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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
Friendly Standard Height Infantry units within 8" of the bearer gain +1 Armour against Ranged Attacks.
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
All models in the bearer's unit gain Fearless.
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.
The unit gains Maximised (Discipline Tests).