth up to 25 points.
Meister der Schlacht
If a Grand Master joins a unit of his Knightly Order, the unit gains Immunity (Psychology) for as long as he remains with the unit.
Prayers of Ulric
Priests of Ulric know three Prayers. Prayers target the Priest of Ulric and his unit.
Razorbeak
The Griffon gains Armour Piercing (1).
Shrike Talons
The Griffon gains +1 to its S in the turns it charges.
State Troops
State Troops are trained to support and protect each other in battle. If an enemy unit declares a charge against a State Troop unit, and the State Troops do not flee as a charge reaction, then all unengaged State Troop units within 3" can make either a Support Fire or a Counter Charge action. These actions are declared immediately after their State Troops' charge reaction. If the charged State Troops unit does not get a charge reaction for any reason then the other State Troops units within range cannot make a Support Fire or a Counter Charge action.
Additionally, a State Troop unit can only declare one Support Fire action, one Stand and Shoot reaction or one Counter Charge action per turn.
• Support Fire: A State Troop unit can only declare a Support Fire action if at least one model in the unit is armed with a missile weapon and the range between the charging unit and the charged State Troops unit is greater than the charging unit's Movement characteristic.
If a Support Fire action is declared, the unit makes an immediate, out of sequence shooting attack, resolved as if it had just declared a Stand and Shoot charge reaction against the charging unit. All unsaved Wounds from the units' Stand and Shoot charge reaction and/or Support Fire actions, are combined when determining if the charging unit is required to take a Heavy Casualties Panic test.
• Counter Charge: If a Counter Charge action is declared, the unit makes an out of sequence move that is resolved as it had just declared a charge against the charging unit. This move is made after your opponent has moved all of his charging units, as long as one or more enemy units has successfully completed a charge against the charged State Troop unit. The enemy does not get to make any charge reactions against a Counter Charge, but otherwise all the normal charging rules and bonuses apply.
Strength in Faith, Faith in Strength
Whenever a Priest of Ulric uses a Prayer, the Power level of the Prayer is increased by D3. Therefore the total Power level when using a Prayer will be 3+D3. For the purposes of dispelling Remains in Play Prayers in later turns, only the basic Power level of 3 is used.
Swift as the Wind
An Imperial Pegasus with the Swift as the Wind upgrade re-rolls any dice results of a 1 when determining its charge range.
Tools of Judgement
When attacking Wizards, or models with Daemonic, Undead or Vampiric in close combat, a Witch Hunter re-rolls failed rolls To Wound.
Two Heads
The Griffon gains an extra A.
White Wolf Hammer
Strength Bonus (1). Requires Two Hands.